• BoeingvsAirbusNKL's Avatar
    Today, 07:44
    I had to retire the FSFrance/Historic Jetliners Group Concorde for one reason... MY ANTIVIRUS SYSTEM!!!!!!!!!!!!! Since I updated avast, it finds certain gauges as a suspicious file... and I AM FRICKIN' FRACKIN' SICK OF IT!!!!!!!!
    4 replies | 120 view(s)
  • Allen's Avatar
    Yesterday, 17:18
    I can do weapons if needed OR you can do them in FSDS2 with Model Conveter X and CFS2 exploding object using FSDS 2 and Model Converter X. http://www.sim-outhouse.com/sohforums/local_links.php?catid=49&linkid=16639 CFS2 exploding object using FSDS 2 and Model Converter X is ment to make building that work like stock CFS2 building that blow up and leave rubble behind when destoyed but works fine for making weapons. Buildings and weapons are more or less the same. The main thing the sets a buidling apart from a weapon like a bomb is the DP in the OBJECTS_DP.
    5 replies | 178 view(s)
  • Allen's Avatar
    July 16th, 2014, 21:14
    Glad to see other working on Airacobras.
    13 replies | 528 view(s)
  • BoeingvsAirbusNKL's Avatar
    July 16th, 2014, 12:25
    I have been trying to find this file for a while... so I have to ask this. Does anyone have the zip file for this elusive plane?
    1 replies | 208 view(s)
  • Allen's Avatar
    July 16th, 2014, 00:11
    The lack of resources may be a flaw with CFS1. Command and Conquer: Red Alert 1 had a error but related to trying to save a game. The flaw was that the system to check space only works correctly on hard drives up to 2 GB. So it ignores the large numbers and only checks the lower ones. This mean your hard drive could have loads of free space but didn't know how to read large hard drives. The quickest way to fix this was to put more files on your hard drive and the game would think the disk was empty. I'm betting that if you make your PC use more resources the CFS1 resources check system will roll back over to 0 and work fine.
    10 replies | 240 view(s)
  • Allen's Avatar
    July 15th, 2014, 11:28
    stuart277 Front Guns. LR angle = 0 Swivel Limit Left = -135 Swivel Limit Right = 135 Mid Left Guns LR angle = -90 Swivel Limit Left = -70
    26 replies | 411 view(s)
  • Allen's Avatar
    July 13th, 2014, 23:42
    LR angle = sets basic firing and Swivel Limit is how far it can move from the LR angle. The Front 127cm guns are set to fire form 0 to 45 degrees aft. I'm not sure what you are trying to do with the two triple 25mm. Can you clear that up some? The Back 127cm guns are set to fire form 180 to 135 degrees aft. I attach a dergee wheel that may be usefull and a view of the ship guns angles.
    26 replies | 411 view(s)
  • Allen's Avatar
    July 13th, 2014, 21:17
    I use a 16-12 sided cylinder (CFS2 builder) with a load of Height Segments. Convert the cylinder to a Editable Mesh and Use Vertex mode with Select and Uniform Scale and Select and Non Uniform Scale to shape the first segment. (I work nose to tail and root to tip). Than I select all of the other segments Vertex mode and move down to the next segment to shape.
    11 replies | 324 view(s)
  • Allen's Avatar
    July 13th, 2014, 12:40
    I guess you can say you tied and give credit to him in the upload.
    5 replies | 345 view(s)
  • Allen's Avatar
    July 12th, 2014, 13:10
    So nothing changes....
    3 replies | 412 view(s)
  • BoeingvsAirbusNKL's Avatar
    July 11th, 2014, 10:02
    On the right, near the throttle... You have to change from training mode to combat mode (bottom horizontal switch), switch anti-surge to on (middle left switch) and switch on the afterburner fuel pump (top left switch). It isn't a problem, but it is set on straining mode when you start the simulation.
    3 replies | 213 view(s)
  • Allen's Avatar
    July 10th, 2014, 23:24
    There is CFS2 version of the USS Wolverine. http://www.sim-outhouse.com/sohforums/local_links.php?catid=42&linkid=6289
    4 replies | 232 view(s)
  • BoeingvsAirbusNKL's Avatar
    July 10th, 2014, 13:17
    Never mind, I figured it out
    3 replies | 213 view(s)
  • BoeingvsAirbusNKL's Avatar
    July 10th, 2014, 11:03
    I have the J-10 from Bear Studios and I noticed the Afterburner doesn't go on automatically. What could be the Problem?
    3 replies | 213 view(s)
  • Allen's Avatar
    July 10th, 2014, 00:09
    If you want to alpha it out fine with me. :jump:
    61 replies | 1778 view(s)
  • Allen's Avatar
    July 9th, 2014, 11:56
    These are more than just a texture updates. It will give 15 new runway to place anywhere.
    20 replies | 560 view(s)
  • Allen's Avatar
    July 9th, 2014, 11:22
    The D-1 was the 3rd most produced model. Only the latter N and Q models had more and they were in the thousands. The armament wasn't obsolete but maybe the best as the 37mm would jam after only to 1 or 3 shots. This was not fix tell the N and Q models. Some pilots would ditch the 37mm for the 20mm soon as a P-39D-1 or P-400 was sent to the scrap yard.
    61 replies | 1778 view(s)
  • Allen's Avatar
    July 9th, 2014, 03:41
    A new entry has been added to Add-Ons Library, category CFS 2 Other Add-Ons Description: These runways can be placed on any flat land you can fine in Mission Builder. The runways have dirt base around them that blend into the surrounding scenery. With use of other objects you can make nice airbases to attack or defend or work as nice eye candy for missions. This includes all 15 stock runways remade with a dirt base. To check it out, rate it or add comments, visit Based Runways.zip The comments you make there will appear in the posts below.
    20 replies | 560 view(s)
  • Allen's Avatar
    July 8th, 2014, 20:21
    As base model maybe not but P-39s were offten a make up of spare parts from many P-39s and updated as time went on. This pic of "Air a cutie" dose show a box. Also note she doesn't have main gear doors. This is something that happen to may PNG based aircraft but I did not model in. The P-63 is vary low on my plan of things.
    61 replies | 1778 view(s)
  • Allen's Avatar
    July 8th, 2014, 14:30
    Got the others done. The screen shots don't show all 15 place-able runways. I'll work on getting them pack up for upload.
    20 replies | 560 view(s)
More Activity

