Either make them longer or move the ship backwards so they start less than 60m from the origin.
https://www.sim-outhouse.com/sohforums/showthread.php/87812-USS-Midway?p=907615&viewfull=1#post907615
Type: Posts; User: Essex; Keyword(s):
Either make them longer or move the ship backwards so they start less than 60m from the origin.
https://www.sim-outhouse.com/sohforums/showthread.php/87812-USS-Midway?p=907615&viewfull=1#post907615
Hi
A zoomed out screenshot of MCX showing the attachment points may help.
In this particular case the gauges are 3D, driven by custom animations.
Yes, if you can write XML Gauges.
Realistically using a different VC or a 2D panel are the other options.
Contains a virus!
For anyone who wants the Corsair, I think it would be possible to get it working reasonably well in FSX.
FG1D.dll needs to disabled and replaced with a gauge that controls the custom animations,...
Try not logging in.
Try this for size.
https://flyawaysimulation.com/downloads/files/17960/fsx-acceleration-flols-trailer-v10/
Also for the 'A:Payload Station Weight:' entries in FUEL.xml and SMS.xml
replace
', pounds)'
with
', pounds) near'
I've started modifying the typhoon, EFAConfig.xml needs to have it's <Script>...
I've had a rethink.
Instead of using 'near' use 'int'
So, a Hex edit of the MDL files is still required, but simple;
replace all
', pounds)'
with
',lbs) int'
(the same number of characters)
...
You are correct. Rob explained, "From an XML gauge, it's not possible to directly set things like fuel and payload weights. Tom Aguilo made a great addon module (XMLTools) which...
Version 3.65 - 17/11/2019
- Added CEX navaids compatibility
Previously I managed to get this working in FSX, there is a bug however.
Navaids.xml
(L:CEX_ICLS_glideslope,degrees) ...
I haven't checked yet, but it maybe possible to modify the v2.41 Non-TacPack Weapons Configurator.
http://www.sim-outhouse.com/sohforums/showthread.php/101527-Addon-for-Dino-s-F-35-V2-41-zip
I don't use the openbeta, the Forrestal got added with the free trial of the F-14. It's still available after the end of the trial.
https://www.youtube.com/watch?v=hVheIj1kXg8
That's excellent news,
CodenameJack447 has supersonic flight mastered, scroll down to 21/1/21.
https://forums.flightsimulator.com/t/dc-designs-f-15/353626/30
https://forums.flightsimulator.com/t/f-22-project-working/341319/1
I haven't used this in a very long time, but perhaps MDLMatXX can achieve what you need?
http://www.mwgfx.co.uk/beta.htm
78820
Hard decks don't seem to function.
Lets say you have a simple animated elevator MDL. What you could do is export this as a .X file in MCX. This would also generate a .xanim file. This .xanim file would be simple to edit with a text...
Imagine an invisible aircraft carrier elevator that extends just below sea level, when raised it could swing over the deck, then drop down a bit.
Not easy admittedly.
Perhaps SWS would allow you to transplant their OLS from the Coral Sea?
Do you 'Run as administrator' when installing?
Phantastic
I've collated some info on how to do this properly on the 'K'. If I succeed it should be possible to adjust and refit this to the 'B'.
Presently I'm preoccupied with the semi unlimited DCS...