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  • Mick's Avatar
    Yesterday, 05:40
    Well, it sure bugged me until EMatheson posted the solution to my problem. Simple, but as he wrote, non-intuitive, and in the absence of the apparently-extinct Sbuilder tutorials, I never would have stumbled onto it myself. It was especially frustrating because I didn't need to do much with it - just generate a few landclass files. Golden Wings left out a few historically significant airports in my local area, and all I needed was to make landclass files to get rid of the inappropriate urban sprawl around and under their locations. They were fairly simple airports and I can make acceptable rough approximations of them with AFCAD files and available scenery objects, so I just needed to make their immediate surroundings look credible. These are things I wanted to do years ago, when...
    7 replies | 166 view(s)
  • Mick's Avatar
    April 21st, 2014, 13:50
    Thanks for the link! I will peruse it now and save it securely for future reference. :ernaehrung004:
    7 replies | 166 view(s)
  • Mick's Avatar
    April 21st, 2014, 13:49
    It worked! It worked! :jump: Thank you! :ernaehrung004:
    7 replies | 166 view(s)
  • Mick's Avatar
    April 21st, 2014, 06:39
    Thank you! I will try that this afternoon or evening. :ernaehrung004:
    7 replies | 166 view(s)
  • Mick's Avatar
    April 21st, 2014, 05:54
    I'm setting up FS9/GW in my no longer new computer and I need a couple of landclass files. Making them has me stymied and I'm becoming intensely frustrated. :dizzy: First I tried to make them with EZ Landclass. I found that EZ Landclass uses some executable files from the FS2000 Scenery SDK, and one of them, an essential piece of the process, won't work in Windows 7. Then I tried Sbuilder. I followed all the instructions to set it up, but I can't produce the final BGL file. I suspect that at least one of the many executables involved in the process doesn't work in Windows 7. At least, I can't think of any other explanation. I've followed the instructions and the prompts as best I can, but to no avail. It doesn't help that program's help files are very sketchy; they mostly...
    7 replies | 166 view(s)
  • Mick's Avatar
    April 14th, 2014, 06:33
    If I understand correctly, I think this is what you're looking for: In the sim (not just the opening menu), in windowed mode, on the menu bar at the top of the screen, select Views, then View Options. Set your desired distance, remove the check box from "Gradual Transitions" and for "Type" select "Fixed." I hope that's what you need. I'm in the process of setting up FS9 on a no-lomnger-new confuter after a couple years away from the hobby, and I can't believe how many things I've forgotten that I used to know how to do. You have my sympathy!
    4 replies | 235 view(s)
  • Mick's Avatar
    April 13th, 2014, 05:23
    Well, ezabbott.zip, at least, isn't just a batch of scenery objects. It's an enhancement for a certain payware Vancouver scenery. So if you have that payware Vancouver, you should see the stuff in ezabbott.zip. In fact, you should see the stuff even if you don't have the payware Vancouver, though what you see might not look right without the payware scenery, or might conflict with things in the stock scenery. It says that the Vancouver scenery is required, so I presume that you read that and have Vancouver. So if you have the Vancouver scenery and the ezabbot stuff still doesn't show up, then the mystery continues. I wonder if it could have to do with scenery priority...? For example, the payware Vancouver might have (probably does have) an exclude file that excludes the stock...
    12 replies | 444 view(s)
  • Mick's Avatar
    April 11th, 2014, 06:08
    Did you download a bunch of scenery objects? If they're scenery objects, they don't exist in the sim until you specify their locations and put them in. Just dropping the files into some folder within FS doesn't add them to the sim. You have to use an object placement program to set their locations and add them to your (new or existing) scenery.
    12 replies | 444 view(s)
  • Mick's Avatar
    April 8th, 2014, 05:16
    Yeah, but they could've made some generic hangars. With 10000+ airports in FS, there can be no excuse for failing to include any generic hangars! If they'd put generic hangars in FS but forgot apartment and office buildings, would you make excuses for them filling FS9's 100000+ cities and towns with hangars and control towers? Would you??? It was just another stupid MS mistake, like when they admittedly forgot to put in all those bridges and stuff. At least then they had the sense to issue a patch to add them in. They could've easily done the same with generic hangars, but they didn't bother.
    15 replies | 545 view(s)
  • Mick's Avatar
    April 7th, 2014, 05:37
    I set up a separate partition for FS, but I believe you'd be OK putting it anywhere at all except for the standard location.
    6 replies | 308 view(s)
  • Mick's Avatar
    April 5th, 2014, 05:06
    Bill Lyons had the habit of automatically placing his scenery files in the Addon Scenery/Scenery folder (assuming you unzip directly into FS, as per his instructions.) That way he didn't have to worry about novices screwing up the scenery installation, or failing to activate it, then bombarding him with e-mails complaining or asking for help. You could unzip the package into a temporary folder, see what files are supposed to go into Addon Scenery/scenery, and if they aren't already there, put them in there. (And while you're at it, make sure everything that's supposed to go anywhere gets where it's supposed to go.) Once everything is where it belongs, then I can't think of any reason why the scenery doesn't show up in the sim. I hope you aren't faced with that mystery!
    7 replies | 376 view(s)
  • Mick's Avatar
    April 3rd, 2014, 05:33
