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    Sticky: Interesting, you're pic shows the second row...

    Interesting, you're pic shows the second row mounted on the pylon. I've also got pics of them fitted without the pylon, directly to the wing the same as the other rows. Which is correct? Hmm.
    ...
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    Sticky: The weapons are all listed in the tacpack.ini, in...

    The weapons are all listed in the tacpack.ini, in the [MapStoresIDs] section, then you use the [Store_Station.x] sections to define which weapons are usable on which store stations.
    Each weapon has...
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    Sticky: If you've got a gun working, then you're part way...

    If you've got a gun working, then you're part way there. :adoration: Dumb bombs & unguided rockets are handled pretty much the same way as the gun.
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    Sticky: I expect so. I'm not using any sight at the...

    I expect so. I'm not using any sight at the moment, but I can still make kills with the Sidewinder in a "point and shoot" fashion.
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    Sticky: Hi Rob. No, I haven't coded the gunsight yet.

    Hi Rob. No, I haven't coded the gunsight yet.
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    Sticky: Cannon are working, but they're not Aden. If VRS...

    Cannon are working, but they're not Aden. If VRS add Aden cannon to TacPack, it's simply a matter of changing the name in the ini file.

    Was there supposed to be a pic attached Andy?

    So far,...
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    Sticky: Thanks for the comments guys, appreciate...

    Thanks for the comments guys, appreciate it.:encouragement:
    I posted a couple of sceenshots over in the P3d screenshot thread here.
    Exterior mods & weapons coding is pretty much complete, but I...
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    Sticky: I'm working on my Hunters at the moment.

    I'm working on my Hunters at the moment.
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