• Rami's Avatar
    June 19th, 2013, 15:03
    Tobob, I tried doing that, and I'm back to everything else being okay, except Darrell Island. Weird. :isadizzy:
    7 replies | 224 view(s)
  • Rami's Avatar
    June 19th, 2013, 14:37
    Typhoon, Shouldn't that be "indianer?" :icon_lol:
    5 replies | 76 view(s)
  • Rami's Avatar
    June 19th, 2013, 13:41
    Worthless, Did you read carefully the part about replacing the original La Rochelle building.dp files? I had to correct a couple of the .dp files in order to get the scenery to work. I fixed the .dp files and re-uploaded the La Rochelle package on June 15th, 2013. If you did not update those files, CFS2 is locking up because those .dp files are flawed and are not generating the .cdp files. You need to overwrite the original .dp files for the La Rochelle scenery with the updated ones in the package, and make sure to delete your filelist.dat and .cdp files, allowing them to regenerate. That should fix your issues, my friend.
    21 replies | 252 view(s)
  • Rami's Avatar
    June 19th, 2013, 13:34
    Fibber, Thanks for the feedback. I'll look through Pen32Win's coastal defense packages and find some appropriate AA positions. I do have plenty of AA stations already though, not to worry!
    14 replies | 297 view(s)
  • Rami's Avatar
    June 19th, 2013, 11:31
    Shessi, Outstanding work! If you pull the string on his back, does he say "Achtung, Spitfires!"? :icon_lol:
    5 replies | 76 view(s)
  • Rami's Avatar
    June 19th, 2013, 05:41
    Fibber, I took a stab at making the breakwater much tighter, but I will not be able to post any pics until I return home. Update: Fibber, how is this? I can make it even tighter if need be.
    14 replies | 297 view(s)
  • Rami's Avatar
    June 19th, 2013, 04:52
    Kelti, Thank you so much for these, and yes, we both can't stay away from tinkering for very long at all!
    6 replies | 117 view(s)
  • kelticheart's Avatar
    June 19th, 2013, 04:16
    Hi Hurricane3, did you make sure the new airfiles you used were renamed accordingly to what the aircraft.cfg file calls for? I mean this: title=F4U1-A Corsair sim=F4U1A_Corsair model=
    10 replies | 206 view(s)
  • kelticheart's Avatar
    June 19th, 2013, 03:45
    Hi TW, my pc is an over-7-year-old, "homegrown" desktop with an AMD Sempron 1.99 GHz processor, ASUS MoBo, 2Gb Ram, ATI Radeon 9200 Pro, 32-bit Win XP-Pro SP3. Isn't Vista a tad heavy on your system specs? I get more or less the same fps you listed from those models, being Lindsay's the worst (I don't believe it's multi-LOD) and Bruno's the best. It was a while ago, but I remember getting fits out of Kwagmire's P-40B. Back to the topic then: I looked carefully to your dp entries and I haven't noticed anything wrong, so far. I know it's silly to ask, but did you delete the *.cdp after editing the *.dp file? This simple detail drove me nuts in the past, I was replacing stock payloads in Fox4's F-86 Sabre when all of the HVAR's dropped like bombs instead of firing up like rockets! The culprit was only the old *.cdp that was conflicting and I wasted loads of time searching hell-knows-what fault CFS2 had developed! As an extra measure, I'd try deleting all of the*.dat files around and let CFS2 rebuild them. I don't know what else to look for, because, if the no-show problem is related to the age of the model, it sounds bizarre, since I was able to hang CFS2 payloads under CFS1 planes with no problems in the past.
