Saitek X55
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Thread: Saitek X55

  1. #1
    SOH-CM-2023 mongoose's Avatar
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    Saitek X55

    Anyone else using this and if so did the X55 throttles(s) work as a throttle? If so how?

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  2. #2
    I've recently started flying CFS3 again and got it set up with my trusty logitech G940, force feedback and all that, very nice for a couple of weeks until it "gave up" shall we say.

    Any way I now have a Saitek [Logitech] X56 and I must admit its been a bit of a pain to get set up, especially the throttle, what I found was that in the CFS3 Axis settings the rotary on top of the throttle was being assigned to the throttle input, I deleted this input altogether then set about assigning the actual throttles to the Axis_Throttle input.

    I found that just moving the throttles did nothing at all, I had to actually "bang" them back and forth off their stops to get an axis response [X Axis]. Now I dont know if this is how its supposed to work with these Saitek throttles but I've made multiple profiles for testing purposes and every time this is the only way I can get the throttle mapped properly.

    This is what my .xca entry looks like;

    <Device Type="Saitek Pro Flight X-56 Rhino Throttle">
    <GameMode Name="Player">
    <Axis ID="X" Action="AXIS_THROTTLE_SET" Scale="64" Nullzone="36"/>

    Hopefully this can be of some help to you or anyone else using these throttles.

  3. #3
    Startling! That was my reaction to the word "trusty" used in relation to the other words "Logitech G940". To quote the comic store guy from the Simpsons, "worst Hotas ever!"

  4. #4
    SOH-CM-2023 mongoose's Avatar
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    My son also seems to have solved the X55 throttle issue by adjusting the .xca file. More later
    Last edited by mongoose; January 15th, 2017 at 19:40.

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  5. #5
    SOH-CM-2023 mongoose's Avatar
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    In fact it's the same as suggested by Ratrace.


    We want to delete the X and Y entries and replace those with the one. More interesting is that I've never bothered to configure through CFS3 but only through the Saitek/Madkatz program. Seems doing it through the CFS3 might be worth investigating.

    OLD
    </Device> <Device Type="Saitek Pro Flight X-55 Rhino Throttle">
    <GameMode Name="Player">
    <Axis ID="X" Action="Set_Bank" Scale="64" Nullzone="36"/>
    <Axis ID="Y" Action="Set_Pitch" Scale="64" Nullzone="36"/>
    <Axis ID="Throttle" Action="AXIS_THROTTLE_SET" Scale="127" Nullzone="1"/>
    <Axis ID="Rudder" Action="Set_Yaw" Scale="64" Nullzone="36"/>
    <Button ID="1" Action="Fire_Guns"/>
    <Button ID="2" Action="FireCannonsOnly"/>
    <Button ID="3" Action="ReleaseFireWeapon"/>
    <Button ID="4" Action="SelectNextWeapon"/>
    <Button ID="5" Action="FLAPS_INCR"/>
    <Button ID="6" Action="FLAPS_DECR"/>
    <Button ID="7" Action="NextTarget"/>
    <Pov ID="1" Action="HeadPov"/>
    <Button ID="8" Action="TogglePadlock"/>


    New XCA entry



    </Device>
    <Device Type="Saitek Pro Flight X-55 Rhino Throttle">
    <GameMode Name="Player">
    <Axis ID="X" Action="AXIS_THROTTLE_SET" Scale="127" Nullzone="1"/>
    <Button ID="1" Action="Fire_Guns"/>
    <Button ID="2" Action="FireCannonsOnly"/>
    <Button ID="3" Action="ReleaseFireWeapon"/>
    <Button ID="4" Action="SelectNextWeapon"/>
    <Button ID="5" Action="FLAPS_INCR"/>
    <Button ID="6" Action="FLAPS_DECR"/>
    <Button ID="7" Action="NextTarget"/>
    <Pov ID="1" Action="HeadPov"/>
    <Button ID="8" Action="TogglePadlock"/>
    </GameMode>

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

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