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  • Allen's Avatar
    Yesterday, 22:38
    Wish you luck. You should be able to drop the gmax folder into you PC from the backups just fine all you need to do is put the reg key in and you back up and working.
    5 replies | 139 view(s)
  • Allen's Avatar
    Yesterday, 16:28
    That is a bad thing about CFS3. Wish some one would get the format understood. The FS2004 export is fast but I have to use MDLC to go back to CFS2 because any animations that use 100 to 200 do not work the same in CFS2 as they do in FS2004. It takes MDLC 30 secs to 1 min to convert a 5000 polygon model with 4 LOD like the stock CFS3 P-47-25 from the CFS3 SDK to CFS2.
    53 replies | 4629 view(s)
  • Allen's Avatar
    January 26th, 2015, 20:33
    hairyspin I use Model Converter X to check the model. It takes some time for my PC to convert the model from FS2004 back to CFS2 so Model Converter X is quite quick and works well for the most part.
    53 replies | 4629 view(s)
  • Allen's Avatar
    January 26th, 2015, 19:11
    NASCAR is sounding more and more like high school everyday...
    2 replies | 102 view(s)
  • Allen's Avatar
    January 26th, 2015, 08:38
    I congratulate you for surviving in the Land of Nope! :biggrin-new:
    7 replies | 176 view(s)
  • Allen's Avatar
    January 21st, 2015, 21:13
    My thinking there is somthing about nanni's gun effects that makes them look like they stop after you stop firing the guns but they are still being draw by the game. I'm going to gess much the same with the contrail.
    5 replies | 141 view(s)
  • Allen's Avatar
    January 21st, 2015, 19:19
    I see the same thing with nanni's gun somke effect. The mission would start fine but 3 to 5 into the fight lag and it would NOT go away even after all bad planes were shot down or if I was the only aircraft left.
    5 replies | 141 view(s)
  • Allen's Avatar
    January 21st, 2015, 19:03
    Never seen that one before.....
    46 replies | 1256 view(s)
  • Allen's Avatar
    January 21st, 2015, 15:24
    Puhsing Alt will open the top Flight, Aircraft .ete list.
    11 replies | 262 view(s)
  • Allen's Avatar
    January 21st, 2015, 14:51
    You know that Indianapolis and New England had different balls for offence? That right Indianapolis has a set of 12 they use for offence and New England had a set of 12 they use for offence. This means that a Indianapolis player would never touch a New England deflated ball unless it was intercepted.... As for the rest of this mess. Commissioner Roger Fidel should have walked up to the mike today and said. Do to lack of institutional control Bob Kraft is banned from having contact with the New England Patriots for the rest of the leage year. Head Coach Bill Belichick is suspended indefinitely. Also the New England Patriots and Bill Belichick will be give the maximum allowable fine.
    25 replies | 546 view(s)
  • Allen's Avatar
    January 19th, 2015, 19:43
    If your trying to clone the whole plane you can drag a box around the whole plane. With the whole plane selected you can go to Edit and Clone. Click okay athe the whole plane will be cloned.
    46 replies | 1256 view(s)
  • Allen's Avatar
    January 18th, 2015, 15:42
    I'm not sure what you are doing...
    46 replies | 1256 view(s)
  • Allen's Avatar
    January 18th, 2015, 12:19
    The rocket tubes took longer that I thought but it was not too bad. For aircraft I plan to go fishing in the library and see what we have. I also plan to do the same at Simviation. Maybe I can find somthing there that is old but good that will let me rebuilt it.
    21 replies | 503 view(s)
  • Allen's Avatar
    January 18th, 2015, 11:52
    The IT_Fiat_G12T_RA may be an aircraft by Pepe
    24 replies | 825 view(s)
  • Allen's Avatar
    January 17th, 2015, 16:19
    Doing that for weapons is really not worth it. For aircraft it may be the only way. At min I still need a Bf109e Bf109g, Fw190A, P-51d, Spitfire Mk.I and Spitfire Mk.XI (A P-47d razorback model if my gMax idea fails.) All would need breaking parts.
    21 replies | 503 view(s)
  • Allen's Avatar
    January 17th, 2015, 13:50
    Well I don't want to pile up a hundard links for requred aircraft and weapons and objects. This is why I want to make my own of everything or find things that I can include in the pack or packs with permission. I have K. Malinowski P-47s and they don't have breaking parts so I'm going to guess that is true for the Ju88 as well. My convert if the stock P-38F to P-38J will work just fine over all. I may get the Dbolt or FDG rocket tubes if I can't find the info on the size of the tubes on the internet some place. They will work for a reference for size so I can make my own.
    21 replies | 503 view(s)
  • Allen's Avatar
    January 17th, 2015, 12:12
    Well I know I'm reinventing the wheel since it seems many of the CFS1 mission have been convetred one way or another but one day I hope to do every thing my self so I can make one large set up that adds CFS1 to CFS2. It will include everything needed in one download. The hardest part right now looks to be a lack of mod-able aircraft. At a min I would like to replace all player flyable CFS1 aircraft and at best replace all aircraft. Saddly so far the only aircraft I have done are non-flyable. B-24J for Rami, P-38J for my own lolz. I know I can convert the Ju88 from the CFS3 gMax SDK. I know Krzysztof Malinowski changed the P-47d-25 from the CFS3 gMax SDK to a razorback model. I'm going to have to do the same. For now the CFS1 aircraft will work just fine but I have to do weapons. I'm...
    21 replies | 503 view(s)
  • Allen's Avatar
    January 16th, 2015, 19:08
    Allen replied to a thread I wonder! in CFS2 General Discussion
    The views can be changed by panel. This was done in the OH B-24D and the other OH bombers. I'm not too good at it but it can be done.
    8 replies | 318 view(s)
  • Allen's Avatar
    January 15th, 2015, 22:16
    See if you have any of my old emails about the rotate to user tress. I think I put it in one of them. I will also look and see if I put that info down some place. EDIT: Found some of my notes. If I'm recalling right you can change the axis in gMax. The tree I set you some time ago has the Y axis up and rotates on it. As for the full code. Open the Myobj_0.asm and find BGL_CALL_32 change it to SPRITE_VICALL than at the end of that line of code you sould see _1 add , 0, 0, 0, 0, 0, 0, 0, 1, 0 after the _1. I also think the last 3 numbers in the code are for what axis the object uses to rotae.
    22 replies | 421 view(s)
  • Allen's Avatar
    January 15th, 2015, 16:12
    I know about the 'object health' trigger and if it wasn't for the :censored::censored::censored::censored: mission builder 8 plane per formation cap it would fine. I may have to hand edit each mission to add more aircraft as shown in CC MBH. I saw Ajax UIRES screens.
    21 replies | 503 view(s)
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