USS Midway - Page 3
Page 3 of 6 FirstFirst 123456 LastLast
Results 51 to 75 of 140

Thread: USS Midway

  1. #51
    Quote Originally Posted by gp183601 View Post
    Gents,


    So here's how you can help me.

    I've attached a Beta version of the clear deck Midway model here:



    Gary
    Thanks Gary , I'll install and have a scwizz later today.

  2. #52
    I have it going in Pitching Deck program and there is no wake. Any plans on adding the wake? The cats don't work, the wires do.
    Like to see the radar rotate (animate). The pitching deck program will make the carrier move at speed you desire ( I chose 25 knots)

    Attachment 12671

  3. #53
    Quote Originally Posted by gray eagle View Post
    I have it going in Pitching Deck program and there is no wake. Any plans on adding the wake? The cats don't work, the wires do.
    Like to see the radar rotate (animate). The pitching deck program will make the carrier move at speed you desire ( I chose 25 knots)
    There is a wake effect attached it looks like it's not displaying though.
    Essex has pointed out the flaw in my model with respect to point of origin so shifting the model back should fix the cats.

    Animated radar? - that's beyond me. I don't have the knowledge to create animations and all my models are literally just static scenery objects that happen to move

    I'm afraid you'll need to wait for other developers models to get that level of detail (Simworks being one of them)

    ATB
    Gary

  4. #54
    Gary,
    It's absolutely wonderful! A much needed addition to fill a very big gap in post war carrier ops for FSX. Thanks so much!
    expat

    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  5. #55
    Quote Originally Posted by gp183601 View Post
    There is a wake effect attached it looks like it's not displaying though.
    Essex has pointed out the flaw in my model with respect to point of origin so shifting the model back should fix the cats.

    Animated radar? - that's beyond me. I don't have the knowledge to create animations and all my models are literally just static scenery objects that happen to move

    I'm afraid you'll need to wait for other developers models to get that level of detail (Simworks being one of them)

    ATB
    Gary
    Don't get me wrong. It is a very nice AI carrier and one that I can add to my other collection of Carriers.

  6. #56
    Quote Originally Posted by gray eagle View Post
    Don't get me wrong. It is a very nice AI carrier and one that I can add to my other collection of Carriers.
    I know where you're coming from though....it frustrates me not being able to give a ship 'the full Monty'. I mainly fly from the Invincible class models that I made and it just doesn't look right when there are no radars moving!

  7. #57
    I added Midway to my aicarriers.cfg file as a new formation and it didn't show up when I selected it while flying. I had to create a separate USS_Midway.cfg file and put it in the conf.d folder of AICarriers. I don't know why you have to do that for some carriers and not for others, there's very little info in the program's readme file. But anyway, after I did that it showed up along with the escort DD I had included in the original formation. Nice job Gary, the ship looks good. Meatball worked fine (I always feel like I'm too high, maybe it's just me), trapped OK, and no cats as already mentioned. So... I went into customized weather and put 40 knots of wind down the deck, then deck-launched from back aft with the Vertigo F9F-5P Panther. Might not work in real life but I got off OK.

  8. #58
    Quote Originally Posted by expat View Post
    Oooh la la! A RF-4B.......whose bird is that? I always wanted a RF-4C, but a B will do also.
    ....my other Stryker is a 2019 Challenger Hellcat Redeye.....

    Matt

  9. #59
    Alphasim (freeware) of course.
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  10. #60
    Model could even be a "C" dressed as a "B". There are so many models in the three "packs" I can't really keep them all straight.
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  11. #61
    Quote Originally Posted by gp183601 View Post
    There is a wake effect attached it looks like it's not displaying though.
    Essex has pointed out the flaw in my model with respect to point of origin so shifting the model back should fix the cats.

    Animated radar? - that's beyond me. I don't have the knowledge to create animations and all my models are literally just static scenery objects that happen to move

    I'm afraid you'll need to wait for other developers models to get that level of detail (Simworks being one of them)

    ATB
    Gary

    What program are you using to model, Gary? (I think you mentioned it before)

    Jamal

  12. #62
    I'd love to test this but the download link doesn't work for me. It's a .php file and I'm not sure what I'm s'posed to do with it. Sorry to be so thick......!

    DaveQ
    'Always do sober what you say you'll do when you're drunk. It'll teach you to keep you mouth shut' - Ernest Hemingway

  13. #63
    Quote Originally Posted by DaveQ View Post
    I'd love to test this but the download link doesn't work for me. It's a .php file and I'm not sure what I'm s'posed to do with it. Sorry to be so thick......!

    DaveQ
    php? It's uploaded as a zip file.....hmmmmmm. If you hang fire there might be another zip file being uploaded this evening. Thanks to all the excellent observations of the chaps who have tested so far, I've made adjustments to the model and am just about to test. Fingers crossed!

