Hi Gius,
Yes I am. The screenshots in this thread are of airfields where I relied almost exclusively on G2K to do all of the ground texturing and roads and such. If I recall correctly the only screenshot where I used the method in my tutorial is the Morotai. Morotai has a very complex hardstand, taxiway-runway layout- best done using the method described in my tutorial. But everything else in the Morotai scenery is done with G2k. I still use FSSC for all of the basic airfield stuff- runways, start points, flat areas, NDBs, fuel areas, etc..
MR
PS: Here are three screenshots of the G2K layout window for all of the ground texturing polys for Babo (the background project map is turned off to make it easier to see). The the zoomed-out shot shows all of the shorelines and airfield ground polys- minus the roads. The roads I do as a separate bgl. The land itself is also a different project and bgl- looks just like the shorlines but its land instead. The zoomed in shot shows just the ground polys directly involved with the airfield. The third shot shows what the road layout looks like superimposed over the rest. If I were to start this project today I would very likely do it as a 2 stage project. First the wider surrounding land and shorelines and then a smaller close-up portion of the area just around the airfield. And of course there is also a landclass and a waterclass bgl associated with the scenery- made using EZLandclass usually.
MR
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