Here's the video of a R4360 startup sounds I used for the startup sounds. As for the fan slap not included at this time still focusing on radial sounds. This is still an early wip version.
Here's the video of a R4360 startup sounds I used for the startup sounds. As for the fan slap not included at this time still focusing on radial sounds. This is still an early wip version.
"Time is God's way of keeping everything from happening at once"
I love this video just because of the announcer and the guy sitting up front having a ball!
"Time is God's way of keeping everything from happening at once"
Here's an interesting story of a KC-97 R-4360 engine mechanic by "jetstar".
http://www.airliners.net/aviation-fo...d.main/316675/
"Time is God's way of keeping everything from happening at once"
All I can say is... effin epic!
George "Alky®" Fisher DCA-1467
FS Economy - Gives You A Reason To Fly "Virtually"
Hey guys, I got in contact with a PW R-4360 mechanic on KC-97's and explained to me that there are two version. The KC-97 had turbochargers with collector type exhaust. The other version has just stacks and was used on the C-119's and C-124's. So I will be working on a quieter deeper exhaust sounds as he explained to me (JetStar).
Here he (JetStar) is discussing his knowledge of the R-4360's.
http://www.airliners.net/aviation-fo...d.main/316675/
"Time is God's way of keeping everything from happening at once"
My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.
Cacophonic, low frequency...like fingernails on a chalkboard. It's not as bad as a large two stroke engine on a motorcycle or one of those typically american 6L V8s with that bloody awful low-key "blob-blob-blob-blob", but still enough to make me cringe. And believe it or not, I get these arsehats quite often here in my part of the city. A kingdom for a sniper rifle and a 100% hit rate on motor blocks!
My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.
My second attempt at engine creation is a monster. So much more to do than the first one I did that's #4 on the "What's hot list"! Thanks everyone for making that a dream!
Still a lot of tweaking to do on this one.
"Time is God's way of keeping everything from happening at once"
TuFun, great work on such a great Cold War icon. The sounds you captured sound like many of the radial startups I've heard over the years at airshows and tarmacs. I think Bjoern's just having a bad day for him not to appreciate what you captured in the sound likeness. Are those type engines loud and cacophonic, absolutely. I think you nailed it on the head.
How will you incorporate the jet engines with this model? were you able to overcome the FSX limitations of 2 different engine types on one airframe?
....my other Stryker is a 2019 Challenger Hellcat Redeye.....
Matt
Really great sounds so far! Just feeling the power when listening to it!
Good question! I always wondered how to model the engine setup on the C-123K Provider correctly - same problem. How were the jets on the C-97 operated - unthrottled, like in the Provider, just on / off?
I love the brutish sound of of the big radials, and large cui V8s or Harley engines. And I admire your work and dedication to bring those lovely sounds into the sim as well as possible, Tufun. Cheers to you!
Mark
My scenery development galleries:
https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH
Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip
Current Project: DHC-4 / C-7a Caribou by Tailored Radials
Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0
That sounds great!
My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.
The sounds on the virtual thing is actually kind of pleasant. The blessing of a simulated environment.
I don't think that this can ever be done. Either boost all four props without having the gauges give it away by means of FSX' WEP function or artificially boost aircraft speed when the jets are running.How will you incorporate the jet engines with this model? were you able to overcome the FSX limitations of 2 different engine types on one airframe?
Grab some parts and heading out to the MJ Tanker. Sorta reminds me of the "The Sims" games. A little fun on the side before banging on the 4360's!
"Time is God's way of keeping everything from happening at once"
My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.
Yeah, mixed engine systems aren't supported in SDK, so it has to be just faked (like in Virtavia B-36). I've been wondering, that with heavy external programming (read Accusim) something like working mixed propulsion could be perhaps achieved. I'd pay a good sum of money for working Ryan Fireball, for example.
Nonethelss, C-97 looks and sounds awesome
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