crashAZ- Virtual Navy
[SIGPIC]http://www.sim-outhouse.net/images/rtwr2013/rtwr2013_sm.png[/SIGPIC]
Nice! Downloading now. The guy, is that the "Avatar"?
Cheers,
Mark
My scenery development galleries:
https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH
Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip
Current Project: DHC-4 / C-7a Caribou by Tailored Radials
Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0
Ah new default airfield.... Eglin AFB
crashAZ- Virtual Navy
[SIGPIC]http://www.sim-outhouse.net/images/rtwr2013/rtwr2013_sm.png[/SIGPIC]
Ah snap!! He can swim!..... here in the waters of Pearl Harbor
crashAZ- Virtual Navy
[SIGPIC]http://www.sim-outhouse.net/images/rtwr2013/rtwr2013_sm.png[/SIGPIC]
...my experiments during Beta with custom Avatars.
SDK allow you to create them... and I am working on a set of military pilot figures (with different helmets / suits)...
Fantastic Dino!!! I am going to have to look at that in the SDK.
crashAZ- Virtual Navy
[SIGPIC]http://www.sim-outhouse.net/images/rtwr2013/rtwr2013_sm.png[/SIGPIC]
Awesome !
Thanks once again for your hard work, Dino !
Was going to be late for my meeting in Tempe if I landed at Sky Harbor... so did the next best thing... took the old PBY and landed in Tempe Town Lake.
crashAZ- Virtual Navy
[SIGPIC]http://www.sim-outhouse.net/images/rtwr2013/rtwr2013_sm.png[/SIGPIC]
Honestly, as a software developer....people are going to want more detail out of their scenery now that they can get out and run around.... I ran over the bridge into Tempe and then ran up Tempe Butte.... looked down at the PBY and Camelback Mtn in the distance.
crashAZ- Virtual Navy
[SIGPIC]http://www.sim-outhouse.net/images/rtwr2013/rtwr2013_sm.png[/SIGPIC]
Is this a flight simulator or a walk simulator?
Can he play the fiddle and dance squaredance. Does he have any friends he chat to and make family with.
Soory i couldnt help it.
Nice walking dudes.
...scenery developers should really give a look to the addition of SpeedTree...
But yes - a different perspective. It also applies to aicrafts (especially with Oculus) - you have a better perception of the scale of the aicraft. We may argue that its actual "simulation" utility is limited... but it is a nice and fun addition (although please remember you are NOT supposed to have fun with P3D).
Nice pics! Of course, Prepar3d isn't just a Flight simulator, so the Avatar is not really a bad addition IMHO.
Anyway, does anyone have pics of the dynamic environment map workings/realtime reflections?
What is P3D besides being a flightsimulator?
I thought it wasn't supposed to be a game or entertainment. Surely the Avatar function makes it look so. Hypocrisy abounds.
Intel i5-10600K 4.10 GHz 12 Core CPU
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PREPAR3D is not a flight simulator it is a dynamically changing environment brought about by new innovations of modern technology and the contributions of outstanding designers to provide a vehicle for immersive teaching and training. To think it is anything else means you take it lightly and just want to have fun. That is absolutely forbidden!
Anyways I'm waiting for my next SS check so I can get serious about v3.
When I read the last two posts in this thread, the one by Naismith and Paul Domingue, it makes it clear for me, how devided we, the users and consumers of P3D are. Its an interesting picture of the world we are living in.
What's next..... building houses ingame? Making friends with the neighbours? Oh wait ain't that the Sims..... ?
For one, making preflight checks (I am working to introduce it in some of my projects...I have several ideas on which way they could be done...)
I was just joking Dino.
Quite interesting to see a walk-around being implanted.
Cheers,
Hank
...yes, I knew!
But my reply was a little more serious as I am have been thinking on how to leverage the Avatar features for such things like walkarounds.
It is now possible to have functional clickable areas on external model - e.g. the new F-35 you can open/close the cockpit and crew ladder access by clicking on them.
I am not sure what controls work and what not... and I had no time to experiment on them.
...anyway, my two cents: for my usage of the sim, it mostly useless. And I do not envision too many simulation scenerios in which it would have some use (except the fact that, in a distant future, P3D may become a real "vehicle" simulator.... since as it is today, it is 99% aircrafts and the support for other vehicles is poor). But it is a fun addition.
For me the real power of the avatar is two-fold:
1) walk-around checks
2) Multiplayer with groundcrew directing. I'd especially like to see this on carrier decks and when lifting underslung loads from helicopters... both situations where aircrew-groundcrew cooperation is essential and mandatory. This may not be possible with the current avatar, but hopefully in the near future.
For both scenarios I'd like to see the avatar's gestures driven by input from Leap Motion. Ultimately I'd like to see the same with the avatar in-cockpit too, allowing switches to be flicked with life-like gestures.
Andy
i9-10900K, 64 Gb RAM, RTX 3090 FE, Win10 Pro 64-bit, Reverb G2
You know what I said was half in jest. The fact that a large amount of P3D sales are going to people who just want to derive enjoyment from the SIM is not lost on Lockheed Martin. Don't forget they are a bottom line company with stock holders who want a return on their investment. Lockheed Martin's marketing strategy is brilliant. They can sell a product that they don't have to support in the way a gaming company would have to but believe me, they don't care how you use it personally.
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