If you are using AnKor's shaders than you need to set
<DualPassRender val="n"/>
<HighResolutionZBuffer val="y"/>
in the ConfigOverrides.xml
Type: Posts; User: MajorMagee; Keyword(s):
If you are using AnKor's shaders than you need to set
<DualPassRender val="n"/>
<HighResolutionZBuffer val="y"/>
in the ConfigOverrides.xml