    Jamal - I use a combination of sketchtup, blender, and modelconvertorX to build these models.

    TARPSBird - fair comment I'll add the AICarriers config to the readme...I didn't have the same issues you did though so that's a curious one.
    ATB
    Gary

  14. #64
    SOH-CM-2024 Duckie's Avatar
    Join Date
    May 2009
    Location
    Fayetteville, Georgia, USA
    Age
    75
    Posts
    2,975
    Quote Originally Posted by DaveQ View Post
    I'd love to test this but the download link doesn't work for me. It's a .php file and I'm not sure what I'm s'posed to do with it. Sorry to be so thick......!

    DaveQ
    DaveQ, when you click on the link just rename it to "whatever you want.zip" and it will download intact for you.
    Duckie

    "I hate to see you go, but I love to watch you leave!"

    Intel i9-9900K; Noctua NH-D15 Chromax Cooler; Gigabyte Z390 Aorus Pro WiFi;
    ASUS Dual RTX 2070 Super OC EVO; Corsair Vengeance LPX 32 GB 3200;
    WD Black 500GB PCIe M.2 SSD; 3 Samsung 860 EVO SSD; WD Black 2TB HDD;
    Corsair RM 850x Gold Full Modular PSU; Phanteks P600S Mid Tower; Win10 Pro
    My SOH Downloads: http://www.sim-outhouse.com/sohforum...d=79620&sort=d

  15. #65
    Quote Originally Posted by Ian Warren View Post
    Looks a little like my one Gary

    WOW!!! How many hours have you put into building your ship?

    JAMES
    "Deserve's got nothing to do with it."

    -William Munny
    Unforgiven (1992)

  16. #66
    Charter Member 2015 delta_lima's Avatar
    Join Date
    Jun 2005
    Location
    Vancouver, BC, Canada
    Age
    53
    Posts
    3,440
    Blog Entries
    1
    Quote Originally Posted by gp183601 View Post

    This model isn't going to be anything like the Simworks Studios Midway but it should fill the gap until that model is released

    Thanks - and enjoy!
    Gary
    Thanks for your work Gary. A lesser man would have taken the easy road out and simply given up - your efforts (and I would by no means call them "stop gap") are very much appreciated by those of us with the dev skills of a simple protein.

    I'll take a peek tonight, though by now, the main takeways appear to have been mentioned.

    Appreciate the deck option, at least to start - glad it's helping to keep things simple, at least for now. Jagl04's suggestion for future statics was also employed by Laz on a few of his carriers - and it seemed to work fine. I haven't used the pitching deck thingy yet, so don't know if that might introduce a wrinkle or not.

    If the cats get herded into position and working, then I'd say you'll have made us all very happy indeed.

    Dave, just rename the ".php" to ".zip" and you're good to go ....

    dl

  17. #67
    Gents,

    Thanks for all your help, support, technical know how and advice. I've managed to make some adjustments to the model and now have the catapults working! (Kudos to Essex for spotting that one)



    For those of you who would like to continue testing my model please find attached the latest beta (those who have used the previous version I would suggest you delete it from your drive due to the number of flaws)

    USS Midway Beta2.zip

    All arrestor cables seem to function, as do both catapults. I have added the minimum number of static aircraft that I dare, to test if the model would compile and impact to frame rates. I'm going to go down Jagl04's suggestion for future statics so that will be my next update. I have also added my aicarriers config to the readme which seems to work for me.

    Known issues with this model:

    IFOLS still not aligned
    Bow wake still not showing even though the effect is attached (i'm wondering if I have it too low in the water to be visible)

    No animations as yet, but a few kind peops have offered to 'show me the way' :-)

    PS - ignore the model date of 2008.....my CMOS battery is on it's way out so my system clock is screwed up!

    :-)

    Enjoy.

    Gary

  18. #68
    Cats work fine with the Beta 2 update. I'm using "fx_wake_carrier" as a wake effect and it leaves a nice swath behind the ship.

  19. #69
    Quote Originally Posted by TARPSBird View Post
    Cats work fine with the Beta 2 update. I'm using "fx_wake_carrier" as a wake effect and it leaves a nice swath behind the ship.
    Did you just add the wake=fx_wake_carrier to the Midway sim config file? I tried it and didn't see a wake. I do have that effect file.

  20. #70
    Quote Originally Posted by TARPSBird View Post
    Cats work fine with the Beta 2 update. I'm using "fx_wake_carrier" as a wake effect and it leaves a nice swath behind the ship.
    +1 on the cat's working.

