And to think that movie is almost 30 years old ...
And to think that movie is almost 30 years old ...
Sent a note to Aerosoft USA, but can't seem to order the download version from the link here (Using IE)....I hit the BUY NOW button and it gives me an HTTP 500 Internal Server error..... will have to stay grounded until I hear back from them.
Posted screens look great!
"Hornets by mandate, Tomcats by choice!"
Well JohnC promised to look at it so I'm confident it will eventually be addressed.
In the meantime there is so much content in this package to keep one busy.
Agree JimmyRFR, found myself low and slow attempting FCLP at Fentress, stalled the left engine and into the dirt I went. I will master the Blk 90 "A" before moving on to later Blk's or the "B". I think it's time for a Warthog HOTAS from Santa.
Fly Navy/Army
USN SAR
DUSTOFF/ARMY PROPS
Anyone know where the paintkit is?
Webmaster of yoyosims.pl.
Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Anyone replaced the Afterburner effect?
MACH 3 DESIGN STUDIO
Heatblur Rivet Counting Squad™
Yep http://forum.aerosoft.com/index.php?...9114-paintkit/ . Now its a 2,5 Gb... .
Webmaster of yoyosims.pl.
Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Flaviossa, I tried your suggestion but can not find which effect is compatible with the 3d waves. All "wakes" in my effects folder seem to be similar in behavior. I even tried to edit the fx file to change the offset of the particles to a higher level but I don not yet know much about effects and their attributes. I'll keep trying though. Any suggestions would be welcome, although I think may need to move this to the P3D forum now.Hello Dimus, i have p3d too and i saw this effect here. The same.
I´m not an .fx expert, but did you try to exchange the effect in the Kitty Hawk sim.cfg?
The parameter is "wake =". Tried to exchange to a .fx p3d default effect to see what happens?
I do enjoy the plane though. Quite tricky to master:
The easiest thing to do is probably to raise the position of the wake in the sim.cfg file rather than editing the effect. As far as I'm aware there're no wakes that are really compatible with the 3D waves as the effects files aren't really designed to work over a non-planner surface, I.e. they're still based on the FSX engine while the water has advanced beyond that.
Well it is a dirty job ...but someone has to do it
Yep, just watched it again about 3 weeks ago. Obviously we are all living in the glorious past in our simming world! But it's the best place to be imo. I wasn't planning on getting this as I alread fly Dino's one, but after looking at all the great screen captures I can feel myself being drawn into serious temptation . . ..
This thing desperately needs a Top Hatters paint other than the CAG, Bicentennial scheme, hint hint
Wow...
I'm quite impressed. Another few hours in it tonight doing manual starts and touch and goes. However, I had my first compressor stall while pulling back to mil power a bit too fast. I'd love to say it ended well, but it didn't. A loss of control ensued, and in trying to flight the developing spin I achieved a TacPack enforced G-LOC. Watching the seconds tick by, vision clears, and good news, the spin is gone... however, about 2 seconds later the ground really decided it wanted to be my friend.
That was hard to take. I really don't make a habit of crashing planes in my sim.
if you're interested in adding the shockwave taxi light,
add to aircraft.cfg [lights] section
light.8 = 6, 23.00, -0.10, -2.20, fx_Shockwave_landing_light_narrow_down
or whatever light.xxx number available
add to panel.cfg [VCockpit01]
gauge20=shockwave_lights!SW lights_gear_taxi, 1, 1, 1, 1
or whatever gaugexxx number available, to automatically extinguish the light when gear goes up.
also, contact points are too high, reduce to the numbers in the vertical position as shown here and it looks much better.
point.0 = 1, 21.033, 0.000, -6.843,
point.1 = 1, -1.298, -9.110, -7.700,
point.2 = 1, -1.298, 9.110, -7.700,
backup your originals.
Even owning the Iris and Dino's
that is stunningAttachment 16391
Roland
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