DeHavilland DH.86 Express by Kazunori Ito
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Thread: DeHavilland DH.86 Express by Kazunori Ito

  1. #1

    DeHavilland DH.86 Express by Kazunori Ito

    T-Square brought this one to my attention in another topic. I figured best to start a new topic, rather than add to the DH89 topic.

    T-Square says

    Hey OleBoy

    If you like De Havillands Ito did this one.
    FS2002 - FS2002 Aircraft FS2002/FS2004 DeHavilland DH.86 Express
    [ Download | View ]
    Name: dh86_exp.zip Size: 3,431,385 Date: 10-03-2008 Downloads: 2,509
    FS2002/FS2004 DeHavilland DH.86 Express. This was a four engined development of the D.H.84 Dragon, developed in 1933 to meet an order by the Australian QANTAS for an airliner to fly the Singapore to Australia route. A number were operated by various military services. A total of 62 were built. The DH 86 had a busy career until eight were impressed into RAAF service from late 1939. Three kind of paint examples (Imperial Airways, Qantas Airlines, for military) are included. By Kazunori Ito.

    Mr Ito did a great job. It flies very nice. Has a great 2D panel and VC that's not bad either.

    A few shots
    http://img145.imageshack.us/slidesho...011jan3007.jpg


  2. #2
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    Add to this

    Two sets of repaints for it over at the Pond - plus Garys sounds can be modded for 4 engines

    Sorry The devil made me do it

    Leif

    BTW there is a new Express in the works dont quote me but I do believe for FSX and its not by Ito san


    what I want is a Dragonfly

  3. #3
    Needs a good sound file. Any suggestions ?
    T Square

    The Load Toad

    WEAPONS
    LOADER CREED
    We, the unwilling
    Led by the unknowing,
    Are doing the impossible,
    For the ungrateful.

  4. #4
    There is a Heron sound file at Classic British Files.

    http://classicbritishfiles.com/index...ileinfo&id=448

    Sounds good to me.

  5. #5
    Thanks Harry! Downloading as I type.
    T Square

    The Load Toad

    WEAPONS
    LOADER CREED
    We, the unwilling
    Led by the unknowing,
    Are doing the impossible,
    For the ungrateful.

  6. #6
    Something I noticed about the start-up is that it takes forever to get the engines to fire. I tried adding in a bit of throttle but that made little to no difference. Are others experiencing the same?

    I looked at the config file but I'm not sure what to be looking for to change.

  7. #7
    Quote Originally Posted by OleBoy View Post
    Something I noticed about the start-up is that it takes forever to get the engines to fire. I tried adding in a bit of throttle but that made little to no difference. Are others experiencing the same?

    I looked at the config file but I'm not sure what to be looking for to change.
    Under engine section, increase starter torque bit by bit until you have it where you want it. :salute:

  8. #8
    Thanks for the tip Terry. I'll play around with it.

  9. #9

    Cool

    Hi,

    Under engine section, increase starter torque bit by bit until you have it where you want it.
    Mind you .. this aircraft have not a engine or a prop chapter in aircraft.cfg
    And adding those have no effects ... so they must also not be in the air file !!

  10. #10
    Charter Member 2022 srgalahad's Avatar
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    Quote Originally Posted by OleBoy View Post
    Something I noticed about the start-up is that it takes forever to get the engines to fire. I tried adding in a bit of throttle but that made little to no difference. Are others experiencing the same?

    I looked at the config file but I'm not sure what to be looking for to change.
    The key is found in "General Engine Data". It's well-documented that Ito-san took great pains with the visual model as that was his area of interest, but was NOT an 'airfile guy'. His only desire was to have a model fly so he could enjoy the visuals and thus he cut many corners. In this case (as many other of his a/c) you find:

    [GeneralEngineData]
    engine_type=1


    engine_type: 0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
    so the reason it takes so long to "spool up" is just that - you are starting a shop-heater.

    Many of us cherish every plane he has modeled, but the work required to tidy up the details, as well as respect for his wishes regarding modification tend to limit the number that have been brought up to a high level of flight dynamics accuracy.