    This was forwarded to me by a friend who's a retired Air Force and airline transport pilot. I find the theory pretty compelling, as did he, and it perfectly fits old Occam's razor: the simplest explanation that fits all the facts is most likely correct. Here's the post: Just got this in.....not what the news wants to hear because it shows the pilots doing their job and lacks all the conspiracy sensationalism -- Subject: MH370 It amazes me all the crazy theories there are about the missing plane. it gets worse every day. I wanted to share the best explanation I've heard so far. I hope that you agree.
    2 replies | 281 view(s)
  • Mick's Avatar
    April 3rd, 2014, 05:17
    Baaaaaaaaaaaaaaaaaaaa!!!!! :biggrin-new:
    20 replies | 833 view(s)
  • Mick's Avatar
    March 31st, 2014, 17:10
    Well, it took more than an hour, but fiddling with the AFCAD and the flatten switches finally produced the desired effect. :biggrin-new: I'm still not at all clear on just how it all came together. And I'm still completely bamboozled by how it all worked yesterday but not today. What other hobby lets us fix a technical problem without actually learning how? :dizzy: I shudder with apprehension wondering whether it will work tomorrow. :concern:
    5 replies | 230 view(s)
  • Mick's Avatar
    March 31st, 2014, 15:26
    Nope, it's nothing to do with permissions. My FS installations are on a partition of their very own. And both FS.exe and myself have full administrator permissions for everything. The big mystery - both big mysteries - have to do with inconsistency. Flatten switches work one day and not the next. Fiddling with the AFCAD fixes the problem in one place but not the other. Every possible reason I (or anyone else, so far) can think of that might produce the problem seems to be ruled out by the fact that I did, in fact, get those areas flattened at first - even if the results didn't hold up. I can think of several reasons why I couldn't flatten a location. I can't think of one that explains why I could flatten it but then it wouldn't stay flattened. I'm gonna do some more...
    5 replies | 230 view(s)
  • Mick's Avatar
    March 31st, 2014, 15:19
    The really annoying thing is that FS doesn't have any generic airport buildings! A limited number of big airports have custom buildings, but the rest of FS's gazillion airports either have generic buildings of kinds that don't belong on airports, or they're small fields that have no buildings at all. The large majority of airports in FS are cluttered with office buildings, apartments and warehouses, but have nothing that even remotely resembles a terminal or a hangar. Aside from those few big airports with their custom buildings, control towers seem to be the only type of generic airport building in the sim. Maybe the lack of generic hangars and terminals was deliberate, MS's way of inspiring people to create and release add-on airport sceneries. More likely, MS just forgot to...
    15 replies | 545 view(s)
  • Mick's Avatar
    March 31st, 2014, 07:40
    Oh, the scenery.cfg saved all right. The first thing I checked was to make sure the switches were still there (there are two of them) and that I hadn't accidentally put my backup copy in the sim and held out the new version with the switches. The sim just decided to start ignoring the flatten switches. I tried moving the switches to append to a lower level scenery area, in case it had something to do with priorities, but that made no difference so I put them back where they started. Anyway, if that was the issue, the switches wouldn't have worked in the original location to begin with. The fact that they worked initially also rules out any syntax or other errors in the switches themselves. I've been editing the scenery.cfg file manually for many years, ever since I discovered...
    5 replies | 230 view(s)
  • Mick's Avatar
    March 30th, 2014, 15:13
    Once again I find myself scratching my head over something that makes no sense. I'm rebuilding my two FS worlds after a hiatus from the hobby and a no longer new computer, and as I was putting in some scenery I found that a couple of flatten switches are required - a common enough situation when installing scenery over terrain mesh that the creator of the scenery probably didn't use. So I dug out the instructions, carefully wrote the required flatten switches and patched them into the scenery.cfg file. They worked perfectly - yesterday. Today they don't work at all. Absolutely nothing has changed between yesterday and today, but the flatten switches I made yesterday, that worked perfectly then, no longer work. WTF ?!?!?!?! This makes no sense. How can something work, then...
    5 replies | 230 view(s)
  • Mick's Avatar
    March 28th, 2014, 05:27
    I don't think so, but I wish someone would! What a great addition it would be for Golden Wings!
    6 replies | 364 view(s)
  • Mick's Avatar
    March 25th, 2014, 05:07
    When I got my current rig that runs W7-64Pro I had it set up with a drive partition that I use exclusively for FS. I never had any trouble with permissions or anything like that. I read somewhere (almost certainly in this forum) that having FS on its own drive or in its own partition, with nothing else in there, makes it quicker and easier for FS to find stuff as you fly. I have no idea whether that's really so, but having it in a partition of its own gave me an installation with no trouble about permissions. The guys who built this rig for me knew nothing about FS and they didn't do anything special about setting up permissions for me. I'd read about such issues but I figured that if anything like that came up, I'd just have them work on it as part of getting the bugs out of a...
    11 replies | 3566 view(s)
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About Mick

Basic Information

Date of Birth
February 11, 1948 (66)
About Mick
Biography:
Lifelong New Englander, long-ago lightplane pilot, longer-ago hang glider pilot, retired FS developer/texturer/repainter.
Location:
Easthampton, Mass., U.S.A.
Interests:
Anything about flight; cats; bicycling; XC skiing; snowshoeing; photography
Occupation:
Civil service: administrative law (retired)

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