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    SOH-CM-2024 jmig's Avatar
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    Ras sf260

    I installed one of my all time favorites the RealAir SF260 in PD3 V3.2. It works perfectly with one exception. The landing lights do not illuminate the runway. Anyone know a fix for this? Do the A2A lights work in PD3? maybe they would work with the SF 260?
    John

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    My first SIM was a Link Trainer. My last was a T-6 II


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  2. #2
    Quote Originally Posted by jmig View Post
    I installed one of my all time favorites the RealAir SF260 in PD3 V3.2. It works perfectly with one exception. The landing lights do not illuminate the runway. Anyone know a fix for this? Do the A2A lights work in PD3? maybe they would work with the SF 260?
    There appear to be quite a few planes where the lighting is a problem in P3D. These are usually FSX native planes. P3D handles light switching etc differently some how.

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    SOH-CM-2024 jmig's Avatar
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    I sorta got it to work with the A2A lights. I saw sorta because even the smallest headlight is too much of a cone. However, when in the cockpit, it looks better.
    John

    ***************************
    My first SIM was a Link Trainer. My last was a T-6 II


    AMD Ryzen 7 7800 X3D@ 5.1 GHz
    32 GB DDR5 RAM
    3 M2 Drives. 1 TB Boot, 2 TB Sim drive, 2 TB Add-on Drive, 6TB Backup data hard drive
    RTX 3080 10GB VRAM, Meta Quest 3 VR Headset

  4. #4
    Quote Originally Posted by jmig View Post
    I sorta got it to work with the A2A lights. I saw sorta because even the smallest headlight is too much of a cone. However, when in the cockpit, it looks better.
    Have you been able to sort out the wing lights being 10 feet off the ends of the wings and the smoke being not lined up? If so, I'd apprecaite if you can share the aircraft.cfg segments that you got to work? Any other tweaks also appreciated. I love this plane and have since FS9.

    I had my Realair scout and Citabria working from FS9, but went ahead and purchased the FSX version because I really like those guys work.

    Eric

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    SOH-CM-2024 jmig's Avatar
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    Quote Originally Posted by ejoiner View Post
    Have you been able to sort out the wing lights being 10 feet off the ends of the wings and the smoke being not lined up? If so, I'd apprecaite if you can share the aircraft.cfg segments that you got to work? Any other tweaks also appreciated. I love this plane and have since FS9.

    I had my Realair scout and Citabria working from FS9, but went ahead and purchased the FSX version because I really like those guys work.

    Eric
    Eric, the lights were three feet above the wings. So what I did was place on light just above the nose gear. Don't know how accurate it is, but it works for me. I can send you the cfg. However, is on another computer which I have disconnected while I do some work. I will try and get it for you tomorrow.

    I haven't noticed the smoke.
    John

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    My first SIM was a Link Trainer. My last was a T-6 II


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    SOH-CM-2024 jmig's Avatar
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    Quote Originally Posted by ejoiner View Post
    Have you been able to sort out the wing lights being 10 feet off the ends of the wings and the smoke being not lined up? If so, I'd apprecaite if you can share the aircraft.cfg segments that you got to work? Any other tweaks also appreciated. I love this plane and have since FS9.

    I had my Realair scout and Citabria working from FS9, but went ahead and purchased the FSX version because I really like those guys work.

    Eric
    Hi Eric,

    I apologize for getting back with you so late. Here is the cfg file's light section. I looked at the engine start smoke and it looks normal to me.

    [LIGHTS]
    //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=Taxi, 7=Recognition, 9=Logo

    //Lights Seen from Exterior
    light.0=3, -3.47, -13.80, 0.32, RASSF260_navred
    light.1=3, -3.47, 13.80, 0.32, RASSF260_navgre
    light.2=3, -17.84, 0.00, 0.62, RASSF260_navwhi
    light.3=2, -3.48, -13.80, 0.27, RASSF260_strobe
    light.4=2, -3.48, 13.85, 0.27, RASSF260_strobe
    light.5=1, -9.80, 0.00, -0.98, RASSF260_beacon


    //Cabin Lights - set as taxi lights (type=6) so they can be controlled separately to instrument lights
    light.6=6, -3.50, 0.00, 2.60, RASSF260_vclight
    light.7=6, -2.40, -10.75, 1.80, RASSF260_WingLight
    light.8=6, -2.40, 10.75, 1.80, RASSF260_WingLight
    light.9=5, 0.00, 0.00, 0.20, fx_shockwave_landing_light_small_xenon.fx
    //light.9=5, -2.40, -5, 1.8, fx_Shockwave_landing_light // Shockwave light

    // There appear to be default vortices in FSX so these aren't needed.
    //light.9=7, -8.47, -13.80, 0.32, RASSF260_Wing_Vortex
    //light.10=9, -8.47, 13.80, 0.32, RASSF260_Wing_Vortex
    John

    ***************************
    My first SIM was a Link Trainer. My last was a T-6 II


    AMD Ryzen 7 7800 X3D@ 5.1 GHz
    32 GB DDR5 RAM
    3 M2 Drives. 1 TB Boot, 2 TB Sim drive, 2 TB Add-on Drive, 6TB Backup data hard drive
    RTX 3080 10GB VRAM, Meta Quest 3 VR Headset

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