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  • Rami's Avatar
    Yesterday, 14:55
    Hey guys, I know that Talon was as big in CFS3 as he was in CFS2. Please feel free to pay your respects...either in the linked thread or in this one.
    6 replies | 263 view(s)
  • Rami's Avatar
    Yesterday, 13:01
    Hey guys, In addition to a couple of auto-installer campaigns and the revised Oldenburg airbase, you may notice today that some old downloads are new again. I have included some updates for the Bari and La Spezia packages for Tobob, with now include seaplane takeoff points and airbase.dat entries by kdriver. I will also update my Mission Builder layout package as well as the ETO and MTO support packages, as well as the ETO ports package, to include some new factories and other creations over the past couple of years. I will try to include as many objects as I can (similar to Oldenburg) to cut down your workload.
    0 replies | 148 view(s)
  • Rami's Avatar
    Yesterday, 10:45
    Stockplane, Actually, don't. Use the oiltank.bgl that is found in Robert John's link. If you have trouble finding it, I will post it tomorrow for you.
    6 replies | 409 view(s)
  • Rami's Avatar
    Yesterday, 00:05
    Hiede, Thanks for letting us know. I had a father who died from COPD brought on by Valley Fever, so I can completely understand how much energy that takes out of you with each breath you take. My father lasted thirteen years after he was diagnosed in 1998. Rest in peace, Al. I will hold you close in my thoughts and prayers. My next screwdriver will be for you. :very_drunk: Additionally, many thanks to all of your contributions to CFS2 over the years.
    51 replies | 1476 view(s)
  • Rami's Avatar
    March 28th, 2015, 14:28
    A new entry has been added to Add-Ons Library, category CFS 2 Scenery Add-Ons Description: This is a quick-and-dirty update to the Oldenburg GSL airfield by David Magnum, (Davmag) whose original work dates back to 2004. When updating the airbase, I used the original layout, and deleted any vehicles and anti-aircraft guns that were included in the original version. When possible or practical, the original airfield objects were replaced with newer models from Wolfi, Xavierb, Lindsay Watt, and Pen32win. Many of the original German buildings from David Magnum were kept. This is not any comment on the work of David Magnum, it's just that the amount of scenery objects available are much greater now than they were when the original version of this airfield was released. "Rami" To...
    4 replies | 365 view(s)
  • Rami's Avatar
    March 28th, 2015, 05:34
    Hey guys, Pending permission from Davmag, I should be uploading this airfield revision tonight. It will not be an auto-installer, but most objects will be included.
    4 replies | 365 view(s)
  • Rami's Avatar
    March 28th, 2015, 05:32
    Stockplane, This is a temporary fix, but without any feedback, take these two .bgl files and put them back into the scenedb\inf\scenery folder. (Just remember to delete the filelist.dat file you find in that folder) This should eliminate any error messages until (and if) a permanent solution can be found.
    6 replies | 409 view(s)
  • Cees Donker's Avatar
    March 28th, 2015, 04:22
    Nice shots Huub! Cees
    164 replies | 10812 view(s)
  • Cees Donker's Avatar
    March 27th, 2015, 23:00
    Very nice! :applause: Cees
    164 replies | 10812 view(s)
  • Rami's Avatar
    March 26th, 2015, 08:56
    Hey guys, Stockplane noticed a problem with the Polish campaign which highlighted an issue with the library objects from the BoB package, the GSL RAF buildings by gary20, and the TAF bgl update by Pen32Win.
    6 replies | 409 view(s)
  • Cees Donker's Avatar
    March 25th, 2015, 22:28
    Looking good indeed! Cees
    164 replies | 10812 view(s)
  • Rami's Avatar
    March 25th, 2015, 01:37
    Hey guys, Just figured I'd post a few shots of something I sent off to Achim27619 for evaluation. Something different I never tried before...
    4 replies | 365 view(s)
  • Cees Donker's Avatar
    March 25th, 2015, 00:51
    Is that a bag to collect the shells? Cees
    164 replies | 10812 view(s)
  • Rami's Avatar
    March 24th, 2015, 03:51
    Stockplane, No need to apologize, my friend! I just wanted to highlight the difference to avoid any confusion. :very_drunk:
    13 replies | 637 view(s)
  • Rami's Avatar
    March 24th, 2015, 02:06
    Oops! I stand corrected. Foot? check. Mouth? check. :p87:
    13 replies | 637 view(s)
  • Rami's Avatar
    March 23rd, 2015, 15:27
    Stockplane, Technically, you didn't ask the same question. In your situation, you are setting up a theatre of operations that is entirely separate from the Pacific. Ergo, removing all of the airbases via the method I described serves your purpose because you want them gone anyway. If Kwb737 is asking whether he can remove a specific airbase from the Pacific while keeping the others, that's entirely different, hence the different response.
    13 replies | 637 view(s)
  • Rami's Avatar
    March 23rd, 2015, 15:24
    Kwb737, If it is a stock airfield, no. The reason for this is that the fifty airfields that came with the original game were compiled as one .bgl file. Ergo, the only possible way to do this would be to decompile the entire .bgl file, isolate the airfield you wish to remove, and then recompile the .bgl with said item removed. The best you can do is remove the airfield .gob file and airbase.dat entry. In short, it's kind of a Three Musketeers deal.
    13 replies | 637 view(s)
  • Rami's Avatar
    March 23rd, 2015, 08:50
    Stockplane, Certainly. Just manually edit it to the aircraft of your choice, you can edit the .qcb file like any text file. My default for the MTO is the Brunosk Spitfire Mk V. By the way, this affords me the opportunity to remind you to always make a backup of any file you plan to edit. In this case, when you make a copy of the quick combat file, change the .qcb extension to .bak, that way you have a way to undo any damage you cause as you learn.
    14 replies | 769 view(s)
More Activity

8 Visitor Messages

  1. Airfiles are not my deptartment I guess. Sorry. If you cant find one from another FW, I usually ask Bearcat241 for assistance. He's an expert.

  2. View Conversation
    I actually converted the plane, since i started doing that... but can you make an airfile based after the fw190D?
  3. View Conversation
    Dear Mr.Morton ,
    I admire greatly all the excellent panels and aircraft conversions you provide for our hobby . You constantly exceed all expectations with the quality of your work !!! However on your Skydive site neither downloads for the Mosquito BIV or Mosquito BVI appear to work !!! Could this just be my computer or could a link be broken ? One last question,if I may . You make many panels but I always wondered why you never made panels for some of the more iconic American Aircraft like the B-17 or the B-25 and the B-26 . Thanks again for all your good work . Regards and Best Wishes 1150(Michael Lythgoe)
  4. Morton,

    I was visiting your skydrive and wanted to ask if any of your CFS2 aircraft would also work in FS2004.

    I love flying them in CFS2, but wanted to try them in FS2004 also.


  5. View Conversation
    Ever thought of making a cfs2 conversion for the WoP (Wings of Power) Ta-152?
  6. View Conversation
    I echo the other sentiments here - you have added so much to CFS2 for so many people - Thank you!

  7. View Conversation
    Hello Mort,

    You have added so much to my CFS2 (AND ... FS9) enjoyment - many thanks. That Tempest repaint pack was truly a dream come true.


  8. View Conversation
    Morton, thank you so much!
Showing Visitor Messages 1 to 8 of 8
About Morton

Basic Information

Date of Birth
August 28, 1954 (60)
About Morton
Oslo, Norway
CFS2 - Airwar history - running/training.
Senior engineer. Norwegian Air Force - Logistics Organization. Air Systems Divison.



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