    10 replies | 142 view(s)
  • kelticheart's Avatar
    June 19th, 2013, 03:29
    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - Other Description: Alternative updated propeller blurred disc textures, damage profile and exhaust effects for Mauro Giacomazzi's Hawker Hurricane and Messerschmitt Bf109 series, recently re-uploaded here at SOH for preservation. The prop texture update consists of some additional extra thin details to enhance the illusion of a spinning propeller. This pack gathers all of my previous uploads for Mauro's aircrafts in a single pack for everybody's convenience. For all aircrafts: - Both full disc and single blade textures to choose from. Proper 2-blade texture set for Hurricane MkI equipped with Watts propeller. - Green Ghost's style gauge-controlled exhaust effect. ** HURRICANE (MkI, IA, IIC night fighter) & SEA HURRICANE (MkIA, MkIIC) collection **
    6 replies | 117 view(s)
  • kelticheart's Avatar
    June 19th, 2013, 02:35
    A good day to everybody! :wavey: As promised earlier, I just uploaded updated propeller textures for Mauro Giacomazzi's Hawker Hurricane and Messerschmitt Bf109 series, recently re-uploaded here at SOH for preservation. The prop texture update consists of some additional extra thin details to enhance the visual effect of a spinning propeller. This pack gathers all of my previous uploads for Mauro's aircrafts in a single pack for everybody's convenience. VERY IMPORTANT: I replaced both of Mauro's BRI and GER pilots with Martin Wright's British Pilot, William Dickens' Pilots, Wolfi's US pilots and Shessi/Wolfi's Luftwaffe Pilot in all aircrafts. This will free up places in CFS2 \AIRCRAFT root folder, limited to about 100 total, because the above pilot figures are true payloads, while Mauro's pilots are modeled as planes. Shessi just created yeasterday a splendid Luftwaffe pilot using Wolfi's FSDS2 pilot source files, and I immediately placed it in Mauro's Bf109 cockpits, but I see he hasn't uploaded his pack yet!! And I haven't included it here, as I was expecting him to post it first. :eek:
    6 replies | 117 view(s)
  • kelticheart's Avatar
    June 19th, 2013, 01:56
    Hi Rami, Jagd beat me to posting the Arsenale (military harbour) picture of the model showing how La Spezia docks looked on April 25, 1945, which is the official WWII armistice day in Italy. I hadn't looked at that picture in a while, now I realise it could be a little confusing, because it shows all the damage done to the harbour infrastructures by Allied bombings, but, with a little effort, main builidings, workshops and warehouses can still be made out. I'll reply with attaching two great shots of the "Three Muskeeters"..... :icon_lol: visiting the Naval Museum, from left to right Xavier and Dave (1st picture) with behind them on display a "Maiale" (Hog), the WWII submarine attack, slow speed torpedo ridden by two sub operators. This was the ship used for the 1941 attack to Alexandria, Egypt, harbour. The second shot shows yours truly, Dave and Xavier in the museum entrance hall with Roman jars and anchor heads pulled from the sea bottom in front of La Spezia. Perhaps, if we try matching the Arsenale model with Google Earth, or even Google maps at street level, we could find its exact location for CFS2. In answer to Jadg's problem of losing Xavier's e-mail I will send it to both of you via PM. Cheers! KH :ernae:
    14 replies | 297 view(s)
  • Rami's Avatar
    June 18th, 2013, 17:38
    Fibber, I looked on Google Earth, and found the evidence of a Sub Pen and breakwater that you described. Is this what you had in mind?
    14 replies | 297 view(s)
  • Rami's Avatar
    June 18th, 2013, 13:49
    Tobob, Getting closer...this is with the WC_030_020.bgl and LC_030_020.bgl in the Scenedb\World\Scenery folder. I was also able to fix Dakar's harbor island by moving the watermask file into the Scenedb\World\Scenery folder.
    7 replies | 224 view(s)
  • Rami's Avatar
    June 18th, 2013, 06:51
    Yes, that's true. My solution to that, because I have all of his scenery packages installed, is to have a common folder called "Tobob land and watermasks" for those files, and then have the "TB_xxxxx" folders separately. Yes, as you correctly fixed. I correctly anticipated, because the layout box is about six miles in rectangle form, that it would be a multi-gob GSL file. Before using GSLedit, I ran it through Gob checker, which split the layout into three parts. I hadn't done that yet with the layout file because I wanted some input and feedback from Kelticheart, and now Jagdflieger, and if possible, Xavierb.
    14 replies | 297 view(s)
  • kelticheart's Avatar
    June 18th, 2013, 04:10
    Roger wilco, Andrew! Good to read your mom is fairly well, as to start worrying about who's gonna be your daughter's date, well, that's life my friend! We say here it's a wheel that turns around and never stops....;) Last year Jagd told me the other problem you had with the grades you gave to one of your students, this year they are breaking your ...... for your lesson topic. Oh, well...I am not missing my teaching days!!! Nowaday's parents here are exactly the same: their kids are absolute geniuses and real life cannot be taught to them, least their sensitive soul be offended! There was a time here when any complaint from a teacher or low grades resulted directly in swift kicks from our dads in our rear ends, invariably. Mine still remembers them..... I get back to you with La Spezia as soon as I upload my new Mauro's planes mod pack.
