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  • Allen's Avatar
    Yesterday, 11:24
    Midway is my primary. Other times I use Henderson. Munda is my AI landing and AI wingmen ground target attack test place.
    9 replies | 310 view(s)
  • Allen's Avatar
    April 12th, 2014, 09:03
    Adobe also has a program that uses the .air file extension. That is why the icon looks like it dose.
    3 replies | 178 view(s)
  • Allen's Avatar
    April 11th, 2014, 21:13
    The CFS2 P-38 has many more advanced things. The Fuel tank logic is not the same and other things like landing gear, scrape points and MOI numbers are not in the airfile for CFS2. Also CFS1 will need the 500 FS98 Piston engine (FS98/CFS AI). The one odd thing was that the CFS2 507 *Torque Factor vs Fuel/Air would not work in CFS1 *It would cause the game to error when loading the aircraft*. I took *Torque Factor vs Fuel/Air stock CFS1 P-38 and it works fine. I will attach the converted CFS2 P-38F airfile below. The AI seem to fight fine with it but landing seems messed up but AI dosn't crash on landing. This may be fixed by coping the CFS1 P-38 1199 *Autopilot/Secondary Aerodynamics into the airfile.
    23 replies | 388 view(s)
  • Allen's Avatar
    April 10th, 2014, 20:19
    Allen replied to a thread AirEd in CFS2 General Discussion
    No idea. I've never seen any one have probs with AirEd and Win7
    5 replies | 227 view(s)
  • nik112's Avatar
    April 10th, 2014, 14:32
    nik112 replied to a thread 4gb Patch in CFS2 General Discussion
    Hi pal You may read this. its from the description "This small util can help you increasing fps giving virtual resources when you're using planes-ships that can't handle a normal cfs2.exe" Explanation : Try flying the Boyngton mission and istead the stock a6m5 load the mission with the wop a6m5 ( i dont know if you have it) I want to say that with this add-on you may use ships or planes with a lot of pollys that the orig cfs2 exe can't handle. And something important. Your os must be 64bit and not 32bit to work perfect. Thought that helped. cheers
    2 replies | 172 view(s)
  • Allen's Avatar
    April 9th, 2014, 12:26
    Model Converter X http://www.scenerydesign.org/modelconverterx/ Model Converter X works well for the most part with CFS2. I mostly use it for taking thing like aircraft or objects and export them as .3ds that gMax can import. Once imported I can edit or rebuild them.
    6 replies | 211 view(s)
  • Allen's Avatar
    April 9th, 2014, 09:04
    Yes the stock bombs are center is just atop while the mouting pylon is centered at the bottom. Screens from Model Converter X below. This is done so the weapon and pylon can use the same mount numbers.
    6 replies | 211 view(s)
  • Allen's Avatar
    April 8th, 2014, 16:05
    My model still use the stock props so the only prop textue is prop_japan.bmp
    6 replies | 211 view(s)
  • Allen's Avatar
    April 8th, 2014, 15:44
    My model dosn't use the high detal VC (but it has working VC gauges) as I don't know how/if Model Conveter X can load and extract it and I can't do the bullet hole logic as gMax dosn't support it.
    6 replies | 211 view(s)
  • Allen's Avatar
    April 8th, 2014, 13:31
    You may want to change from the OH A6M5 to my A6M5c model that has the wing guns that are a part of the model. It is made from the stock A6M5 Model so all you change will work but you don't need the guntubs. http://www.sim-outhouse.com/sohforums/local_links.php?catid=53&linkid=16163
    6 replies | 211 view(s)
  • nik112's Avatar
    April 7th, 2014, 22:35
    Thanks for your reply Waiting......................... cheers
    43 replies | 1569 view(s)
  • nik112's Avatar
    April 7th, 2014, 00:21
    Hi pal Some time ago you had wrote that you're planning to do or its ready ( i don't remember well) Guadalcanal missions with p-40 and f4u Is there any progress? cheers
    43 replies | 1569 view(s)
  • Allen's Avatar
    April 6th, 2014, 21:17
    ?????????????
    7 replies | 312 view(s)
  • Allen's Avatar
    April 6th, 2014, 12:31
    Open the Zero with AirEd and open a 2nd AirEd. With the 2nd open an aircraft that use 2 drop tanks like the F4F4 Wildcat than copy and paste the "Fuel External 2 Tank" from the F4F4 to the Zero. I put 0.00001 gal of fuel in the "Fuel External 2 Tank" so the game would know that it was Drop Tank.
    6 replies | 221 view(s)
  • Allen's Avatar
    April 6th, 2014, 11:10
    My guess is that the airfile dosn't have "Fuel External 2 Tank". I saw this when I made my Model 22 Zero. I added this note to the airfile. Note: "Drop Tank 1" will drain both wing tanks. No Japanese fuel selector will support 2 drop tanks. Data listed in "Fuel External 1 Tank" has data for both drop tanks. "Fuel External 2 Tank" is a "dummy" so both drop tanks can be dropped by the player.
    6 replies | 221 view(s)
  • Allen's Avatar
    April 2nd, 2014, 20:26
    Any time CFS2 crashes my Status Messages get turned off. It also turns off my Radio, Radar, Name tags and Target cone.
    7 replies | 235 view(s)
  • Allen's Avatar
    April 2nd, 2014, 13:40
    In the setting it is listed as "Toggle tactical display" or stock Shift+D. It is also in the Views drop down as Status Messages.
    7 replies | 235 view(s)
  • Allen's Avatar
    March 30th, 2014, 22:43
    The prop blades look so thin...
    4 replies | 353 view(s)
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