8 Visitor Messages

  1. View Conversation
    I wasn't aware that cfs3 model could be converted. Last time I looked nothing could read them other than CFS3.
  2. View Conversation
    Try the flight dynamics of these models. Use them to replace what you have.

    Design Aircraft Group's TA-152
    and http://www.flight-simulator-world.or...html?orderby=2

    AvH 1% Ta-152
  3. View Conversation
    You didn't answer my question in my first reply. I asked what is it you're trying to achieve? Besides the Ta-152 having a higher service ceiling, how else do you distinguish between the flight dynamics of the two aircraft? What's the difference in your view?
  4. View Conversation
    You'll have to be more specific. Besides the Ta-152 having a higher service ceiling, what other characteristics distinguished the flight dynamics of a Ta-152 from that of the Fw-190?
  5. View Conversation
    Airfiles are not my department I guess. Sorry. When I cant find an AIR file for a similar AC, I usually ask Bearcat241 for assistance. He's an expert.

  6. View Conversation
    you still looking for a converted WoP Ta 152 ? I don't remember who converted the MDL for me, but I have the complete aircraft.

    Frederic ( Solobo )
  7. View Conversation
    Yes ! Working on it. Just doing some other things in between. : )
Showing Visitor Messages 1 to 8 of 8
About BoeingvsAirbusNKL

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About BoeingvsAirbusNKL
My name is Nick Lang, I am a student, and I have a great interest in Aviation, which results in Flight simulation. I wasn't always a Pennsylvanian, I was born in Missouri, but my family and I moved to Exton when I was about 2 years old.
Exton, PA
Flight Simming, Rocketry and R/c Planes, Cars and Helicopters
Student (Now Graduated)


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