    14 replies | 297 view(s)
  • kelticheart's Avatar
    June 18th, 2013, 03:53
    TW, please allow me to ask you: why don't you make your life easier with the vaste production of beautiful P-40 "B" versions available, instead of tangling with Jurassic Era Kwagmire's P-40B? If I remember correctly, I even deleted it from my archives, due to the impossibility of reducing its collision bubble and other inaccettable mdl quirks for today's standards. Let alone a poor fps performance. Here you can find Bruce Throson's multi-LOD P-40B/C models reworked by Bearcat241, with plenty of gorgoeus, rigorously historical repaints by SC and RobH, to which I applied my props and alternative payloads/droptank for both USAAF and RAF versions, with either US or British bomb models. Besides, you can also find here: http://www.thefreeflightsite.com/BDPLanes.htm
    10 replies | 142 view(s)
  • Rami's Avatar
    June 18th, 2013, 03:12
    Stefano, I am well, though I had a meeting before the school board recently because some parents didn't like the content I was teaching. (The Banana wars, Sanford Dole and US economic interests Vs Hawaii, US occupation of Haiti, putting the Shah in power, Eisenhower sending the Marines into Lebanon, etc.) Because I was not espousing my own beliefs on the students and was well entrenched in the facts, the school board, the teacher's union, and the school principal backed me 100%. Mom's also been reasonably stable in dialysis, so that's a plus. And, my eldest daughter is going to be five soon! Yikes, huh? I am attaching a beta testing package here for you. I don't think you'll have problems with this, but you need the scenery for the layout to work properly. I included a couple of modified files I use that were given to me by Robert John at my request. Let me know if you can't find anything, or if something looks funny!
    14 replies | 297 view(s)
  • kelticheart's Avatar
    June 18th, 2013, 00:55
    Hi Rami! Doing well thank you, yourself? Just like me, you can't sit still with "oh, so many things to do in CFS2, so little time!!" Uhu? La Spezia looks good, my friend. I'd like to do some input for you, because I can pinpoint the military Arsenal in the harbour. I think Yagdflieger can do it as well, he was there last year with me and Xavier! When we visited the Military Naval Museum, there was a model display of the way the harbour looked in 1944. Both Xavier and I took pictures of it and both said: "Rami will jump with joy seeing this!". Although the picture is not great because the glass cover reflected the light, I'll send it over to you. I will check also with Google maps to see how much of the military harbour is visible and let you know, in the meantime you could send me your layout file.
    14 replies | 297 view(s)
  • kelticheart's Avatar
    June 18th, 2013, 00:21
    Shessi, simply magnificent, my friend! Are you thinking to make an upload? :applause: :applause: :applause: :applause: :applause: TYPHOON WILLY: I think in North Africa Wolfi's US pilot would be appropriate, although WD's Aussie pilot in shorts and light kaki would be just as looking good. But then, I already placed WD's RAAF pilots in the seat of every tropicalised Hurri....a dogfight would look like a family argument brought to its extremes!!! But, on the other hand: who actually does pay attention in combat to the contents of an opponent's cockpit, instead of "watching one's six"? I'll tell you who: a short career-ed fighter pilot perhaps.......
    6 replies | 196 view(s)
  • Rami's Avatar
    June 17th, 2013, 17:46
    Stoney, Try downloading it again, I included the textures this time. When Tobob sends the files to me, he knows I have the textures, so he doesn't send them anymore. My fault! :banghead:
    21 replies | 252 view(s)
  • Rami's Avatar
    June 17th, 2013, 12:46
    Stefano, How are you? Finals began for my students today, and I found myself in a classroom while my students were studying with nothing to do. Since I had my laptop with me, I started working on another package Tobob sent me a little while ago to complete; La Spezia, Italy. After about four hours, I felt comfortable enough with it to post some pics, but since this is reasonably close to Fidenza, I'd like your opinion about whether this scenery is on the right track. Thanks in advance,
    14 replies | 297 view(s)
  • Rami's Avatar
    June 17th, 2013, 12:08
    Tobob, If you look at the St. Nazaire thread, I was able to fix the .dp files so that they will load in missions, so there is no rush. I included the fixed .dp files in the La Rochelle package on June 15th. Were you able to look at the Bermuda pics in the "success" thread?