    "To some the sky is the limit. To others it is home" anon.
    “Anyone who has never made a mistake has never tried anything new.” -Albert Einstein


  11. #11
    Quote Originally Posted by claudius24 View Post
    Hi,

    Mind you .. this aircraft have not a engine or a prop chapter in aircraft.cfg
    And adding those have no effects ... so they must also not be in the air file !!
    Sorry, forgot that Ito uses turbines in all planes. I was thinking of the DH-89.

  12. #12
    Wasn't there another DH.86 over at The Old Hangar? I seem to recall that it was a beta version, but could well be worth checking out - and maybe the FDE could be applies to Itosan's model?
    Andy

  13. #13

  14. #14
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    I think a couple of us over at the Pond played mix and match with those two Oldboy


    I know Peter Watkins did a couple of repaints including a Union Airways one


    Leif

  15. #15
    This is odd. I installed the beta and tested it. I found the FDE is better so I backed up the originals from Kaz Ito's and popped the config and air file in there and loaded it up. Contact points are way off, but that wasn't my concern right now. The spooling is no longer there and the engines fire more realistically. Kaz's 86 had a 2D and no VC. But when I put the new air and config file in there, now there's a VC. Problem is, the viewpoint is from the passenger area. Once I get that figured out (if I can) it will have the same view for the 2D and VC. Here's a snap from VC view


    http://img708.imageshack.us/img708/8215/dh86vcview.jpg

  16. #16
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    AH yes

    I do remember that problem -- you can move the POV forward (Had to do the same with the Skyvan as the VC position was sitting on top of a box behind the flight deck bulkhead.


    Leif

  17. #17
    How does one go about moving the POV? Please be specific as this is new to me..lol

  18. #18

    Cool

    Hi,

    This work perfect for me (using the airfile (renamed) of the old hangar DH86)
    I don't use VC (it's my religion dictat .. lol ) so I have no further problems

    [piston_engine]
    power_scalar = 1.0 //Piston power scalar
    cylinder_displacement= 93.4 //Cubic inches per cylinder
    compression_ratio= 6.5 //Compression ratio
    number_of_cylinders=6 //Number of cylinders
    max_rated_rpm= 2400 //Max rated RPM
    max_rated_hp= 224 //Max rated HP
    fuel_metering_type= 1 //0=Fuel Injected, 1=Gravity Carburetor, 2=Aerobatic Carburetor
    cooling_type= 0 //0=Cooling type Air, 1=Cooling type Liquid
    normalized_starter_torque= 0.3 //Starter torque factor
    turbocharged= 0 //Is it turbocharged? 0=FALSE, 1=TRUE
    max_design_mp= 0 //Max design manifold pressure, (inHg)
    min_design_mp= 0 //Min design manifold pressure, (inHg)
    critical_altitude= 0 //Altitude to which the turbocharger will provide max design manifold pressure (feet)
    emergency_boost_type= 0 //0=None, 1=Water Injection, 2=Methanol/Water injection, 3=War Emergency Power
    emergency_boost_mp_offset= 0 //Additional manifold pressure supplied by emergency boost
    emergency_boost_gain_offset= 0 //Multiplier on manifold pressure due to emergency boost
    fuel_air_auto_mixture= 0 //Automixture available? 0=FALSE, 1=TRUE
    auto_ignition= 0 //Auto-Ignition available? 0=FALSE, 1=TRUE
    max_rpm_mechanical_efficiency_scalar= 1.0 //Scalar on maximum RPM mechanical efficiency
    idle_rpm_mechanical_efficiency_scalar= 1.0 //Scalar on idle RPM mechanical efficiency
    max_rpm_friction_scalar= 1.0 //Scalar on maximum RPM friction
    idle_rpm_friction_scalar= 1.0 //Scalar on idle RPM friction

