When I do torpedo missions with the Beaufort the AI crash into the ocean.Attacking with bombs works fine.
Anyone else have this problem?
When I do torpedo missions with the Beaufort the AI crash into the ocean.Attacking with bombs works fine.
Anyone else have this problem?
Never mind,I did some editing and they work fine now.
Yes, same problem for me but most of CFS3 have the same issue. If I remember well, you have corrected this problem by tweaking the XDP file on some aircrafts.
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My problem with other aircraft was that they were hitting the water when losing altitude in the final bank to the target.
I believe that I circumvented the issue by not sending the "Attack" order to the AI wingmen until I had already brought them down low to the water and was in the final level torpedo run with the entire formation.
I have the skipbomb missions from PTO I don't remember any problems..
Will have to check this..
my issue simple flys great torepdo loaded , but wont release ........lol
just looked at the torpedo Beau....and even though there are no bomb bay doors apparent.....try hitting shift-B first and then see if your torpedo will release
Be patient.....
I tried the A/C with and without the fixes and did not see much difference except I did not need to open the bomb doors to release the torpedo.
In wich mission should I test the plane to really get to notice the fixes?
I've noticed the aircraft crashing in the final turn when loaded with a torpedo or two. One thing I wonder is if tweaking the "min alt" setting would help? IIRC it is at the bottom of the xdp file - don't know if there is an equivalent in the .cfg or .air file?
If the minimum altitude were a bit higher for problem aircraft then they would not hit the water in that last steep turn they seem to do just above the water before commencing the attack run.
OK, I know it's an old thread, but has there been any solution so far?
Have been playing around with the MinAlt in the *.xdp, but didn't notice no difference....
Hi Italflyer, thanks for the update. I would love to know what Talon's xdp tweaks were.
Recently I've been flying an FW 190_a5 from Calais in a campaign. Th eloadout for antiship missions is the torpedo. The AI 190 is quite prone to crashing on the final turn, I developed the same solution as mentioned in this thread, of leading the formation down to attack level and waiting until about 3NM out on final approach to issue orders to attack. Most wingmen then proceed straight in to their assigned targets (although there are always a few mavericks).
I did tweaks to the air file and cfg file to make it work.After I did that no more crashes during torpedo attacks.Since I'm away until Sepember and don't have MAW on my boats computer I can't tell you exactiy what I did.When I get back home I'll be able to post what I did.
Hi Talon,
I tried the Beaufort IIT flying out of Malta on QC ground attack mission, using a torpedo as loadout, with 3 wingmen. The ground.spawns file generated enemy ship convoys within 5 minutes every time.
Unfortunately my AI wingmen failed the job and crashed on that tight turn they do before lining up for the final approach. Attached are some screenies:
The successful ones are mine. One screenshot shows an AI wingman crashing mid-turn. Another is a random shot of a landing when damaged.
I've played round with a few settings - in the .cfg file there is a parameter for flaps up stall speed, and in the airfile primary aerodynamics there is a stall warning speed which I tried setting a bit higher than the flaps up stall speed. However thus far no luck - I could trying hopping out mid-game and tweaking the QC mission file in the App Data pathway, to give AI wingment a Skill=3 level, but that would be admitting defeat
I have tested Talon's fixes also and they work great for me. He even sent me some spawn files with a mission and the convoy takes a beating by the AI planes.
Finally did a test with the new .xdp and .air - files. Works like a charm, not one AI wingman crashing into the wate, all delivered their torpedos, 4 ships sunk!
Thanks Talon, works great now.....
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