    31 replies | 1189 view(s)
  • kelticheart's Avatar
    June 17th, 2013, 04:13
    Just greedily grabbed it as fast as I could! Thank you! :applause: :jump: :applause: :jump: :applause: :jump: :applause: Cheers! KH :ernae:
    21 replies | 252 view(s)
  • kelticheart's Avatar
    June 17th, 2013, 04:08
    Thanks, Wolfi for your fast reply! It means it is useless to me for what I need, I wouldn't know how to convert it to a BGL anyway. How about repainting your US pilot MaeWest jacket black, it would look more Lufwaffe-like, do you think CFS2 would take the repainted flight suit in the aircraft \texture folder over the texture stored in \SCENEDB\WEAPONS\TEXTURE? This is how CFS2 behaves when we want to change clothes to a stock pilot. Cheers! KH :ernae:
    6 replies | 196 view(s)
  • Rami's Avatar
    June 17th, 2013, 03:25
    Good morning, Here is the GSL scenery package, as promised. Many thanks to tobob for the files! :salute:
    21 replies | 252 view(s)
  • Rami's Avatar
    June 17th, 2013, 03:19
    A new entry has been added to Add-Ons Library, category CFS 2 Scenery Add-Ons Description: This is Tobob’s St. Nazaire scenery, with contributions from Rami. This package is for CFS2, & is used in the Battle for Europe campaign. Tobob has graciously donated his coastlines and land class to the project, allowing for me to build GSL scenery for the port & sub pen areas without the interference of detatched coastlines resulting from the interaction between Sander's Europe scenery and Rhumbaflappy's newer world water masks. Tobob deserves much of the credit for this scenery package, he did more than the lion’s share of the effort, in that the land class, coastlines, water masks, and elevation mesh were all created by him. A credit also goes to Talon, who walked me (Rami) through analyzing the .dp file to figure out the naming flaw that was preventing the object from generating a .cdp file. My contribution to this scenery package was the placement of objects from our various designers to create the placements for the dockyards, sub pen, and lighthouses to bring some measure of life to St. Nazaire, and then use those layouts to create the GSL scenery. The additional layout for ship, vehicle, and anti-aircraft gun placement was also created by me.
    21 replies | 252 view(s)
  • kelticheart's Avatar
    June 17th, 2013, 03:01
    Hi Graham! I am quite sure those stripes are individual markings, as the manufacturer's paint scheme difference was limited to that tail detail. I just got this "Approximately 10,450 Zero-Sen's were built with Mitsubishi building 3,880 and Nakajima building 6,570...." from this site: www.warbirdsresourcegroup.org/IJARG/a6mzero.htm This ratio is almost a 2 to 1, it tells us it's far easier seeing a picture of a Nakajima-built Zero than a native Mitsubishi plane. This website shows a great picture of a restored, airworthy Nakajima A6M5, where you can appreciate the shape of the Nakajima prop spinner very much:
    11 replies | 317 view(s)
  • kelticheart's Avatar
    June 17th, 2013, 02:02
    A good day to everybody! :wavey: I am ready to upload the promised updated prop textures/new payloads/gauge-controlled exhaust effects for Mauro Giacomazzi's aircraft collection we recently re-uploaded here at SOH. This will consolidate all of my previous uploads regarding Mauro's planes, which got lost over the years due to the ailments suffered by SOH in the past damaging the download archives. I can anticipate here a few screenshots of the results, updating everything was a rather big job and there is something new, apart from new blurred prop textures: new payloads for Mauro's Hurricane MkIIC Trop and MkIID Trop "tankbuster", dressed in VVS-RKKA colours for the Russian front, using Thicko's Il-2 Sturmovik weapons. I replaced in all Hurricanes Mauro's pilot figures because they are modeled as a planes, using, for example, Martin Wright's RAF pilot which is modeled instead as a true payload, thus freeing up places in CFS2 \AIRCRAFT root folder. William Dicken's RAAF pilot provided prefect replacements for tropicalised Hurricanes, but here comes the problem. I haven't found any German-dressed "weapon" pilot to replace Mauro's GER "aircraft" pilot with and I used Wolfi's Helldiver US pilot, which, with its kaki overall, looks very similar to the flight suits worn by Luftwaffe bomber crews during the Battle of Britain. I can live with the fact this pilot figure is not German, but the yellow MaeWest sticks out like a sore thumb and I know several of you out there will not accept it.