    [propeller]
    rotation= -1,-1,-1,-1 //both CCW
    thrust_scalar = 1.0 //Propeller thrust scalar
    propeller_type= 1 //0=Constant Speed, 1=Fixed Pitch
    propeller_diameter= 6.56 //Propeller Diameter, (feet)
    propeller_blades= 2 //Number of propeller blades
    propeller_moi= 4.94 //Propeller moment of inertia
    beta_max= 0 //Maximum blade pitch angle for constant speed prop, (degrees)
    beta_min= 0 //Minimum blade pitch angle for constant speed prop, (degrees)
    min_gov_rpm= 0 //Miminum governed RPM
    prop_tc= 0.1 //Prop time-constant
    gear_reduction_ratio= 1.0 //Propeller gear reduction ratio
    fixed_pitch_beta= 25 //Fixed pitch angle of fixed pitch prop, (degrees)
    low_speed_theory_limit= 80 //Speed at which low speed theory becomes blended in (feet/second)
    prop_sync_available= 0 //Prop synchronization available? 0=FALSE, 1=TRUE
    prop_deice_available= 0 //Prop de-icing available? 0=FALSE, 1=TRUE
    prop_feathering_available= 0 //Prop feathering available? 0=FALSE, 1=TRUE
    prop_auto_feathering_available= 0 //Prop auto-feathering available? 0=FALSE, 1=TRUE
    min_rpm_for_feather= 0 //Minimum RPM for prop feathering
    beta_feather= 0 //Feathering pitch angle (degrees)
    power_absorbed_cf= 0 //Coefficient of friction for power absorbed by propeller
    defeathering_accumulators_available= 0 //Defeathering accumulators available? 0=FALSE, 1=TRUE
    prop_reverse_available= 0 //Prop reverse available? 0=FALSE, 1=TRUE
    minimum_on_ground_beta= 0 //Miminum pitch angle on ground, (degrees)
    minimum_reverse_beta= 0 //Minimum pitch angle in reverse, (degrees)

    [flight_tuning]
    cruise_lift_scalar=1.000
    pitch_stability=1.000
    roll_stability=1.000
    yaw_stability=1.000
    parasite_drag_scalar=1.000
    induced_drag_scalar=1.000
    elevator_effectiveness=0.9
    aileron_effectiveness=1.000
    rudder_effectiveness=1.000

    [weight_and_balance]
    station_load.0=3500,0,0,0
    reference_datum_position = 0.0000, 0.0000, 0.0000 // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)
    empty_weight_CG_position=-6.000000,0.000000,0.000000
    empty_weight=5000.000000
    empty_weight_roll_MOI=174852.000000
    empty_weight_pitch_MOI=160676.000000
    empty_weight_yaw_MOI=227355.000000
    empty_weight_coupled_MOI=0.000000
    max_gross_weight=10000.000000

    [contact_points]
    point.0=1,-20.784000,0.000000,-1.381000,6153.305130,0,0.625997,48.540000,0.305390 ,2.500000,0.726310,0,0,0,0,0
    point.1=1,10.873000,-9.680000,-7.959000,6153.305130,1,0.625997,0.000000,0.407181, 2.500000,0.726510,0,0,2,0,0
    point.2=1,10.873000,9.680000,-7.959000,6153.305130,2,0.625997,0.000000,0.407181, 2.500000,0.726510,0,0,3,0,0
    point.3=2,2.083333,-27.083333,2.083333,2475.912819,0,0.000000,0.000000 ,0.000000,0.000000,0.000000,0,0,5,0,0
    point.4=2,2.083333,27.083333,2.083333,2475.912819, 0,0.000000,0.000000,0.000000,0.000000,0.000000,0,0 ,6,0,0
    point.5=2,-25.750000,0.000000,-1.333333,2475.912819,0,0.000000,0.000000,0.000000, 0.000000,0.000000,0,0,9,0,0
    point.6=2,11.250000,0.000000,0.000000,2475.912819, 0,0.000000,0.000000,0.000000,0.000000,0.000000,0,0 ,4,0,0
    static_pitch=11.752000
    static_cg_height=4.60000

