Search Results - SOH Forum

Search:

Type: Posts; User: FOO FIGHTER; Keyword(s):

Page 1 of 2 1 2

Search: Search took 0.00 seconds.

  1. Sticky: I found the problem. The canopy +sr.dds texture...

    I found the problem. The canopy +sr.dds texture had the same shading/reflective opacity as the main r.dds texture.:banghead: It was too dark and I had to lighten it to a near bright white with the...
  2. Sticky: Copy that Major. Still no dice on the canopy...

    Copy that Major. Still no dice on the canopy frame +sr.dds.
  3. Sticky: Thank you both for responding. I had already...

    Thank you both for responding. I had already added the "FF" to the third pair of numbers in section 2 of the string but just added the "80 42" to section 6. The only change was that the canopy frame...
  4. Sticky: Been trying to get the +sr.dds and +nm.dds to...

    Been trying to get the +sr.dds and +nm.dds to work on the Korean Skies F-86 canopy texture (which does not have a specular/reflective texture) without success. I'm sure I'm grossly misunderstanding...
  5. Sticky: Should there be a setting change in the M3D to...

    Should there be a setting change in the M3D to get the +r.dds to display properly?
  6. Sticky: I had her in mind as well...

    I had her in mind as well Borek.:mixed-smiley-010:

    http://i.imgur.com/TPOaQXe.jpg
  7. Sticky: You're a certifiable genius! I've been going...

    You're a certifiable genius!

    I've been going mad trying to figure out how to get my helo dust effect appear at the right altitude and speed. This solves it perfectly!

    One minor thing: It is...
  8. Sticky: Thanks. Actually, you're the one who keeps...

    Thanks.

    Actually, you're the one who keeps pushing me to do better with your amazing skins/screenshots.:applause:
  9. Sticky: Thank you again Andy. Yourself and Ankor have...

    Thank you again Andy. Yourself and Ankor have really done some stunning work.:jump:

    The bump/normal map capability continues to amaze.

    Am I the only one to discover that the winter texture...
  10. Sticky: Thank you once again Major! This cleared up a...

    Thank you once again Major! This cleared up a water/terrain issue I was having.

    And thank you once again as well Ankor for your stunning work!
  11. Sticky: THANK YOU!!!...

    THANK YOU!!!
    :jump::mixed-smiley-010::jump::mixed-smiley-010:

    I am amazed at how each update eclipses the last! Stunning improvement after stunning improvement!
  12. Sticky: Far out! Thank you gentlemen! :jump:

    Far out! Thank you gentlemen! :jump:
  13. Sticky: I would add a detailed installation guide in one...

    I would add a detailed installation guide in one post for the total package: shaders, ENB Injector and Flight FX.

    BTW - I found the solution to most of my alpha probs. The models I was...
  14. Sticky: I apologize for being so dense. Major, if you...

    I apologize for being so dense. Major, if you could hold my hand just a little longer I think I might figure this out.


    I created basically an r.dds, white on shiny parts and black on non-shiny...
  15. Sticky: THANK YOU!!! Dual pass was the problem. I was...

    THANK YOU!!! Dual pass was the problem. I was ready to throw my monitor out the window.

    Now all I need is an example of a configurationoverrrides.xml with ultra high res settings? Anyone?

    BTW...
  16. Sticky: So, it functions like a normal r.dds then? That's...

    So, it functions like a normal r.dds then? That's what I assumed but did not have any success. I reviewed my GPU settings just in case and then . . .

    I stepped into an even bigger pile when I...
  17. Sticky: Major, can you give a brief explanation on how...

    Major, can you give a brief explanation on how this +sr.dds is created. I have tried this on several different aircraft without success. I'm begining to think maybe my rig/driver is fouled up.
  18. Sticky: Appreciate you looking into this. Can't thank you...

    Appreciate you looking into this. Can't thank you enough for all that you have done for the CFS3 community.
  19. Sticky: Thanx Major. I've added those to my notes and...

    Thanx Major. I've added those to my notes and they will come in handy.

    The r.dds alone is OK. It is when the +nm.dds is used in conjunction with the t.dds/r.dds (all .dds textures involved are in...
  20. Sticky: Just for a quick test and for a point of...

    Just for a quick test and for a point of reference I used the panel line layer for the nm.dds. Looks promising once I have more practice but obviously I have a scale issue. The accompanying r.dds...
  21. Sticky: I figured out the bump map process. However, it...

    I figured out the bump map process. However, it is overriding the r.dds texture and presenting the aircraft with an s.dds effect and no reflection. Is this something that should be for non-r.dds...
  22. Sticky: OK, that sounds too cool. Is that mapping texture...

    OK, that sounds too cool. Is that mapping texture somehow enabled by the shader mod just through association with the parent t.dds, or is there some hacking into an M3D involved? Does the mapping...
  23. Sticky: @Gosd - That usually happens to me in QC when the...

    @Gosd - That usually happens to me in QC when the enemy aircraft are nearby. The wingmen are trying to shoot them down but will take each other out in the process. Most likely a proximity bug.
  24. Sticky: Well done Major!:jump: Absolutely love what this...

    Well done Major!:jump: Absolutely love what this does to bare metal! That dark spot on the nose is not just some shadow . . . it's Oahu! I also get a sort of bump map/embossing effect in high sun...
  25. Sticky: I'm wondering if there is any way around the...

    I'm wondering if there is any way around the shadow being displayed on a model by something that has been alpha'd off the texture sheet? This would be of great help if possible.
Results 1 to 25 of 28
Page 1 of 2 1 2