    6 replies | 196 view(s)
  • Rami's Avatar
    June 16th, 2013, 19:24
    Hey guys, I just finished updating that two "Battle for Europe" missions that were specifically waiting for St. Nazaire. I just have to write a readme for the St. Nazaire package, and I will upload the scenery package tomorrow. I had a wonderful father's day today! :wiggle:
    21 replies | 252 view(s)
  • Rami's Avatar
    June 16th, 2013, 01:50
    Panther, In Tuukka we trust, baby! :ernae:
    17 replies | 434 view(s)
  • Rami's Avatar
    June 16th, 2013, 01:47
    Kurt, You don't put flak batteries in the GSL layer, silly. :icon_lol: But believe me...in the mission, St. Nazaire is heavily defended.
    21 replies | 252 view(s)
  • Rami's Avatar
    June 15th, 2013, 19:54
    Good evening, I finished the work on Saint Nazaire, and turned it into GSL scenery tonight. It's not quite historically accurate, because I put the sub pen in a different place than it was in reality. In addition, CFS2 lacks dry docks as objects, so I did what I could here. All in all, I'm happy with the results. Also, as a favor to kdriver, I included the oil refinery at Donges, France, which was targeted by Allied bombers in World War II. I should be able to upload the package tomorrow morning.
    21 replies | 252 view(s)
  • Rami's Avatar
    June 15th, 2013, 16:49
    Hello again, I put the corrected .dp file in the La Rochelle package...so now I can do the GSL package forthwith! :salute:
    21 replies | 252 view(s)
  • Rami's Avatar
    June 15th, 2013, 16:42
    Good evening, Talon and I discussed this and he helped give me a lead. Comparing it to a .dp file that was working, I found this in the original file... ; Created or Modified by DPED. ; 3/7/2011 7:02:31 PM box.0=%box_name.0%,-15,0,-15,15,30,15
    21 replies | 252 view(s)
  • Rami's Avatar
    June 15th, 2013, 12:20
    F de Bressy, Thank you once again for all of your efforts repainting these aircraft. They look fantastic! :salute:
    8 replies | 159 view(s)
  • Rami's Avatar
    June 15th, 2013, 11:27
    Yes, so I can test the scenery before making it into GSL. I did not use the wharf this time...it's TB_build3 that will not generate a .cdp file. I tried running the mission in "normal" mode...same result.
    31 replies | 1189 view(s)
  • Rami's Avatar
    June 15th, 2013, 07:11
    Aeronca1, Okay then...how does Marian Hossa, another ex-Senator, fit into your anti-Eurocentric paradigm? Lest you forget, he signed a big-money contract (twelve years) and plays for the (GASP) Blackhawks?
    17 replies | 434 view(s)
  • Rami's Avatar
    June 15th, 2013, 06:33
    Aeronca, Don't be shy, my friend. Tell me how you really feel...:icon_lol: P.S. - Switching sports allegiances based on frustration is a shame. It's kind of like getting caught cheating on your wife/girlfriend or being busted in a really bad lie. You really can't be trusted again to be genuinely sincere for a long, long time.
    17 replies | 434 view(s)
  • Rami's Avatar
    June 15th, 2013, 06:24
    Hey guys, Now that I was able to get Tobob's landclass and scenery modifications working properly, I am building sub pens and facilities at St. Nazaire and Trondheim. When constructing these facilities, I am using the building objects found in the La Rochelle scenery package. http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=45&id=4071 The problem is that at least a couple of the damage profiles appear to be flawed, in that they do not generate .cdp files. This means that in Mission Builder, I can build the scenery, but I cannot fly over it to test and examine it, because when I try to fly a sample mission where I have the scenery, the mission will not load because it cannot generate the needed .cdp files, so it just sits there and does nothing. Specifically, it's the tb_build3.dp that gives me the most trouble, though I'm wondering if there are others as well.
