Windows 10 users may have found the mouse wheel doesn't zoom in or out in the Gmax UVW Editor window, and 3ds Max users (like me) may have found the same. A poster on FSDeveloper passes on this...
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Windows 10 users may have found the mouse wheel doesn't zoom in or out in the Gmax UVW Editor window, and 3ds Max users (like me) may have found the same. A poster on FSDeveloper passes on this...
Try the OpenGL driver instead: it may suit your graphics card better.
Okay, first hit 1 (not on the number pad if your keyboard has one) to update all viewport windows. If the areas are still blocked out white and won't show anything, hit Windows + D twice to switch to...
http://www.turbosquid.com/gmax
I've also edited Milton's original post to link to the downloads.
Land ho, Milton! I've started a new thread below on CFS3 modelling.
BTW if you use a picture hosting site you can link images directly to your post and get them full size immediately. If they're...
That's a good idea Allen, I hadn't thought of that. CFS3 models can't be read by MCX so I haven't been down that route, plus the CFS3 exporter is pretty quick. However an FSX model with specular and...
Gmax doesn't do renders: it is actually 3ds Max 4.2 with the rendering, file i/o and NURBS removed. Discreet made it that way so it wouldn't destroy sales of Max but could be used with the...
Many of us learn this the hard way, but you're much better working in this order:-
Build the model first
...Map the model second
......Animate the model LAST
It's very tempting to animate the...
It's been a long time since I did anything in FS9 but the linear controllers are an FSX SDK stipulation. Scale animations however are not supported in FS, although skinned mesh animations are...
Not all of us are students Miro, or likely to be again...
However, many of the tips above apply equally to 3ds Max.
Careful there, it's the System Unit Scale found under Customize/Preferences, General tab which must be set to 1 Unit = 1.0 Metre. The dialog is shown in post #20 above and that must be correctly set...
Any object already animated can have its animation controllers changed as shown: it doesn't mess up any keyframes you've already set. You'll probably have to check your existing animated stuff and...
When setting up GMax for FS developing, set the position and rotation animation controllers to Linear by default: they're Bezier and TCB respectively by default. If you don't do this you can get very...
Thank you tobob, I tried to find a way before and failed. Very much obliged!
You'll want to undo things you've done from time to time and Edit/Undo or Control-Z is your familiar friend like in many programs. You can set how many levels of Undo are available in...
Excellent point Matt, and a tidy model btw!
Gmax provides two methods of incrementing file names, so your work is saved in a progression of numbered files
ReallyCoolModel01.gmax...
You must build your FS/CFS model using metres as the model file unit (System Unit in Gmax), but Gmax does allow you to use different units in the viewports; so if you have a mix of data in metres,...
This one comes up often - my plans are all blurry in Gmax, I can't read them!!
https://i.imgur.com/M42aAXU.jpg
Set these options in Customize/Preferences:-
Thank you Keith, that reminds me of the Universal Warning.
https://i.imgur.com/LPUuVO2.jpg
Use the Mirror modifier instead (or there'll be weeping, wailing and gnashing of teeth...).
...
Thanks Milton, as someone who learned from your tutorials I can thoroughly recommend them! :salute:
I strongly recommend this, Gmax is more capable - and complex - than many realise.
If...