roger-wilco-66
September 27th, 2010, 23:24
Hi,
I'm working on several WW2, mostly japanese, aircraft carriers and want to make them suitable for the use with aircraft.
I understand that the attachpoints for cables, as well as the start, end and width of the runway have do be defined and I did this. But FSX (Accel) still treats it as a scenery object and you get a scenery object crash when trying to land.
Does anybody know how the top of the carrier has to be defined so it acts like a runway? Hope this question is not too dumb, seems like I'm really missing something here.
TIA
Mark
I'm working on several WW2, mostly japanese, aircraft carriers and want to make them suitable for the use with aircraft.
I understand that the attachpoints for cables, as well as the start, end and width of the runway have do be defined and I did this. But FSX (Accel) still treats it as a scenery object and you get a scenery object crash when trying to land.
Does anybody know how the top of the carrier has to be defined so it acts like a runway? Hope this question is not too dumb, seems like I'm really missing something here.
TIA
Mark