I just updated the .net framework, and the "invalid host" box has disappeared, but now comes out a big box whit error messages then a "convertdata failed!" then a "failed to run exporter!" then a...
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I just updated the .net framework, and the "invalid host" box has disappeared, but now comes out a big box whit error messages then a "convertdata failed!" then a "failed to run exporter!" then a...
So... there is no solution for the mdl export on Gmax?
Mipmaps are created automatically when you convert the bmp in dds, i might be wrong, but explains why you don't see changes in the textures
Thanks for all the help, just one more question, when i try to export as mdl, it says "Exporter host is not valid!", i only updated to SP1 (not SP1a), can this be the problem?
I just updated the sdk to SP1, now i know what Mathias was talking about, but the .x export option is only available in SP1a?
it says i got to configure the paths of the plug-ins, i done that but when i restart gmax it says the plug-ins failed to load, but i will keep looking in the doc
But i can use it whit gmax?, and the aces tools are the plug-ins in the scenery sdk folder?
Greetings, i have a problem whit the FSX SDK, i cant find any documents whit the parts name and animations (like the CFS3 SDK) and i'm guessing i can only use it whit 3dmax (but a gmax installer...
Sorry to bother but any chance yo have something of:
-F6F Hellcat (cockpit)
-Yak 28p firebar
-B-24D Liberator
Thanks
Every modeler need 3 views, know a good site? post it!
Let me start whit this one:
http://richard.ferriere.free.fr/3vues/3vues.html
At last, a proper sited, loaded F6F, whit a nice (I like to think) texture!
-hairyspin: Looks like a good start for the VC
-tobob: Awesome texture!, in which flight sim its going to fly?
And i cant stay behind!:
Thanks, and the hellcat keep progressing:
Wait, what happened to the tempest?
Check on Gmax the transparency of the materials, or you can do the transparency whit the alpha channel when you apply the textures, I'm a beginner too, so i might be wrong
Its good to be back!, and whit a new model, its a F6F Hellcat, still got a lot of trouble whit landing gear and folding wings, but i think its looking good, and i can finaly fly one of Milton's...
So two files control one thing?, i mean, in the case of the glow, one is the base texture (name.bmp) and there is another file (name_t.bmp) that controls the glow like the alpha channel? (meaning the...
You can also zip o rar it, and then make an SFX, then whit just a double click it will be extracted to the folder of your choice
For a first model i think any WWII plane might work, they have basic fuselages and wings.
Now i can try to get shiny textures whit the alpha channel
Thanks to all of you!
Hello, can someone tell me whats alpha channel?, whats really used for and how it works?
Thanks
Then consider it downloaded
Impressive! how can you make those bare metal textures, they truly shine!
So this means there will be a dash 7 for fsx in the future?
Thanks Milton, but i dont have FS2002 or 2004, i only have CFS1,CFS3, and just started FSX,so i think i will work whit the work book,BTW the grizzly looks awesome!