    31 replies | 1189 view(s)
  • Rami's Avatar
    June 14th, 2013, 16:03
    Finn, Geographically, you're right. The British used Bermuda as a training/practice area for the Fleet Air Arm, well away from the carnage of Europe. Tobob made this scenery for me when I revamped the campaign in 2011, and because the training exercises took place in 1940, I include it in my Early European Theatre of Operations. (1939-1942) Tobob, Regarding Bermuda, I'm having a problem. For all your ETO sceneries except Bermuda, I have placed the flattens in the Scenedb\World\Scenery folder and have gotten the desired results. This includes the Bermuda land and water flattens. When I put the watermask files in the correct folders as instructed for Bermuda, the result is what you see depicted on the second shot. When I place the flattens in the Scenedb\World\Texture folder and then put the Bermuda watermask in with the rest of the Bermuda scenery, the result is shown on the left picture. Oddly, what is wrong in the first configuration gets corrected through the other configuration. Any ideas?
    7 replies | 224 view(s)
  • Rami's Avatar
    June 14th, 2013, 14:32
    TW, That's not even the half of it...they used the following as major types... Gloster Gladiators, Hawker Hurricanes, Fiat G-50 Freecias, Morane-Saulnier Ms-406s, Messerschmitt Bf-109s, Brewster Buffaloes, Curtiss P-36 Hawks, Fokker DXXIs, a plethora of repainted, captured Russian types, Bristol Blenhiems, Dornier Do-17s, and Junkers Ju-88s. In short, the Finns became the airborne version of the Salvation Army in World War II. And they were dammed successful! P.S. - Although this has never been documented, bear in mind that the Russians used lend-lease American and British fighters, so the potential existed for dogfights between Curtiss P-36 Hawks (Finnish) and P-40 Kittyhawks, (Russian) or Hurricanes (Finnish) against Hurricanes. (Russian) Brewster Buffaloes could have also fought Russian Hurricanes or P-40s, if you really want to throw your mind for a loop.
    6 replies | 176 view(s)
  • Rami's Avatar
    June 14th, 2013, 13:00
    Typhoon Willy, Take a look at this screen, my friend. The first picture represents where the countries are. The second depicts what you would need to do for the end of the Polish campaign, to have Germany and the USSR fighting on the same side against Poland. The final pic represents what you would need to do to have Finland and the USSR fighting on the same side against the Germans. It's all done through mission builder, you would not need to alter any aircraft. As I said, it can be done on a per-mission basis. You'd think after a full day off the hockey malaise would be behind you...lol :icon_lol:
    6 replies | 176 view(s)
  • Rami's Avatar
    June 14th, 2013, 10:24
    Hey Dan, I just wanted to let you know that you can stop pulling your hair out. I decided to start over...and re-organized my scenery files for your releases, separating them out. I'm now not having the issues of the scenery appearing and disappearing...this includes La Rochelle as well. The only thing I can't get quite right in my Early European sim is Bermuda, but I'll post a pic of that later. I'll start working on St. Nazaire, now that I can see it...at once. I'll also get started on Trondheim!
    7 replies | 224 view(s)
  • Rami's Avatar
    June 14th, 2013, 02:20
    Typhoon Willy, That's a complicated question. For the purposes of CFS2, you would leave Finland on the side of the Axis until the conclusion of the Continuation War, and then switch them on a per-mission basis to the Allies to fight on the side of the Allies against the Germans for the Lappland War. No one has attempted to cover the Lappland War. There's a similar issue for the last few missions of the Poland campaign when the Soviet Union pushes in from the east. For the purposes of those missions, both Russia and Germany are on the same side. That has to be done on a per-mission basis in Mission Builder.