    [LIGHTS]
    //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
    //6=taxi light, 7=recognition light, 8=wing light, 9=logo light
    // Z, X, Y
    light.0=3, 6.10, 32.91, 4.99, fx_navgre ,
    light.1=3, 6.10, -32.91, 4.99, fx_navred ,

    light.2=3, -21.10, 0.00, 0.36, fx_navwhi ,


    [Views]
    eyepoint= 3.0, -0.99, 1.70 //(feet) longitudinal, lateral, vertical distance from reference datum

    [General]
    performance=Wing Span: 29.4 m (96.46 ft.)\nWing Area: 99 m sq (1066 ft. sq)\nLength: 22.1 m (72.5 ft.)\nHeight: 5.574 m (18 ft. 3 in.)\nWeight Empty: 6754 kg (14859 lbs.)\nWeight Loaded: 11100 kg (24420 lbs.)\nEngines: 3 645 hp Hispano Suiza 9v\nMax Speed: 315 km\/h (195.6 mph)\nCruise Speed: 280 km\/h (173.8 mph)\nCeiling: 5000 m (16404 ft.)\nCrew: 4\nPassengers: 22-24\nRange w\/max fuel: 2000 km (1243 mi)\nRange w\/max Payload: 850 km (528 Mi)\n

    [fuel]
    LeftMain=0.000000,0.000000,0.000000,100.000000,0.0 00000
    RightMain=0.000000,0.000000,0.000000,100.000000,0. 000000
    fuel_type=1.000000
    number_of_tank_selectors=1
    electric_pump=0

    [airplane_geometry]
    wing_area=600.000000
    wing_span=64.6
    wing_root_chord=12
    wing_dihedral=2.999268
    wing_incidence=0.000000
    wing_twist=-0.999756
    oswald_efficiency_factor=0.65
    wing_winglets_flag=0
    wing_sweep=5.000000
    wing_pos_apex_lon=-1.000000
    wing_pos_apex_vert=0.000000
    htail_area=100.000000
    htail_span=16.000000
    htail_pos_lon=-27
    htail_pos_vert=0.000000
    htail_incidence=0.000000
    htail_sweep=3.000000
    vtail_area=50.000000
    vtail_span=8
    vtail_sweep=20.000000
    vtail_pos_lon=-27.416667
    vtail_pos_vert=0
    elevator_area=100
    aileron_area=100
    rudder_area=70.000000
    elevator_up_limit=27.501974
    elevator_down_limit=20.626481
    aileron_up_limit=19.480565
    aileron_down_limit=15.000035
    rudder_limit=23.995472
    elevator_trim_limit=17.761692
    spoiler_limit=0.000000
    spoilerons_available=0
    aileron_to_spoileron_gain=0.000000
    min_ailerons_for_spoilerons=0.000000
    min_flaps_for_spoilerons=0.000000

    [brakes]
    toe_brakes_scale=0.4
    parking_brake=1

    [gear_warning_system]
    gear_warning_available=0
    pct_throttle_limit=0.000000
    flap_limit_power=0.000000
    flap_limit_idle=0.000000

    [Flaps.0]
    type=1
    span-outboard=0.500000
    extending-time=5.000000
    system_type=0
    flaps-position.0=0.000000,0.000000
    flaps-position.1=11.250026,0.000000
    flaps-position.2=22.500053,0.000000
    flaps-position.3=33.750079,0.000000
    flaps-position.4=45.000105,0.000000

    [GeneralEngineData]
    engine_type=0
    Engine.0=1.000000,-13.500000,-1.500000
    Engine.1=2.000000,-6.500000,-2.500000
    Engine.2=2.000000,6.500000,-2.500000
    Engine.3=1.000000,13.500000,-1.500000
    fuel_flow_scalar=1.000000
    min_throttle_limit=0.000000

    [Reference Speeds]
    flaps_up_stall_speed=70.000000
    full_flaps_stall_speed=56.000000
    cruise_speed=133.035714
    max_indicated_speed=180.000000

    [keyboard_response]
    elevator=200.000000,1000.000000
    aileron=200.000000,1000.000000
    rudder=200.000000,1000.000000

