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  • Allen's Avatar
    Yesterday, 20:47
    Is there any one still around that can convert api to MDL?
    16 replies | 487 view(s)
  • Allen's Avatar
    Yesterday, 19:16
    Allen replied to a thread How to start a B-17... in The NewsHawks
    You mean there is no "E" key?!?!
    2 replies | 129 view(s)
  • Allen's Avatar
    Yesterday, 19:15
    My understanding is that Discreet/Turbosquid give up on gMax so they could make you buy Max3ds. SOH users No Dice web has it and the Reg Code. http://thefreeflightsite.com/Design.htm Had to use it for my Win7 a few years ago.
    16 replies | 405 view(s)
  • Allen's Avatar
    August 26th, 2016, 21:49
    First all converting is an dark art of some kind. :encouragement: Have never gone from CFS2 to FS04 but I have read about it and add missing entries into the aircraft.cfg seem to be what is needed most of the time. When you converted to FS04 did you use the aircraft.cfg from and FS04 B-17? CFS2 should work in FS04. If you didn't change the from those I made for the canard B-17 make sure that the nose gear is still there by taking off IF you can or landing. If the gear is still there maybe you can shift the empty_weight_CG_position forward.
    16 replies | 487 view(s)
  • Allen's Avatar
    August 26th, 2016, 13:45
    Here is the the Install and Tutorial will walk you through installing DOSbox and converting FS2002/FS2004 aircraft to CFS2. CFS2 ship model format is the same as an CFS2 aircraft. With ships you can skip the Animation fix and Collision bubble as ships don't use that. http://www.sim-outhouse.com/sohforums/local_links.php?catid=49&linkid=20956 If you need help feel free to hit me up.
    16 replies | 487 view(s)
  • Allen's Avatar
    August 26th, 2016, 07:38
    MDLC won't work on Win 7 or newer by it self. Being a 16bit program it has to be ran though some kind of emulator like DOS Box. I wrote a tut on using MDLC with DOS Box. If you need that tut let me know.
    16 replies | 487 view(s)
  • Allen's Avatar
    August 24th, 2016, 17:40
    No one I know of is making any ships right now.
    16 replies | 487 view(s)
  • Allen's Avatar
    August 24th, 2016, 17:19
    Much too nice for CFS2. More of a FS aircraft to me!
    68 replies | 6044 view(s)
  • Allen's Avatar
    August 24th, 2016, 15:57
    Don't know what that program is...
    1 replies | 109 view(s)
  • Allen's Avatar
    August 23rd, 2016, 21:04
    Me too. PLACEHOLDER TEXT
    71 replies | 1392 view(s)
  • Allen's Avatar
    August 23rd, 2016, 16:18
    Any non animated parts will be welded into one large part if they share the same texture. This is and gift and curse. Cutting model for braking parts from CFS2 and good CFS2/FS02/FS04 add-ons shouldn't be hard. At this point I have just about converted over half of the stock CFS2 aircraft to an earlier or later variant. Having a good textured model is well worth the the time it takes to cut them model aparts and it give you chance to check the model for polygon part that are poly hogs.
    39 replies | 1597 view(s)
  • Allen's Avatar
    August 23rd, 2016, 09:17
    For #2 go to Chase View. Ctrl+F4.
    1 replies | 103 view(s)
  • Allen's Avatar
    August 23rd, 2016, 08:19
    I''ve used XNResourceEditor and Resource Hacker to poke around many of the CFS2 .dlls. I have seen many things but lack the skills to know what to do. The only thing I could get to work was a button in QC. All the Generate Mission button dose is make the qc.mis with the current setting out haveing to click Fly Now.
    4 replies | 193 view(s)
  • Allen's Avatar
    August 22nd, 2016, 19:09
    crash_check or mroe likely lightstate Hex numbers to chck the model. Replace all with 00 if found. crash_check bytes = b4 ad ec 0e 24 17 c6 41 b9 77 d8 7a 4c 95 44 e8 lightstate bytes = 9D E9 F0 57 23 05 9C 4E BC B6 12 BB 2F E7 3F 06
    8 replies | 211 view(s)
  • Allen's Avatar
    August 22nd, 2016, 14:59
    Have it laying around some place...
    33 replies | 11427 view(s)
  • Allen's Avatar
    August 22nd, 2016, 14:51
    Models saved as .3ds from Model Converter X have no animation or smoothing as the.3ds format dosen't support them. The .3ds format will still have the texture maping saved and moving parts will not be welded/attached to the neighboring part in game. (ailerons won't be welded to the wings .ect.) Note: Some really old models this may not be true for. You will have to name and animate all parts and things like that. The .3ds format is stuck with the old 8.3 filename so you may need to do some guessing to get the right texture loaded right material in the Material Navigator. Model Converter X should keep the model's scale right so I'm not sure why FOO FIGHTER has huge model in game.
    39 replies | 1597 view(s)
  • Allen's Avatar
    August 22nd, 2016, 14:07
    Looks like a MDLC didn't fix the ailerons. Will have to be SCASM edited by some one.
    8 replies | 278 view(s)
  • Allen's Avatar
    August 21st, 2016, 19:56
    So do you need a pilot/gunner with out legs? I can make some from the stock CFS2 pilot/gunner models.
    8 replies | 278 view(s)
  • Allen's Avatar
    August 21st, 2016, 18:03
    Hopefully RichNagel was do more games and tell us how he was able to host a game.
    15 replies | 284 view(s)
  • Allen's Avatar
    August 21st, 2016, 17:44
    Next time I will let this loose on you all. Link if you want it. http://www.sim-outhouse.com/sohforums/local_links.php?action=sendtofriend&catid=55&linkid=18741
    15 replies | 284 view(s)
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