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  • Allen's Avatar
    July 28th, 2014, 10:20
    If that worked for you. You will need a AFD setup so you can take off from it in FreeFlight or QC. MkAFD will do it for you. http://www.mwgfx.co.uk/programs/progs.htm Put in the needed data. This will be the starting point when your on the ground. Once done make the BGL and this will give you a .BGL to use ingame.
    26 replies | 808 view(s)
  • Allen's Avatar
    July 23rd, 2014, 18:27
    I don't get what is being asked...
    10 replies | 330 view(s)
  • Allen's Avatar
    July 23rd, 2014, 12:26
    Yes. What you can do is use Martin Wright object place. http://www.mwgfx.co.uk/Cfsops/Modules/object_placer/object_placer.htm This seem to work but not the most user friendly on my PC. I'll attach Martin Wright object placer and the needed BGLC.exe. First go into SCENEDB\weapons\scenery and delete the filelist.dat. It cause object placer to crash when you change to Library. Now in object placer set the place to save the .CSV. I would save to the same place as that has the object placer and BGLC.exe. In the Object box change to Library and in the drop down and go down to the R. My runway end with _based. Put in the needed long and lat .etc. You will need to change the scale to SCALE=000135000h. After that hit add and build. On my PC it failed to build a BGL. It say can not...
    26 replies | 808 view(s)
  • Allen's Avatar
    July 21st, 2014, 17:18
    I can do weapons if needed OR you can do them in FSDS2 with Model Conveter X and CFS2 exploding object using FSDS 2 and Model Converter X. http://www.sim-outhouse.com/sohforums/local_links.php?catid=49&linkid=16639 CFS2 exploding object using FSDS 2 and Model Converter X is ment to make building that work like stock CFS2 building that blow up and leave rubble behind when destoyed but works fine for making weapons. Buildings and weapons are more or less the same. The main thing the sets a buidling apart from a weapon like a bomb is the DP in the OBJECTS_DP.
    14 replies | 463 view(s)
  • Allen's Avatar
    July 16th, 2014, 21:14
    Glad to see other working on Airacobras.
    14 replies | 637 view(s)
  • Allen's Avatar
    July 16th, 2014, 00:11
    The lack of resources may be a flaw with CFS1. Command and Conquer: Red Alert 1 had a error but related to trying to save a game. The flaw was that the system to check space only works correctly on hard drives up to 2 GB. So it ignores the large numbers and only checks the lower ones. This mean your hard drive could have loads of free space but didn't know how to read large hard drives. The quickest way to fix this was to put more files on your hard drive and the game would think the disk was empty. I'm betting that if you make your PC use more resources the CFS1 resources check system will roll back over to 0 and work fine.
    10 replies | 279 view(s)
  • Allen's Avatar
    July 15th, 2014, 11:28
    stuart277 Front Guns. LR angle = 0 Swivel Limit Left = -135 Swivel Limit Right = 135 Mid Left Guns LR angle = -90 Swivel Limit Left = -70
    27 replies | 501 view(s)
  • Allen's Avatar
    July 13th, 2014, 23:42
    LR angle = sets basic firing and Swivel Limit is how far it can move from the LR angle. The Front 127cm guns are set to fire form 0 to 45 degrees aft. I'm not sure what you are trying to do with the two triple 25mm. Can you clear that up some? The Back 127cm guns are set to fire form 180 to 135 degrees aft. I attach a dergee wheel that may be usefull and a view of the ship guns angles.
    27 replies | 501 view(s)
  • Allen's Avatar
    July 13th, 2014, 21:17
    I use a 16-12 sided cylinder (CFS2 builder) with a load of Height Segments. Convert the cylinder to a Editable Mesh and Use Vertex mode with Select and Uniform Scale and Select and Non Uniform Scale to shape the first segment. (I work nose to tail and root to tip). Than I select all of the other segments Vertex mode and move down to the next segment to shape.
    11 replies | 414 view(s)
  • Allen's Avatar
    July 13th, 2014, 12:40
    I guess you can say you tied and give credit to him in the upload.
    6 replies | 414 view(s)
  • Allen's Avatar
    July 12th, 2014, 13:10
    So nothing changes....
    3 replies | 426 view(s)
  • Allen's Avatar
    July 10th, 2014, 23:24
    There is CFS2 version of the USS Wolverine. http://www.sim-outhouse.com/sohforums/local_links.php?catid=42&linkid=6289
    4 replies | 252 view(s)
  • Allen's Avatar
    July 10th, 2014, 00:09
    If you want to alpha it out fine with me. :jump:
    61 replies | 1891 view(s)
  • Allen's Avatar
    July 9th, 2014, 11:56
    These are more than just a texture updates. It will give 15 new runway to place anywhere.
    26 replies | 808 view(s)
  • Allen's Avatar
    July 9th, 2014, 11:22
    The D-1 was the 3rd most produced model. Only the latter N and Q models had more and they were in the thousands. The armament wasn't obsolete but maybe the best as the 37mm would jam after only to 1 or 3 shots. This was not fix tell the N and Q models. Some pilots would ditch the 37mm for the 20mm soon as a P-39D-1 or P-400 was sent to the scrap yard.
    61 replies | 1891 view(s)
  • Allen's Avatar
    July 9th, 2014, 03:41
    A new entry has been added to Add-Ons Library, category CFS 2 Other Add-Ons Description: These runways can be placed on any flat land you can fine in Mission Builder. The runways have dirt base around them that blend into the surrounding scenery. With use of other objects you can make nice airbases to attack or defend or work as nice eye candy for missions. This includes all 15 stock runways remade with a dirt base. To check it out, rate it or add comments, visit Based Runways.zip The comments you make there will appear in the posts below.
    26 replies | 808 view(s)
  • Allen's Avatar
    July 8th, 2014, 20:21
    As base model maybe not but P-39s were offten a make up of spare parts from many P-39s and updated as time went on. This pic of "Air a cutie" dose show a box. Also note she doesn't have main gear doors. This is something that happen to may PNG based aircraft but I did not model in. The P-63 is vary low on my plan of things.
    61 replies | 1891 view(s)
  • Allen's Avatar
    July 8th, 2014, 14:30
    Got the others done. The screen shots don't show all 15 place-able runways. I'll work on getting them pack up for upload.
    26 replies | 808 view(s)
  • Allen's Avatar
    July 8th, 2014, 03:00
    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - American Description: The P-39D-1 was a production variant fitted with a 20 mm cannon in place of standard 37mm cannon specifically for delivery under Lend-Lease. Other then the cannon change it was the same as the P-39D. The P-39D-1 was also much like the Airacobra IA used by the RAF and US as the P-400. Features many animated parts. Breaking parts plus damage texture logics as well. Model is Multi LOD with working virtual cockpit. To check it out, rate it or add comments, visit P-39D-1 Airacobra.zip The comments you make there will appear in the posts below.
    61 replies | 1891 view(s)
  • Allen's Avatar
    July 7th, 2014, 23:46
    I'm getting no error. I know ships are a pain in the rear end. I'm not sure but there may be a max ship count like the max aircraft count and maybe you hit the max ship count?
    5 replies | 228 view(s)
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