    6 replies | 176 view(s)
  • Rami's Avatar
    June 14th, 2013, 02:13
    Allen, This looks fantastic, great work! :ernae:
    8 replies | 176 view(s)
  • Rami's Avatar
    June 13th, 2013, 18:55
    Good evening, Here is another mission completed. For this mission and for the last one, (11 and 10, respectively) I'm using large formations to simulate the size of the raids. For mission eleven, there are three formations of twenty-four bombers each, with sixteen fighters for escort. With three formations, that totals some one hundred and twenty aircraft, not including enemy planes. The skies are quite literally full within the bomber stream....and it makes for some careful flying when you take the middle position, as you do in this mission. "title_string"=20th Fighter Group - A "big show" over Frankfurt "summary_string"=Listen up, airmen! Our last attempt to raid the city of Frankfurt was aborted because of the horrible weather. However, our officers are determined to run the mission today, no matter what! You'll help escort a massive bomber formation, with plenty of help from P-51 and P-47 escorts. Do not expect an easy ride during this mission; once Jerry figures out where we're heading, he will send up whatever he has! "objective_string"=January 29th, 1944 saw the second attempt by the 8th AF to pummel the industrial cog of Frankfurt, Germany. The first attempt on January 24th, 1944 was recalled due to terrible weather. The raid on the 29th saw some 700 bombers, escorted by some 600 fighters, pound the city of Frankfurt despite a strong appearance of about 80 German fighters near the target. The bombers suffered significant losses, but the escorts got their share of Jerries! "intelligence_string"=After taking off with a flight of Mustangs, you'll head southeast out over the North Sea to meet up with the bomber stream. You will be escorting the second formation in the stream with the Mustangs, responsible for the 'Firehorse,' 'Greyhound,' and 'Relentless' flights. Over Frankfurt, the formation will separate, and it is absolutely critical that you keep your head on a swivel over the target areas, because we are expecting Jerry will be out in full force. Above all else, you must keep the bombers safe, and get them home! "player_aircraft_name_string"=Lockheed P-38J-25 Lightning "airfield_string"=England - Methwold
    16 replies | 633 view(s)
  • Rami's Avatar
    June 13th, 2013, 18:10
    Allen, These look great, and I'm sure for out model designers, these will be very useful. Outstanding work! :salute:
    13 replies | 347 view(s)
  • kelticheart's Avatar
    June 13th, 2013, 02:32
    Thanks everybody! I found it and it's not in the "Settings" section, very fortunately, because it was not a permanent change. When I restarted CFS2 last night everytyhing was back to normal but I was not satisfied, because I wanted to know what went wrong for the possible next time. I checked all the pull-down menus of the in-flight windows and still I could not find an option to make the mouse act as a joystick, when I inadvertedly clicked the right button on my mouse, activating the usual Windows context small menu. The option was right there, at the bottom of the context menu and in front of my eyes. I use a Logitech optical mouse and its buttons are very sensitive. The slightest pressure, even one caused by a relaxation of the hand, and the mouse goes "click!", with all the obvious consequences. This is what must have happened the other night.
    3 replies | 170 view(s)
  • Rami's Avatar
    June 12th, 2013, 23:47
    Yeah...but the Bruins won't make that mistake again. I'm more concerned about Nathan Horton. If he really injured his shoulder badly and can't go, we lose a very good offensive threat. Hortie is one of the best we have.
    17 replies | 434 view(s)
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4 Visitor Messages

  1. View Conversation
    Finalmente sono riuscito ad individuare tutti i files delle eliche per gli AI . Se mi comunichi l'email te li invio . Non conosco gli autori .
    Fani.
  2. View Conversation
    Eureka!!!!! That woiked!! Thanks a lot, Stefano......Cheers, GS
  3. View Conversation
    Hi Stefano. I've downloaded and tried to fly Morton's version of the LT-6G Texan from his website numerous times. For some reason I can't get the engine to start. I'm trying to fly it in CFS2......is that a problem? I em'd him and he replied that he's not really familiar with air files, etc. Same goes for me, I'm afraid. Can you tell me what I'm doing wrong? I'd sure appreciate the help.....it's a beautiful model as he's done it.

    Best regards, Gord Schneider (aka SOH i.d. alpha_1)
  4. View Conversation
    I havent signed off for the past few weeks. Am I standing in doo doo?

    ....oh no! Sorry Kelticheart, that was meant to go in your thread...

    ....now I am in trouble I cant access the thread. Can only come here to post to you...sigh, probably means I got caught too....
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About kelticheart

Basic Information

Date of Birth
March 20, 1956 (57)
About kelticheart
Location:
Fidenza, Northern Italy, 65 miles south of Milano
Interests:
Music, CFS2 and real flying
Occupation:
Assistant to the CEO

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My wee mods here at the Outhouse:

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