    [autopilot]
    autopilot_available=1
    flight_director_available=0
    default_vertical_speed=0
    autothrottle_available=1
    autothrottle_arming_required=0
    autothrottle_takeoff_ga=0
    autothrottle_max_rpm=90.000000
    pitch_takeoff_ga=8.000000
    max_pitch=10.000000
    max_pitch_acceleration=1.000000
    max_pitch_velocity_lo_alt=2.000000
    max_pitch_velocity_hi_alt=1.500000
    max_pitch_velocity_lo_alt_breakpoint=20000.000000
    max_pitch_velocity_hi_alt_breakpoint=28000.000000
    max_bank=25.000000
    max_bank_acceleration=1.800000
    max_bank_velocity=3.000000
    max_throttle_rate=0.100000
    nav_proportional_control=9.000000
    nav_integrator_control=0.250000
    nav_derivative_control=0.000000
    nav_integrator_boundary=2.500000
    nav_derivative_boundary=0.000000
    gs_proportional_control=9.520000
    gs_integrator_control=0.260000
    gs_derivative_control=0.000000
    gs_integrator_boundary=0.700000
    gs_derivative_boundary=0.000000
    yaw_damper_gain=0.000000

    [hydraulic_system]
    normal_pressure=0.000000

    [stall_warning]
    type=-0

    [attitude_indicators]
    attitude_indicator.0=1

    [turn_indicators]
    turn_indicator.0=1,0

    [direction_indicators]
    direction_indicator.0=1,0


    Note that you can also add effect as you like .......

  19. #19
    OB,

    Go to aircraft config and find views. The first number is side to sid, the second is up and down and the thir, which you want to move foward is the front to back. Just make it a higher positive number in low increments until you are where you want to be.:ernae:

  20. #20
    Here's what I got. Works perfect for me

    [Views]
    eyepoint= 15.2, -0.99, 1.70 //(feet) longitudinal, lateral, vertical distance from

    reference datum

  21. #21
    Sorry for the necro post, but it is applicable...

    Did anyone ever put together a workable DH.86 that they could email me?

    Mr. Ito's looks very nice externally, has a VC...all good enough for me except it has a jet flight model!!! It is screaming fast and won't stay in the air at realistic speeds, so...

    just wondering if anyone has a modded version of Mr. Ito's DH.86 that I could use. I'm not real fussy (I don't care that the engines take a long time to spool up...lol) but I would like something that will cruise nicely at about 120-125 knots.

    Thank you!

  22. #22
    SOH-CM-2024 Mick's Avatar
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    Quote Originally Posted by Kodiak View Post
    ... Did anyone ever put together a workable DH.86 that they could email me? ...
    I adapted the flight model from Lee Holmes' DH.86 by patching in the User Interface, Contact Points and Lights sections from the Ito plane into the Aircraft.cfg file and substituting the Holmes AIR file. I don't have the expertise to vouch for the accuracy of the Holmes flight model, but at least it's not a jet!

    I've attached the flight files here. Don't forget to edit the User Interface sections if you don't have the same paints as I have.

  23. #23
    Thanks for this, Mick!

    I'll put it together this evening and see if I can get it up and running Close will be good enough for me, just so I don't feel like a jet...lol

  24. #24
    Thank you, Mick.

    I just applied your files to my DH.86 Ito installation and it flies very nicely. It holds altitude at reasonable cruise speeds and seems to handle just fine.

    Mr. Ito made a very nice DH.86 model visually and it just needed some tweaks like this for a more realistic flight model.

    Happy holidays!

    Bill

    P.S. I was also able to find the extra skin you had listed in the cfg, so I've added another skin to boot

  25. #25
    Hi,
    I cheated . I like the models and found the earlier version from Bluegrass Aviation by Lee Holmes as well as Ito-san's, but I also like Fraser McKay's panels and so used the one from the Dh 104 in both versions. A bodge I know, but it is nice to fly around in, so apologies to all!
    Andy.

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