Pitch and Roll of Ships
Results 1 to 3 of 3

Thread: Pitch and Roll of Ships

  1. #1

    Pitch and Roll of Ships

    Hi.

    Does anyone remember the proper settings to noticeably change/increase the pitch and roll of ships? I know this is done by adjusting the [Dynamics] section of the ship's cfg file. Below is an example of the [Dynamics] settings for the Usio KMK_Kongo battleship as it comes from it's "stock" setting:

    [Dynamics]
    pitch_wave_moment_scale = 1
    bank_wave_moment_scale = 1
    pitch_damp_moment_scale = 1
    bank_damp_moment_scale = 1

    I think it's like:

    [Dynamics]
    pitch_wave_moment_scale = 4
    bank_wave_moment_scale = 2
    pitch_damp_moment_scale = 4
    bank_damp_moment_scale =2

    Am I correct? I used to know but forgot and never documented it. The first four minutes of this video, shown in the link below, shows the correct change in effect: I think it adds more realism and difficulty (especially on landings).

    http://s81.photobucket.com/user/Pech...l?sort=2&o=437 .
    "De Oppresso Liber"

  2. #2
    This is what I have in my notes:

    in the ship.CFG you adjust theses numbers to get the "sway" & "BoB"

    [Dynamics]
    pitch_wave_moment_scale = 1
    bank_wave_moment_scale = 1
    pitch_damp_moment_scale = 1
    bank_damp_moment_scale = 1

    1 to 3 is the range for all four lines)....1=most stable, 3=highest pitch and bank

  3. #3
    Thank you for your speedy response Cody.
    "De Oppresso Liber"

Members who have read this thread: 0

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •