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  • Allen's Avatar
    June 26th, 2015, 15:57
    The one thing to try is to make a larger prop disc texture. The stock and OH uses prop disc textures that are 256x256. Going to 512x512 may let you have more detail with the alpha.
    4 replies | 155 view(s)
  • Allen's Avatar
    June 26th, 2015, 13:26
    Looks fine to me. You may be asking too much of CFS2.
    4 replies | 155 view(s)
  • Allen's Avatar
    June 23rd, 2015, 23:20
    Same here. Suck that on laptops they can really be shut off.
    8 replies | 416 view(s)
  • Allen's Avatar
    June 22nd, 2015, 18:47
    Allen replied to a thread BPF Question in CFS2 General Discussion
    Downloaded the pack from http://www.sim-outhouse.com/sohforums/showthread.php?69564-VN-Illustrious-redo-UT-zip Worked fine out of the box. The code you posted work fine after I changed sim=VN_HMS Indomitable45 to sim=VN_HMS_Indomitable45. Worked fine with and with out the "_" I'm attaching the ship and screen.
    15 replies | 361 view(s)
  • Allen's Avatar
    June 22nd, 2015, 14:54
    Allen replied to a thread BPF Question in CFS2 General Discussion
    takeoff_start=Left or right in meters, vertical not used, Forward/Backwards in meters. Also nothing is wrong with the data. I sit just fine with out falling into the water with it. IF your sitting too low (inside the model) edit the middel number in all of the vertex.#. vertex.# are in meters as well.
    15 replies | 361 view(s)
  • Allen's Avatar
    June 22nd, 2015, 14:04
    Allen replied to a thread BPF Question in CFS2 General Discussion
    Well I just checked. takeoff_start= //From center of model. Lateral (m) *use - for left*, vertical (m) *no longer used?*, longitudinal (m) *use - for Aft* If your still in the water it might be a prob with . The vertical in takeoff_start= lookes to be no longer used and vertical is now set by being on the or if your not staring on a . you will be set in the water.
    15 replies | 361 view(s)
  • Allen's Avatar
    June 22nd, 2015, 12:50
    Allen replied to a thread BPF Question in CFS2 General Discussion
    takeoff_start= sets starting point on the ship. Try making the -70 smaller to somthing like -50 and try again.
    15 replies | 361 view(s)
  • Allen's Avatar
    June 21st, 2015, 11:18
    The stock skin should work fine for what you want than.
    2 replies | 169 view(s)
  • Allen's Avatar
    June 17th, 2015, 22:52
    DPED is the only way but for hand doing things. With DPED it is best to have the source or be able to convert it to some that FSDS or gMax can read. You need to do this if you want to get accurate info to set the DP boxes. DPED uses meters.
    6 replies | 256 view(s)
  • Allen's Avatar
    June 17th, 2015, 18:50
    We had no "in house" Bf110 before mine.
    38 replies | 1601 view(s)
  • Allen's Avatar
    June 17th, 2015, 12:37
    "low-poly models" are a must for me. My PC is from 2003 and don't like the newer poly monstar models. I did a trim down of the CFS3 Ju-88A from the CFS3 SDK gMax model. I know Malinowski has done one of his own using the same CFS3 SDK gMax model. I'm not sure how much better mine is when it comes to polygon count.
    38 replies | 1601 view(s)
  • Allen's Avatar
    June 16th, 2015, 12:53
    The MS CFS3 textures make things shine.
    38 replies | 1601 view(s)
  • Allen's Avatar
    June 16th, 2015, 10:09
    I'll take the panel and how is work on the Bf110 texture?
    38 replies | 1601 view(s)
  • Allen's Avatar
    June 16th, 2015, 01:31
    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - German Description: Basic AI model with breaking parts and damage texture logics. Model is Multi LOD. To check it out, rate it or add comments, visit Fi 103 Flying Bomb (V-1 Buzz Bomb).zip The comments you make there will appear in the posts below.
    38 replies | 1601 view(s)
  • Allen's Avatar
    June 16th, 2015, 01:31
    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - German Description: Scrach build model. Fully animated with breaking parts and damage texture logics. Model is Multi LOD with working virtual cockpit. Skin template is included in the textue folder for your painting pleasure. You will need a program that can read .PSD to use it. To check it out, rate it or add comments, visit Bf 109E Emil.zip The comments you make there will appear in the posts below.
    38 replies | 1601 view(s)
  • Allen's Avatar
    June 16th, 2015, 01:30
    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - British Description: Fully animated with breaking parts and damage texture logics. Model is Multi LOD with working virtual cockpit. To check it out, rate it or add comments, visit Tempest Mk. V.zip The comments you make there will appear in the posts below.
    38 replies | 1601 view(s)
  • Allen's Avatar
    June 16th, 2015, 01:30
    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - American Description: Made to be used as a AI aircraft. Has most animations with breaking parts and damage texture logics. Model is Multi LOD. No working virtual cockpit. Includes needed bombs. Skin template is included in the textue folder for your painting pleasure. You will need a program that can read .PSD to use it. Note: Aircraft is set a AI only and will NOT be listed in Free Flight, Quick Combat .etc To check it out, rate it or add comments, visit B-17F Flying Fortress AI.zip The comments you make there will appear in the posts below.
    38 replies | 1601 view(s)
  • Allen's Avatar
    June 16th, 2015, 01:30
    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - American Description: This P-47D was made from CFS3 visual model. Fully animated with breaking parts and damage texture logics. Model is Multi LOD with working virtual cockpit. Texture is simple but matches the p47D_thunderbolt.jpg that every CFS2 user has in the INFO folder. Edit of Skin Template by Wildbat and Soupdragon is included in the textue folder for your painting pleasure. You will need a program that can read .PSD to use them. To check it out, rate it or add comments, visit P-47D Thunderbolt.zip The comments you make there will appear in the posts below.
    38 replies | 1601 view(s)
  • Allen's Avatar
    June 15th, 2015, 19:41
    Ships make so since to me. Some times a whole truck load of bombs and torps are needed to sink big ships like CVs and other times one or two will sink it.
    3 replies | 159 view(s)
  • Allen's Avatar
    June 15th, 2015, 18:37
    There is but it is only used for quick combat. If I knew what stack my CFS1 CD was hiding in I would load it and grab a screen for you. I forgot I have the P-47D Razorback as well. So 5 more to upload. I have to take them all from my Euro install do some re-naming to have there names in the CFS2 format (Designation Nickname Ex: P-47D Thunderbolt) My Eruo install is using the CFS1 format (Maker Designation Ex: Republic P-47D). Also get them packed with the needed weapons. EDIT: B-17F AI, Bf109e, P-47D Razorback, Tempest Mk.V and Fieseler Fi 103 (V-1) uploaded...
    38 replies | 1601 view(s)
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