thanks Dave,
think i found it. Will give it a try soon.
Edwin
thanks Dave,
think i found it. Will give it a try soon.
Edwin
Hi Dave,
i've got him working now. Thanks.
But now i have another problem. I replaced de canopy files because of the milky canopies but now i have a few aircraft with good canopies but still got some with the milky canopies. Any idea?
best regards, Edwin
Edwin, it sounds like some of your livery texture folders still have the old C9F4vc7.bmp / C9F4vc7.bmp files. Either replace them with the new DDS files from the portover kit or alias them from a shared texture folder (see the enclosed guide Thumbnails and Texture Aliasing.pdf).
If you put the new canopy glass DDS files in your common texture folder, then you still have the BMP versions in some of the individual texture directories. These have to go.
If you didn't, then do it and lose the glass BMP files from all the individual texture directories.
Watch out for same-name DDS and BMP files.
That should sort it.
Dave
It took me the whole weekend to read the whole thread lol..and I think I have missed something, so I will just ask. When I want to fly the QRA, should I just change the payload section in aircraft.cfg with the values listed on the line? e.g. "QRA+880" then I insert the value 880 in the FSX payload menu? Thank You. ah by the way.. this is phenomenal, thank you for the amazing work people!
Intel i5-2500K - Zotac GTX 750 Ti - 4GB G-Skills - Gigabyte B75M - Simbada 500 W PSU - 17' LED
Intel i5-2500K - Zotac GTX 750 Ti - 4GB G-Skills - Gigabyte B75M - Simbada 500 W PSU - 17' LED
Ooops, I missed your post. Yes thats great, thank you. Brilliant brilliant work. I am having this "unique" issue with my MilViz Phantom, and they are working on it and I really hope it will be fixed in the next build. For now. I use the MilViz sound for the portover phantom, and now it sound like a........ phantom!!!
Thanks for the explanation. Unfortunately, I dont use P3D. Right now I am making sure I put everything in the portover kit correctly, havent worked on the radar and havent checked the gunsight. Thanks
Intel i5-2500K - Zotac GTX 750 Ti - 4GB G-Skills - Gigabyte B75M - Simbada 500 W PSU - 17' LED
Does anyone use DX10 and have the VC night lighting work? Whatever I did, the VC light wont work. Have no poblems with the ext lights.Thanks
Intel i5-2500K - Zotac GTX 750 Ti - 4GB G-Skills - Gigabyte B75M - Simbada 500 W PSU - 17' LED
I need help my shift-1 popup quit working ,I hit Shift-1 and nothing? Can any one help? Lee
I have this one flying. There's one thing: the ab comes in with a tremendous boost and the plane immediately goes past mach 1. Too fast really. I know it's supposed to have butt kicking power, but this is over the top. Is this just on my system? Could be. My X55 Rhino HOTAS has some quirks.
Cees
Cees, I do not think it is your equipment. I just did a Q&D comparison with the C9 portover vs. the Milviz F-4, starting at mil power doing 300 kias below 500 Ft, then full throttle: C9 reaches Mach 1.0 in 38 seconds, Milviz in 45 seconds. I have high confidence in the Milviz FDE (created by Bernt Stolle) which is obviously much better than my attempt to make the C9 FS2004 FDE work in FSX
EDIT to previous reply - timings were wrong:
Cees, I do not think it is your equipment. I just did a Q&D comparison with the C9 portover vs. the Milviz F-4, starting at mil power doing 300 kias below 500 Ft, then full throttle: C9 reaches Mach 1.0 in 18 seconds, Milviz in 25 seconds. I have high confidence in the Milviz FDE (created by Bernt Stolle) which is obviously much better than my attempt to make the C9 FS2004 FDE work in FSX
Hello Folks
Firstly thanks to all who have allowed us to port over our old aricraft with the talented folk we have on this forum. I know I am very late to the party, and no activity on this forum since January 2016. This is more a report back, and wondering if any of you have progressed with this model past FSX and P3D v2 as to what I have read from page 1 to 26 (yowsers, lots of reading). I have purchased this model with all of it's various default liveries a long time ago, and I found it easy enough to follow all instructions, to port over with the offered conversion packs etc. It's working perfectly in FSX Acceleration even with the DX10 patches as well. I have spent the tedious time of converting all of the livery BMP's to DDS in mass (Thanks to a wonderful tool by Martin Wright, Extended Format Converter for X v4.0.0.8). I used DXT5 and no image flipping for those interested.
As I said all is well with FSX, and not too bad porting to P3D v3.3.5 either, textures are fine and the aircraft loads nicely. EXCEPT that most of the click spots do not work now in the VC. Some do, like throttle, wheels extend retract, canopy open etc, but none of the switches, or the RADAR switches, along with lights etc I can use the shift 1 option from cold and dark or ready to start and Ctrl X works in starting the aircaft and then shortly ready to fly (P3D new control for full start compared to FSX Ctrl E, although Ctrl E is retained in it's original function). It seems that there is something missing for P3D to use out of either the MDL or the AIR files, I'm not sure.
Maybe I have missed something and a good soul will point me in the right direction. I am competent in this with the correct skill set, so any tech jargon is fine. It would be sad to lose this model and I am forced to buy the MilViz one, which is compliant with P3D v3.3.5
Regards
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screwbottle, loosing the interior clickspots is the price you have to pay if you want to fly an FS9 SDK / DirectX 9 model in P3Dv2 / P3Dv3. Nothing you can do about it other than recompiling the 3d source file with the FSX/P3D SDK.
There is something wrong inside the MDL file controlling max temperature of the engine. I can't get supersonic in altitude without getting a marvelous flame out...could you take a look?
Let me check. I edited the FDE "just a little"
Yes, my fault, I screwed it up ...
Thanks for the reply hschuit, I had a gut feel that was the reason for the loss of click spots. And us not likely to get the original source file from Cloud 9 folk, would'nt that be great to extend this model into P3D v3. Oh well, enjoy it in FSX, and time to seriously look at the Milviz model for P3D.
Apologies for my bad manners in not signing off my post with my real name, done below
Regards
Andrew Brown
W10 Pro 1703 x64 / openSuSE LEAP 42.2 x64
Intel Core i7 4790K 4.6GHZ CPU OC
Gigabyte Z97-Gaming5 mobo
Gigabyte AMD R9 280X 3GB GPU x2 Crossfire
Corsair Vengeance 32GB DDR3 1600MHZ
Seagate 1TB SATAIII SSHD Windows dual boot
Seagate 2TB SATAIII SSHD Data
Seagate 1TB SATAIII SSHD Linux dual boot
Samsung 18x SATA DVDRW x2 Opticals
Coolermaster G750M 750W PSU
Zalman CNPS109X Optima Shark Fin CPU Cooler
No problem Andrew. The Milviz VC, systems, sound and FDE are excellent. Unfortunately the exterior model is a bit cartoonish, the C9 model is much better.
Cheers, Henk.
Hello everyone, I just thought of sharing a Repaint that I made for this beloved aircraft: Cloud9 Phantom F-4E Repaint (livery) NK 0439
You can download it here: http://www.sim-outhouse.com/sohforum...3&linkid=23339
Warm regards
Pepois
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