    I like the addition of some other aircraft on the flight deck too. One small request is if you could make the F4s of the F-4B or J version. I say that because the Navy
    versions I worked (F4B/J) on did not have that pitot tube on the end of the nose. Like the SLUFs (A7's).

    Still trying to see if I can get lucky and get a wake effect.

    Thanks for a great carrier

  21. #71
    I have not used this, though it's looking good. One thing I want to point out - as it really affects landing/approaches. If you can, make sure the bow of the ship is the direction the ship will travel, and that the wake follows the centerline of the ship.. The reason I mention this is that several carrier models actually have the ship moving in the direction of the angled deck. Fixed wingers need to adjust for the "side-slipping" of the carrier as it travels (from their perspective), and helos coming in (particularly spot five on the stern) follow the wake. In the NEUWUC system it is very disconcerting to see a carrier moving sideways along the path of the angle deck and not in the direction of the centerline of the ship.

    Also, can you have a deck clean of aircraft? In NEUWUC, if you leave your aircraft on deck it will stay there (even if you log off). Having a deck with "eye candy" aircraft takes away actual parking spots for folks using NEUWUC, who will see "actual" parked aircraft when they logon.
    "Being good is not enough when you dream of being great"
    Author of NEUWUC family of programs

  22. #72
    Charter Member 2015 delta_lima's Avatar
    Join Date
    Jun 2005
    Location
    Vancouver, BC, Canada
    Age
    53
    Posts
    3,440
    Blog Entries
    1
    Hello Gary,

    She's looking pretty good!

    I got a slowdown in FPS (from 30->15) once I'm on deck. Not sure why, though I recall this from other iterations. Maybe on final build, there'll be an optimization of sorts? Don't know if others get this. I don't get it on any other boats...

    Cats and wires worked perfect, and the model itself is quite nice. Animated radars and such are nice, but not deal breakers, though some night lighting would be nice (forgot to check until after I shut down the pc).

    On a small O/T, you mentioned flying off your other boats - did you ever do a Falklands era Hermes or Invincible? I know you did a 2005 and a 2008 Invincible, but couldn't find an older period boat...

    Anyway - great job on moving this forward ...

    dl

  23. #73
    Quote Originally Posted by TARPSBird View Post
    I added Midway to my aicarriers.cfg file as a new formation and it didn't show up when I selected it while flying. I had to create a separate USS_Midway.cfg file and put it in the conf.d folder of AICarriers. I don't know why you have to do that for some carriers and not for others, there's very little info in the program's readme file. But anyway, after I did that it showed up along with the escort DD I had included in the original formation. Nice job Gary, the ship looks good. Meatball worked fine (I always feel like I'm too high, maybe it's just me), trapped OK, and no cats as already mentioned. So... I went into customized weather and put 40 knots of wind down the deck, then deck-launched from back aft with the Vertigo F9F-5P Panther. Might not work in real life but I got off OK.
    Would you post what your entries look like.

    I have tried to modify mine and get no Midway showing up.

    Thanks

    Russ
    Many may fly and some are rewarded
    handsomely, but the wings of gold of a
    United States Naval Aviator mean more
    than flying. It is dearly bought, requires
    sacrifice to keep and represents a way of life.

  24. #74
    Quote Originally Posted by rsgunner View Post
    Would you post what your entries look like.

    I have tried to modify mine and get no Midway showing up.

    Thanks

    Russ
    I posted following in my CV_68_69.CFG (located in the conf.d subolder:

    [formation.xx] <<<<<< Use next available number
    title=USS_Midway
    unit.0=USS_Midway, 0, 0


    Can't get any wake though. Still trying.


    <location name="San Diego USS Midway"><location name="San Diego USS Midway">
    <title>USS_Midway</title>
    </location>
    <title>USS_Midway</title></location>
    <location name="San Diego USS Midway">
    <title>USS_Midway</title>
    <speed></speed>
    </location><location name="San Diego USS Midway">
    </location>
    <location name="San Diego USS Midway">
    <title>USS_Midway</title><location name="San Diego USS Midway">
    <title>USS_Midway</title>
    <speed></speed>
    </location>

    </location>





    <location name="San Diego USS Midway">
    <title>USS_Midway</title><location name="San Diego USS Midway">
    <title>USS_Midway</title>
    </location>
    </location><location name="San Diego USS Midway">
    <title>USS_Midway</title>
    </location>

  25. #75
    Thanks. I was looking at a wrong version of AICarriers,

    I need to pay more attention to what I have in my EXE.XML

    Russ
    Many may fly and some are rewarded
    handsomely, but the wings of gold of a
    United States Naval Aviator mean more
    than flying. It is dearly bought, requires
    sacrifice to keep and represents a way of life.

Members who have read this thread: 23

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •