Today I was walking home when I remembered the screenshoots of the post opened by Talon. I kept thinking how much one can learn just from seeing this images.
Later I started thinking in posting some screenshots with some scenery details as Jagd loves to put in, thinking in mechanics around parked aircrafts. Then my brain went thinking about the TLīs crew figures that Tobob is working on when it occured to me that they originaly belong to aircraft carriers. And that in CFS2 no one had ever been able to put objects on a moving ship and been able to keep it aboard. So my brain kept thinking, conecting separate bit of info, and went thinking about Allen Zeppelins. Well: If an object canīt be put on a ship but it can be put on an aircraft, why couldnīt we make an aircraft carrier, or whatever type of ship, and make it an aircraft by CFG, so that we could, by means of itīs DP, give it many hardpoints and asign to them whatever we want like airplanes (as weapons) of human figures. If by means of hand edditing the mis file we could give it a, say, 30 knots velocity, it would be a better thing to see and shoot at: a second carrier in oneīs fleet or a target to bomb.
Sorry if this is only bull to anyone, but may be some one can connect two more nerve cells and make one more step in CFS2 trouble shooting around itīs limits. Like Bearcat says CFS2 limits are in its code.
Or maybe itīs only the hot temperature of this days in my home town and my brain is partly melted.
Cheers, Discus
Bookmarks