What "facts" exactly are you still claiming that I have got wrong? All I have pointed out is that the .dyn files are incorrectly named and so don't work. Since this thread was about issues with...
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What "facts" exactly are you still claiming that I have got wrong? All I have pointed out is that the .dyn files are incorrectly named and so don't work. Since this thread was about issues with...
Not sure what you mean when you say the .dyn file is correctly named? It probably was at some stage, somewhere, but isn't for the current download here from SOH, for missions 003, 004, 005 and 006,...
Even the original mission "Carrier War USN 004" by Talon Carrier_war_USN.zip doesn't really work properly without a little bit of work, as the .dyn file is incorrectly named so CFS2 doesn't link it...
Maybe you should try to get the RAAF campaign to work, with some help?
Just had a quick look at this (Royal Australian Air Force) campaign, and it looks like for the first mission where you fly a...
Looking back through the thread, and Aussie's comments about the layer call, I had a further play and it seems that this might be the main culprit(?) as the issues were fixed when I deleted all the...
I at last managed to get dxtbmp working and had a go with it, partly following the MR Tutorial.
Eventually I was able to create a reasonable looking airfield, using the DXT3 format, but noticed a...
Thanks.
the initial .dp files if they are of use, - they at least have the boxes that fit the models!92000
Attached gmax files for assorted buildings for Corregidor, if anyone wants to play with them and get some better textures etc than I'm currently able to do!
includes;
Battery
Topside...
Looks like you need the TR_B25_VC
and also 3 ships - merchant0141, merchant0241, merchant0341
I think that campaign is an auto-install? So you should have in your CFS2/SCENEDB folder, folders with the airfields in them, that need to be activated. You should have folders,
AF_PNG_airfields, ...
revised 18 mission campaign attached with assorted improvements.91967
The missions over Timor (Penfui, Fuiloro) have a fair bit of hand editing as Mission Builder quite often struggles with the...
If you open the mission file in notepad, each flight of aircraft will have waypoints, similar to this;
[waypoint_path.1]
id=5000
waypoint.0=2,1,N6* 4.84',E171* 43.99',+0,,,,0,,8008,0,1...
Often when taking off or landing, AI aircraft are able to go straight through objects without any damage.
If you want to be able to open and edit missions in Mission Builder, then it's better to...
Possibly the quickest/simplest way to get the mission to work is to change the take-off start position in the mission file (edit in notepad or similar) for whatever runway at the bottom of the...
Probably the aircraft.cfg file needs looking at to sort the aircraft name? Mission builder is more sensitive to this. Another way of doing it, is to make a copy of the mission file, hand edit in...
some links for other aircraft
A6M2N_Rufe http://www.sim-outhouse.com/sohforums/local_links.php?s=&catid=53&nameid=&sort=d&page=1&pp=20&keyid=5321&doit=Go
BSK spitfires - I can't find a...
Have a go at just installing the Beaufighter for the campaign first then?
http://www.sim-outhouse.com/sohforums/local_links.php?catid=273&linkid=6859
It will take me a while to knock up some sort of install guide, but initially just copy all of the mission files (.mis and .dyn files) into your cfs2/CAMPAIGNS folder, along with the .cmg file. It's...
additional basic runway for Drysdale, where a few of the missions are flown from, and a few others around the Coomalie area - Hughes, Livingstone, Batchelor. (There are some nice MR airfields for...
basic runways for Milingimbi, Fuiloro and Langgoer91861
Here's a 17 mission campaign that's a lot improved. I'll leave it here as an attachment for a while (feedback?) before looking at uploading it. I'll aim to slowly improve the scenery. This Campaign...
an initial effort at a campaign for the Beaufighters of 31 Squadron. 12 missions from Nov 1942 to Nov 1943. Still needs a lot of work to improve the scenery etc from Timor to the Aru Islands...
I haven't looked at this for a long time , but I would initially leave the damp_moments as =1, gradually increase the pitch/bank_wave_moments until you get the sort of motion you want, and then...
also here; http://www.sim-outhouse.com/sohforums/showthread.php/63150-Fleet-Air-Arm-missing-objects?highlight=inf_search
may not be much help but I seem to have this installed with the old Nomonhan campaign?