I know there are aircraft carriers of several types for the US Navy
There is a fine British Carrier - the HMS Victorious
There are a couple of French Carriers - the Clemenceau and the Charles DeGaulle of the RFN - available http://royalefrenchnavy.perso.sfr.fr/RFN-Creations.htm
and this one - from Russia - the Kiev - available here: http://www.flightsim.com/vbfs/fslib....rchid=37048885
(interesting link for online carrier ops multi-player here: http://www.fsxcarrierops.com/apps/ph...bumid=14524246
are there any others of the same quality?
Pilotable Kiev:
http://www.flightsim.com/vbfs/fslib....ght&fid=169039
Nonpilotable Kiev:
http://www.flightsim.com/vbfs/fslib....ght&fid=168918
Not yet released but worth to keep an eye on that project.
http://deltasimstudio.com/lhd.htm
Hank
That carrier is a work of art
I've got an FSX Seafire by AH knocking around somewhere. Can't remember how good or bad it is I'm afraid nor if it was native.
EDIT: Found it.. it's not native.. that or it's pre SP.
ATB
DaveB
Yep.. easier said than done though. I've tried the tail hook settings off the AH model and I can't get the RA Spit to trap. Tried the settings off the Flying Stations Sea Fury too without success It'll launch ok mind you.
ATB
DaveB
does it just sail through the arresting cable area - or does it do the dreaded yank / slam / rotate through the deck manouver ?
because if does the latter I think you just have to lengthen the hook or move it aft using the appropriate config number
Yo there
Just sails through which caught me out as I expected to be on my nose! Tailhook length on the AH Seafire is 4ft (it's an odd contraption) and the Sea Fury is shorter at 3ft. It picks up the launch gear fine and launches great.. if a little fast.. with the Sea Fury settings. I'll go back to the Seafire for the hook and have a fiddle. In fact.. I'll try and trap with the AH Seafire.
With 25kts of wind coming over the deck.. you can actually get the RA Spit down and stopped.. just but it'd be nice to have it trap
ATB
DaveB
No problem mate. I don't want to drag the thread astray so unless someone has a definite setting that works on the RA Spit.. put it to bed for more important stuff I've tried quite a few entries this afternoon including the one from the WBS Mustang (which about as aft as can be) and for some reason.. the Spit just carries on.
Anyway.. you've reminded about Piglets Skyraider. Must go and dig that out
ATB
DaveB
I recall some improved tailhook entries for Conrad's Skyraider done up and a long time ago (was it Rich? RIP) - I think it was NC and others who were having issues.
A part of it was fuel state and approach speed - a lot of folks were too high on both. I'm always at 20% or less, and no more than 90 kts at the fantail (touchdown about 85 kts). Always apply power on touchdown, and never brake - no issues. Again, the updated tailhooks improved things, but it was never horrible to begin with. I'll post tomorrow if no one beats me to it.
Back to links - while his work is not strictly naval, Rob Richardson did a number of superb RN/FAA models: http://www.robertjamesrichardson.co.uk/
- Supermarine Attacker (his best model/texture job to date, in my view)
- DeHavilland Sea Hornet
- DeHavilland Sea Venom
- Fairey Gannet
- Sea Vampire
- Gloster Meteor F3 RN
I'm probably missing some, but that's what I can think of right now.
Oh, and check out his scenery - RNAS Ford is a lovely place to hop in/out of in a '50s RN FAA bird for some Channel flying / carrier practice. Right near the water, and beautifully modeled with static Attackers parked ....
dl
Now that is a very useful list orionll!
I had most of these, however, I had no idea about the "Multiplayer Carriers". Downloaded and intend to try it soon online. Any feedback from people using it online? Looks like a brilliant way to enjoy carrier ops in free flight mode.
Sound advice DL for trapping this one and other WWII fighters.A part of it was fuel state and approach speed - a lot of folks were too high on both. I'm always at 20% or less, and no more than 90 kts at the fantail (touchdown about 85 kts). Always apply power on touchdown, and never brake - no issues.
Can't find this or other scenery on Rob's web site - where did you get it?Oh, and check out his scenery - RNAS Ford is a lovely place to hop in/out of in a '50s RN FAA bird for some Channel flying / carrier practice.
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
You know - it's funny, I swear it used to be on his site - he had a section called "Scenery" - but now it's gone ... there was a whole series of RAF fighter bases from the '50s, to dovetail with his Meteors and such.
Hope he pipes in, or if you email him, if he can either re-post, post here, etc.
It is a pretty sweet little base (is the site of my "start-up saved flight").
dl
I don't know the origins of these entries - been many years - so credit to whomever did them.
[tailhook]
tailhook_length = 2.000000
tailhook_position = -15.000, 0.000, -1.000
cable_force_adjust = 1.000000
//tailhook_length= 4.000//8.000
//tailhook_position= -20.400, 0.000, -1.600
//cable_force_adjust=1.5
[launch_assistance]
launch_bar_pivot = 5.41,0.00,-2.0
launch_bar_lug = 11.583333,0.00,-7.50
this is what I use now - traps are fairly straight forward. Again, watch landing weight and approach speed. Don't flare, and resist using the brakes during the trap itself.
I hope that helps,
dl
Cheers dl
ATB
DaveB
Down here where it is winter now, we have found another way to have MP carrier operations.
The key to it is a freeware stand-alone autopilot which you can download from here:
http://www.fsxpilot.com/
This is not an autopilot you install to an aircraft - it is a standalone program you start after you start FS. You can use it as an interface to control the aircraft (or pilotable, landable carrier) you are flying, but you can also feed this autopilot a simple textfile-based flightplan using the waypoints in FSX. No messing around with kmls and google tracks.
I tested it on my own LAN, setting up a Multiplayer on my main flying machine and joining that session from another machine in my home network, with my chosen aircraft being a carrier, on autopilot, as described above.
That worked very well, so I asked my fellow NZFF member Ian Warren to setup a multiplayer on his machine 'across the ditch' in New Zealand. I joined that from my #2 machine here in Oz and set the carrier running. Then I switched to #1 machine, joined the same MP and took off in a Corsair F4U. As I closed on the carrier, I could see Ian make a successful landing in his F4 Corsair. It works.
ATB
MikeW
Mike , that was a goodie
Hi all ...... this is a really useful thread
I've recently added Piglet's Skyraiders to FSX. Interestingly the numbers in the aircraft.cfg for the A1H (Navy model) are the same as yours here but for the A1J (Air Force model) are the 'old' edited-out ones. Hopefully the Navy ones are correct ... the Air Force would not be carrier-qualified but may perhaps have used arrested landings on shore
Go Navy Beat Army Eat Crab
best regards
Rick Canham
Australia/Sweden
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