I can walk to my car...
Get in...
Drive to my aircraft...
I can walk to my car...
Get in...
Drive to my aircraft...
get out and walk to the aircraft...
Climb in...
and be off...
Love it.
One I was working on, converted from a freely available mesh, unreleased for flight sim at the moment.
Ow that is stellar. And a lovely car to boot!
- Jens Peter "Penz" Pedersen
It's fantastic your car! It's a shame that it doesn't fly (because it does not, isn't it? Or it's a James Bond model?)
Hi Dave,
Is that the ACG Duxford scenery with the Britannia and Elizabethan?
Looks great...
I guess you had the turf the pilot out of the Hunter before you got in yourself?!
That is ACG Duxford BTW.
i9-10900K, 64 Gb RAM, RTX 3090 FE, Win10 Pro 64-bit, Reverb G2
Yes, it was a bit of a fight!
How is that accomplished? I can only select one airplane at a time meaning the avatar or my airplane. I would have to have both selected to be able to walk up to my plane and get in. Also my avatar seems to not be able to get near any plane.
I would also like to know how that was done.
As far as I understood, the avatar is like a subobject of the selected aircraft, and thus you can only get in the cockpit of that selected aircraft.
Perhaps two different sequences ? (one being the avatar of the Aston, and then another one being the avatar of the Hunter, in two disctincts flights?).
For the avatat that can't get next to the plane, I'm guessing this is related to the collision boxes, which are often quite imprecise in the FS models ?
You can walk up to any AI aircraft as long as it is user flyable, i.e. has a panel, and "get in"
For the purposes of the screenshots above, I started the sim and picked the car as my "aircraft". The Hunter was parked in an AI parking spot, in this case placed via AirTrafficFX. I then drove the car near the Hunter and used "ctrl-shft-E" to switch to avatar mode. I then walked up to the Hunter, and when close, pressed "ctrl-shift-E" again and was placed in the Hunter cockpit. The car remained where I left it.
In another test I started in one aircraft, taxied to a parking spot, switched to avatar mode, then walked across the airfied to another aircraft. I then got in that and taxied the second aircraft and parked it next to the first, then got out again and got back in the first aircraft & flew off.
The aircraft I've tried so far have all been fairly standard, so I don't know how well it would work if you tried swapping from the A2A Cherokee to the PMDG NGX!
Cool! Now I can finally be a virtual Pips Priller with his Fw190 AND his BMW 327!
Wow, so you could really jump into a different aircraft just because it was there (and it was flyable) ?
This is seriously cool. Thanks for the information
Now that sounds cool. Haven't done much with the avatar yet. This is a whole new world that emerges here for the sim. Is it possible to switch the avatar to different models, e.g. make a new model?
Cheers,
Mark
My scenery development galleries:
https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH
Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip
Current Project: DHC-4 / C-7a Caribou by Tailored Radials
Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0
Yes, it is possible and Dino mentionned this in some topic not so long ago. You could see his Tomcat with a military pilot as an avatar, standing next to the aircraft
...Correct. The process of creating Avatars is not well documented in the SDK, but it is doable. I have a military pilot figure almost ready - it can walk, run, crouch, jump (when still) and swim... animations are hand made, and not of the greatest quality, but they should be OK.
Actually I am building a "structure" that will allow a relatively fast creation of Avatars.
I am unsure how to publish them at the moment. I am leaning towards a small payware package (which would include different helmets and various jumpsuit colors, along possibly with miscellaneous generic airmen)...
I am also considering releasing one or two for free attached to my models. The new F-35 will most likely ship with its own Avatar with proper helmet).
I'll keep you guys posted but it is almost ready.
Wouldn't it be nice if A2A released Heidi as an avatar!
Ian
Wow, Dino!
Cheers,
Mark
My scenery development galleries:
https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH
Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip
Current Project: DHC-4 / C-7a Caribou by Tailored Radials
Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0
Just thinking out loud.... Are the avatar Simobjects ?
If so, can they be "aircraft" ?
If so, can they be modelled as a pilot with a parachute, for ejection from military planes ?
Also, I suppose that we can't step inside an aircraft, right ? I'm thinking about a cargo/troops aircraft...
Avatars are indeed SimObjects - although of a special kind, and with special parameters...
Iron Man?
MACH 3 DESIGN STUDIO
Heatblur Rivet Counting Squad™
F-35 pilot avatar preview - will be included in the new F-35 package...
Dino, that F-35 looks very very nice.
Ian
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