The DC 10 FSX native model is back for round 2 and this time it has a VC.
Filename: tomdc10.zip License: Freeware Added: 23rd April 2012 Downloads: 114 Author: Thomas Ruth, Eric Cantu Size:
Avsim
The DC 10 FSX native model is back for round 2 and this time it has a VC.
Filename: tomdc10.zip License: Freeware Added: 23rd April 2012 Downloads: 114 Author: Thomas Ruth, Eric Cantu Size:
Avsim
AMD FX 8-Core Black 4.2Ghz, 8G Ram 2TB HD, W8.1 pending W10, ATI R5 2G X2 Crossfire
http://www.canadianarcticfse.com/
Very nice VC too! Thanks for the heads up CG.
Dave. :salute:
Attachment 63986Attachment 63987
Stunning model and VC! Only a couple of minor issues I found were that the jet seems to sit too high on it's mains and nose gear. Also the roll rate was a bit high. In the process of fixing the issues now.
Thomas Ruth does such very fine work. Also can splice this VC into the FSX native L-1011 (adapted from the Cantu Vistaliners model).
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Thanks for the HU!
Nice craft!!
Rick
Found a sound pack at Flight Sim..
<center>FSX - FSX Sound</center><center>FSX Douglas DC-10 Sound
</center><center>[ Download | View ] </center>
Name: dc10sound.zip Size: 24,292,371 Date: 10-23-2011 Downloads: 1,711
FSX Douglas DC-10 Sound for use with Thomas Ruth or SGA -10, -15, -30, -40, or any KC-10 models. Sounds compiled by Cooper Honeyman
Jetline HellFire GT2 FSX PC, Win 7 Pro 64, P3DV3.4.22
ASRock Fatal1ty Z97 Professional LGA 1150 Motherboard
Intel Core i7 a770K (4.3GHz Overclocked) Quad Core
Antec 920 Dual Stage CPU Liquid Cooler
Nvidia 1GB GeForce GTX 1080 ti
16GB Dual Channel DDR3 SDRAM 1866MHz
1TB 7200 RPM Seagate HDD+ 60GB SSD Cache
Lifetime U.S Based Technical Support
" Don't criticize a man until you walk a mile in his shoes. And then who cares! You are a mile away and you have his shoes!!"
Well, after taking it for a spin, you may be right about the excessive roll rate. I don't remember it being that good, lol.
I'm not thrilled that the the boom animation has changed from Shift-Q to Shift-E-3. FSrecorder recognizes Shift-Q, but not Shift-E-3. Oh well, it's free, and it is a very nice model regardless. Especially nice VC.
Geez something strange with the IAS hold on Cat3 appr/landing. I just blew into MKE and the nose didnt even touch. more like floated while the mains down.
AMD FX 8-Core Black 4.2Ghz, 8G Ram 2TB HD, W8.1 pending W10, ATI R5 2G X2 Crossfire
http://www.canadianarcticfse.com/
I don't fly Commercial types at all, but after taking this around the pattern (a very wide pattern), I'm going to keep it. I'm only keeping the KC-10 (It's from McGuire AFB after all, lol). The rest I have no interest in. Excellent job though.
USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d
Current System Specs:
FSX/Accel | Windows10 64bit
Motherboard: MSI760GM-E51(MS-7596)
CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
GPU: NVidia GTX 970 (4GB GDDR5)
Thanks CG for the HU!
"If three-holers are gas guzzlers, why are there four-holers now???"
"But what do i know? I'm just the 800 pound guerrilla in the room."
Fire! Fire! Your pants better not be on fire....
Got the roll rate about right as well as the eyepoint adjusted and the mains contact points good. Just battling the nose gear height & compression(what a pain!). It's a nice model but regarding the KC-10, the boomers nest & mirror detail is missing and the general boom & drogue detail is low. I'm sure at some point there could be an update to this part of the KC-10 model to improve what is otherwise a very accurate model.
I'm going to keep working away at it.
Absolutely! Some screenshoots to illustrate this...
Repaints by Paul Craig, scenery by NL2000.
To merge Tom's DC-10 VC in the Tristar, use eyepoint=89.1, -1.60, 11.34, and the usual model.cfg and texture.cfg tricks.
FSX native Lockheed L1011-100 "Tristar" by Thomas Ruth and Erick Cantu. ANA repaint by Paul Craig.
Okay, here's my landing gear contact point edits. Remember to back up your cfg file first.
Revised Contact Points which lower the model from sitting so high. Remember to edit out point.3 for the versions without the center auxiliary landing gear. This isn't perfect and some may have a different experience or issues that I'm not having with these edits. Some of the contact point gurus may adjust this better than I have.
point.0 = 1, 67.155, 0, -10.80, 5200, 0, 1.68, 90, 0.550, 0.559, 0.92, 8, 9, 0, 180, 250
point.1 = 1, -12.3114, -18.2, -10.99, 5500, 1, 2.51, 0, 0.500, 0.559, 0.94, 9.9, 10.9, 2, 180, 250
point.2 = 1, -12.3114, 18.2, -10.99, 5500, 2, 2.51, 0, 0.500, 0.559, 0.94, 9.1, 10.1, 3, 180, 250
point.3 = 1, -12.3114, 0.00, -10.99, 5500, 2, 2.51, 0, 0.500, 0.559, 0.94, 9.1, 10.1, 3, 180, 250 //AUX Gear
The adjusted eyepoint:
eyepoint=89.5, -1.99, 11.34
And the revised Flight Tuning
[flight_tuning]
cruise_lift_scalar=1.0
parasite_drag_scalar=1.0
induced_drag_scalar=1.0
elevator_effectiveness=1.2
aileron_effectiveness=0.5
rudder_effectiveness=1.0
pitch_stability=1.0
roll_stability=1.4
yaw_stability=1.0
elevator_trim_effectiveness=1.0
aileron_trim_effectiveness=1.0
rudder_trim_effectiveness=1.0
You may also want to revise the flap drag scalar to have more drag when the flaps are fully down on approach as the plane seems a little too "slick" in such a draggy configuration.
Jetline HellFire GT2 FSX PC, Win 7 Pro 64, P3DV3.4.22
ASRock Fatal1ty Z97 Professional LGA 1150 Motherboard
Intel Core i7 a770K (4.3GHz Overclocked) Quad Core
Antec 920 Dual Stage CPU Liquid Cooler
Nvidia 1GB GeForce GTX 1080 ti
16GB Dual Channel DDR3 SDRAM 1866MHz
1TB 7200 RPM Seagate HDD+ 60GB SSD Cache
Lifetime U.S Based Technical Support
" Don't criticize a man until you walk a mile in his shoes. And then who cares! You are a mile away and you have his shoes!!"
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