I FINALLY GOT IT MILT!!! Thanks a lot for the advise... I was looking in the wrong place all the time...
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Okay, it took all day but I finally have results I am happy with. UGGHHHH!
The right cowling is now the same as teh left with no stretching. Same bitmap but has its own.
The fuselage and attached parts have been remapped to a higher resolution on 2048 at 8 meters instead of 12 meters. I could not get down to twice the pixels (half of 12 meters) as I could not fit even a fuselage half on it. And then had to move the inner door facings to their own map.
Also added the TWA; interesting little challenge. I think you will like the way it wobbles and shifts on deployment. :)
Now for some minor cleanup ...
Whew! Long day! I think she is ready for review. Will package it up and send out to a few of you.
Smoothie, will send you the revised templates as well.
For you that have the alpha test version and wish to check out the updates, these are updates only to your existing package.
http://www.flightsimonline.com/mas/E1Bupdate.zip
Installation notes included.
Smoothie, new templates are also included.
EDIT: Just FYI, Monday I will get about 4 hours of work in on the S2T, then I will be entertaining company for a few days. Have fun. :)
Thanks for the TWA, Milton. Looks very cool; I hope it is included in the update. :medals:
- H52
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edit; slowly learning, a bit more...
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Did ya see the light!! LOL That is looking amazingly bright there Sir. :) Nice work!
I am curious if the light was more like a beam or more diffused. And what the beam spread angle might have been since the reflector is like a parabolic antenna (parabolic mirror), it appears that it may have been a more focused beam to reach out a mile. Maybe someone here has actually seen one of these lights in action?
That does look awesome though Nigel. Great job! :jump:
Thankyou Sir! The light shineth.
Yes, I suspect the light was more like a beam, fortunately we certainly have folk here who would know. I've only managed the diffused version so far, but I'm learning...
I'm going to try it a tab brighter; pics coming up soon.
I think the light projected on the water is from the texture used (named in the effect) and found in the effects/texture folder. You might check to see what texture the fx_luxbeam uses.
EDIT: Oh, yeah! fx_beam.bmp that's the one that will melt the glass if you leave it on more than 20 seconds on the ground without the cooling effect of 130knts. Might be cool for your warm up effect you have now stay on for 10-20 seconds, then replaced by the "BEAM". You may be able to do that with the "Life" parameter on the existing, and the "Delay" parameter on the Beam. I really like the looks of what you have now. :) Or, we might be able to program a 2-stage 2-switch option.
Thanks Dave; trying to knock out the last few items with the S2T-CDF variant. Almost there. :salute:
More than twenty seconds...yikes, so that's why my starboard wingtip was nearly at meltdown LOL :icon_lol:
If I can get the hang of this stuff, your suggestions would truly look great. I discovered an superb new program last night that allows you to watch an effect while creating it. For those interested in effects see today's thread; Putting your ideas into FX!
larger glow...
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That's looking great Nigel. Thanks for your perseverance. :)