Tab Content
  • Allen's Avatar
    August 31st, 2015, 23:08
    I don't recall seeing any updates for any but I haven't looked too much at german aircraft. The DP work shouldn't be too hard. Airfile not sure with out seeing it.
    3 replies | 190 view(s)
  • Allen's Avatar
    August 29th, 2015, 23:03
    Didn't know that the USSR had any Cats...
    4 replies | 229 view(s)
  • Allen's Avatar
    August 29th, 2015, 21:53
    I saw that when I found my box back at the start of the year. Had no idea why they would be yellow.
    5 replies | 240 view(s)
  • Allen's Avatar
    August 28th, 2015, 21:14
    Happy Birthday!!
    13 replies | 336 view(s)
  • Allen's Avatar
    August 28th, 2015, 21:13
    So that is where the odd looking yellow tanks came from that are on the CFS2 Box...
    5 replies | 240 view(s)
  • Allen's Avatar
    August 27th, 2015, 22:29
    It may be under sized but resized it would mean re-doing the whole nose (model and texture times 3 thanks to LOD.) If I'm going to put that much time into the model it would be to put the B-24J nose turret onto the tail as the current model dosn't really have a turret on the back for both B-24J and PB4Y.
    32 replies | 1602 view(s)
  • Allen's Avatar
    August 27th, 2015, 21:09
    Put it in a ZIP file first and attach zip file with the model in it to the thread like you would a pic.
    9 replies | 294 view(s)
  • Allen's Avatar
    August 27th, 2015, 16:41
    Allen replied to a thread Vn-pby 5a in CFS2 General Discussion
    I did the update of VN PBY 5A and added a wake effect. http://www.sim-outhouse.com/sohforums/local_links.php?catid=52&linkid=11579
    4 replies | 208 view(s)
  • Allen's Avatar
    August 26th, 2015, 18:30
    I'm not sure what is wrong. I know when the first converts where done to glass nose PB4Ys/B-24Ds the nose's bomb sight area wasn't standardized but after the J it for the most part was. The later Navy ERCO's should have just been a turret swap done from my understanding.
    32 replies | 1602 view(s)
  • Allen's Avatar
    August 24th, 2015, 15:32
    I seem to find next nothing on what changes would be need to go from a B-24D back to the B-24A or LB-30.
    32 replies | 1602 view(s)
  • Allen's Avatar
    August 24th, 2015, 15:30
    That error is from something about the game. The runways can be place fine in MB but shows that error during normal play. You should be able to fix it by going to Combat Flight Simulator 2\SCENEDB\runways\scenery and copy the runways.bgl and paste it into Combat Flight Simulator 2\SCENEDB\inf\scenery folder.
    6 replies | 174 view(s)
  • Allen's Avatar
    August 24th, 2015, 12:30
    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - American Description: This rebuild of the stock B-24D Liberator converts the Liberator to a Navy PB4Y-1 with a ERCO ball nose turret. The B24Guy was kind enough to let me use the OverHauled B-24D turrets and Virtual Cockpit. Come with most of the bells and whistles like animated parts and breaking parts. Model is Multi LOD use damage texture logics as well. Comes with 2 textures (Navy TriColor and Navy Gray and White) Skin templates are included in the textue folders for your painting pleasure. You will need a program that can read .PSD to use them. To check it out, rate it or add comments, visit PB4Y-1 Liberator.zip The comments you make there will appear in the posts below.
    32 replies | 1602 view(s)
  • Allen's Avatar
    August 24th, 2015, 11:46
    No plans for others. Anyway... Just uploaded the PB4Y-1 with Tricolor and Gray and White textures.
    32 replies | 1602 view(s)
  • Allen's Avatar
    August 22nd, 2015, 22:59
    Work on the PB4Y-1 ERCO nose turret. Main LOD is the only one done. Texture is a basic Tri color. Not sure if it quite right. Texture is unchanged from the B-24J so if any one wants to pick up a brush they can get a head start.
    32 replies | 1602 view(s)
  • Allen's Avatar
    August 22nd, 2015, 19:47
    FS9 is FS2004 right? If yes than it dose. I export all aircraft as FS2004 from gMax and use MDLC.exe to port back to CFS2. cowling may be from FS2002 but it still work using the FS2004 MakeMDL and tailhook that is FS2002 also works. Both cowling and tailhook also are not in the FS2002 makemdl.parts.xml but look to be with in the MakeMDL.exe it self. I also have the FS2002 gMax set up but exporting aircraft from it is useless as setting CFS2 in the makemdl.cfg dosn't fix animation errors and it like to crash on export and when it dosen't crash the FS2002 MakeMDL like to mess up LODs.
    40 replies | 1564 view(s)
  • Allen's Avatar
    August 22nd, 2015, 15:45
    I'm not sure how to edit MDLC to do the change but cowling_# is a user animated key like the cowl_flaps (0 to 100) and using cowling_,1 cowling_2, cowling_3, .etc dose work in CFS2. Had to use it for my B-24J. The game or MakeMDL thinks of them like landing gear (*_gear_1, *_gear_2 .etc) in CFS2.
    40 replies | 1564 view(s)
  • Allen's Avatar
    August 22nd, 2015, 15:17
    cowl flaps can use cowling_#. This is the only key for cowl flaps that work and both engine with use cowling_# and this means whne you open the cowl flaps for engine 1 they will open on engine 2 as well. Just name all of the cowl flaps cowling_,1 cowling_2, cowling_3, .etc tell they are all named.
    40 replies | 1564 view(s)
  • Allen's Avatar
    August 22nd, 2015, 15:01
    Some other odd things for CFS2. CFS2 doen't like *_tire_blurred, *_tire_slow, *_tire_still set up best to just use *_tire. Also all user animiated parts show on the exterior model must be included in the interior or some parts will fail to move. You can change the complex parts not seen in the interior to simple a plane, box, tube, etc.
    40 replies | 1564 view(s)
  • Allen's Avatar
    August 22nd, 2015, 14:45
    The c_wheel that animates the taill wheel so that it moves with the rudder when on the ground seems to work as I when I converted the FS2004 MC205s by Manuele Villa they all worked fine. FS2004 MC205 c_wheel starts as time 100 with no degrees (it is in-line with the tail) and is rotated clockwise 360 and ends at time 200. I'm not sure if MDLC changes the c_wheel to a rudder key but I don't think it dose as I don't know of any user animated rudder key that works in CFS2 and when the gear is up turing the rudder dosen't cause the tail wheel to come out of the sides. Never tested if any of the trim tabs keys work in CFS2. I would set them to neutral. Set all of the guns at a neutral spot.
    40 replies | 1564 view(s)
  • Allen's Avatar
    August 22nd, 2015, 12:09
    Yoke needs to be set to center center, levers many need to be set and closed or open. Some could be set to landing gear. Moving landing light need to be set to key-ed flaps. The moving tail wheel may work in CFS2.
    40 replies | 1564 view(s)
More Activity
About nik112

Basic Information

About nik112
Location:
Patras-Greece
Occupation:
ACCOUNTANT

Statistics


Total Posts
Total Posts
178
Posts Per Day
0.14
Last Post
Question about the ETO install September 19th, 2014 11:13
General Information
Last Activity
Today 00:00
Join Date
February 14th, 2012
Referrals
0

1 Friend

  1. Allen Allen is offline

    Charter Member 2015

    Allen
Showing Friends 1 to 1 of 1