https://drive.google.com/open?id=1ok...zXCpy-AgPYd-TA
Attachment 57035
Jan 2018 FSX native Mercator- part 1, V.2, P4M-1
With the elimination of the animation zero point bug, the model has been refrobbed back back to base line, with the original parts instead of the bodged-up temporary main gear. The jet inlets still won't read, so I made and animated a new set of jet doors. These are on the tail hook command for now, the textures are mapped to the nacelle texture sheet. These have new external and internal color area's added for the doors, painters note- the other skins will be modified as the airtanker and Q birds come down the pipe.
Still no click spots in the VC - that bug persists yet. But, it's getting better.
External materials redone to conform to latest material specs, landing lights coded in.
It needs the rest of the lights done. Bomb load on payload condition, though I have to go back at this, I want to put in some mapped bombs, a torpedo load, and make up a load of sea mines. Still, a much better version coming up to Dave's original specs, doing justice to some damned nice modeling.
Alpha test, Part 1, Version 2, P4M-1 Mercator by David Wooster.
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