Excellent stuff, Ted!! Your modelling work is always top notch!
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Excellent stuff, Ted!! Your modelling work is always top notch!
Guys, I think it's a lot of hocus pocus you are doing here but I find it nevertheless intriguing and the result wonderful!! :encouragement:
I hope there will be some tutorial/documentation in the...
I am going through some effects for the P-47 and noticed that the following effect seems to be missing from ETO: G_explosive_shocklights. It is used in various explosions/damage effects etc. Is it...
Ah, like that. In which install(s) is that? Is the frame visible where the map should be or is there just the briefing frame?
I don't know how that map picture is generated. If it is a .bmp or...
In game: Options > Control Options > Simulator Commands > Mission Briefing (display) = M key (by default)
Hard disk: Driveletter:\Users\yourPCname\AppData\Roaming\Microsoft\CFS3 ETO...
Sorry, nothing new to show/report yet but I am working on an improvement of something that's already in ETO (and ties in a little with some of the P-47s).
Aahh, that first PRU screenie: almost photographic!! :encouragement:
Is that Mossie model already in ETO?
Glad you like it, guys!
@Scott: The .jsgme file is a descriptive text file for people who use the JSGME program to install/uninstall mods. If you don't use that program, you don't have any need...
You got a PM!
Just in time for the end of the month I'd like to share an update for the Christmas 2023 preview of the P-47.
The prime motivator for this was the piece of cowl flap webbing that got misplaced on...
Thanks! That was (I think) the final thing I needed for the P-47 update!
I am reviewing some aircraft light effects in ETO and I seem to be missing the following one in my effects.xml:
ac_Light_tail_reflected
Could anyone help me to this? Much appreciated!
...
Ah, a new airfield - I like!! :encouragement:
I do have some unfinished Square Mesh Tracking texture files that I could send over, if you want. You could use that to texture a runway plane in...
I need to think this over and experiment a bit - maybe the metal export problems arise from my use of shaders (and their settings) in combination with the _s and _r textures.
What I did was...
Ah, so that is it!
I had these diffuse materials unticked and set to '0' in gmax but apparently that doesn't work (I just found a thread that it is possible to remove a map in 3DS Max but not...
I am not sure we are seeing the same in CFS3: Your gauges' glass and canopy perpex in the screenies is transparent while mine is opaque during the night unless I edit it in the .m3d file which...
I really have no idea how to do this but I am impressed anyway!! :biggrin-new:
+2! :encouragement:
Much obliged!! :encouragement:
Yep, those two (the Navy and British ones) are the ones I encounter most. Since I textured the sight with a Navy designation, I would go for the one from your piccie.
Don't worry, you'll get another chance with the update that removes the floating web part on the cowling (can't have that, even for the time being) :untroubled:
The present reticle is a remnant of the K-14 that I did for later P-47D models and an oversight of me when I uploaded the model. As the D-25 used the Navy Mk8 gunsight (or the British Mk.II) the...
Here's one for the gmax gurus:
For the past two-three days I have been creating "*_r.dds" texture files to control the reflection/'metalness' of various parts in the cockpit. When I add these to...
Thanks for the effort you're putting into this! So your ambient light is set differently then mine?
Hey, that is very impressive, Andy!! You also got the colours right! :encouragement: Thanks very, very much!!
Did you have a source for this or was the 'daylight' version of my textures enough to...