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  • Allen's Avatar
    Yesterday, 22:01
    Allen replied to a thread SOH and Daily Hackers in The NewsHawks
    Peps have no life... Why do they do this to us?
    3 replies | 197 view(s)
  • Allen's Avatar
    Yesterday, 18:17
    I do wish I had the time to do a player model with a virtual cockpit but I didn't. Having to remake just about all of the CFS1 aircraft for CFS2 takes time and it didn't make since to put the time into any of the bombers to make them player model with a virtual cockpit.
    13 replies | 351 view(s)
  • Allen's Avatar
    Yesterday, 12:51
    Updated Texute for the Mk.I
    13 replies | 351 view(s)
  • Allen's Avatar
    Yesterday, 06:28
    It is done like that now but the pilot models I got from all of the stock CFS2 models have less polygons than just about all DP added pilots and shouldn't be any hit on FPS. Alain L'Homme's have copyright saying I can't mess with it. I do know that the Mk.IX is longer (I think it was 17 inches/0.4318 meters) and that is something I didn't fix on the Mk.I model. When I did the Mk.I model all I did was change the guns, exhast stubs, propeller (from 4 to 3 blade) and carb intake. I will fix the tail band and wing yellow leading edges or I hope I can for the Mk.I.
    13 replies | 351 view(s)
  • Allen's Avatar
    May 20th, 2015, 23:33
    Yup and I do want to re-work the bubbletop P-47D. I need to add a pilot that is part of the model. Here are the pics. I also forgot about the AI B-17F and a Player/AI Bf109e. The Alpah Sim Spitfire got vary little done looks wise. I cut down the polygon count down by about 2,000 to get it into the 5,000 polygon range for the main LOD. Most of the Alpha Sim Spitfire work was add LODs to the model. Converting the Spitfire from the Mk.IX to a Mk.I was just changing guns and gray to brown on the textures.
    13 replies | 351 view(s)
  • Allen's Avatar
    May 20th, 2015, 17:14
    Thanks! A few more to get packed up still. Hurricane: Rebuild of model by Patrick DIDIER using Sopwith Chameleon texture for Mauro's Hurricane. Spitfile Mk.I and Mk.IX: Models by Alpah Sim. Texure by Alpah Sim. P-47D-20: Model by MS (CFS3 SDK P-47D-25) Conveted back to razerback. Texture template by Wildbat and Soupdragon.
    13 replies | 351 view(s)
  • Allen's Avatar
    May 20th, 2015, 16:05
    The pic looks like a re-texture of the stock model...
    5 replies | 174 view(s)
  • Allen's Avatar
    May 20th, 2015, 12:51
    A new entry has been added to Add-Ons Library, category CFS 2 Other Add-Ons Description: This is the gMax model of my Do 17Z-2 for CFS2. The model use CFS2 Micosoft Props and Pilots. The model use breaking parts and damage texture logic. I'm putting the model up for download for some one if they wish can mess with it. To check it out, rate it or add comments, visit Dornier Do 17 GMax.zip The comments you make there will appear in the posts below.
    13 replies | 351 view(s)
  • Allen's Avatar
    May 20th, 2015, 12:51
    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - German Description: Made to be used as a AI aircraft. Has most animations with breaking parts and damage texture logics. Model is Multi LOD. No working virtual cockpit. Includes needed bombs. Skin template is included in the textue folder for your painting pleasure. You will need a program that can read .PSD to use it. Note: Aircraft is set a AI only and will NOT be listed in Free Flight, Quick Combat .etc To check it out, rate it or add comments, visit Dornier Do 17 AI aircraft.zip The comments you make there will appear in the posts below.
    13 replies | 351 view(s)
  • Allen's Avatar
    May 19th, 2015, 23:05
    Your welcome. It just don't make since why MK MDLC just quit on your system...
    104 replies | 7935 view(s)
  • Allen's Avatar
    May 13th, 2015, 12:20
    Allen replied to a thread MDLC again! in CFS2 General Discussion
    The SHIP.MD2 is the same as SHIP_CFS2.MDL. The bat should make a copy of SHIP.MD2 and rename it SHIP_CFS2.MDL. Some times the .bat will closes before doing the copy and re-name. I saw this when I made my exploding/destoryable objects .bats. I put a pause in the bats so they would have time to do all of the needed work. I'm attaching a new .bat. This one has a pause at the end and some setting to make sure that you don't get a false convert. The pause at the end will ask you to "Press any key on your keyboard to close this window." This window will be the black DOS window. If you need a .bat made to convert aircraft let me know.
    34 replies | 1884 view(s)
  • Allen's Avatar
    May 12th, 2015, 19:50
    Allen replied to a thread MDLC again! in CFS2 General Discussion
    Stuart did my bat get things working for you?
    34 replies | 1884 view(s)
  • Allen's Avatar
    May 11th, 2015, 23:29
    Um.... These are for FSX right?
    8 replies | 477 view(s)
  • Allen's Avatar
    May 10th, 2015, 22:46
    I'm still waist to chest deep in my Euro install work. Alot of the VN models used quite basic LOD that were the same across many ship classes. You will have to send me all of the models again. I will see if I can find some time to get to them. The high out of the water ships sould be a quick fix but those that need LOD may not be a quick fix.
    67 replies | 3851 view(s)
  • Allen's Avatar
    May 10th, 2015, 22:38
    Must be some airfield update bug in the air. I'm fixing mine because of the "sinking building as you move away from them bug."
    34 replies | 1449 view(s)
  • Allen's Avatar
    May 10th, 2015, 22:23
    Allen replied to a thread MDLC again! in CFS2 General Discussion
    Stuart The Microsoft Office Access Database Wizard Template file is really a CFS2 model file. It is made when you check the Fix Model Animation box. Another that looks like it is Microsoft Office Access Add-in Data. It is made when you check the Set visual model size box. (Collision/ crash bubble around aircraft). What I would like you to do is get the MDLC_BAT.zip I'm attaching. Unzip it and put the Make_CFS2_Ship.bat and ship.mdl into the folder with your MDLC.exe. Now save one of you ships from gmax and overide the included ship.mdl with yours. With that done run the Make_CFS2_Ship.bat. What it will do is run things as simple command line. That will open 3 DOS windows in total. The first will be the .bat it self. 2nd will be MDLC.exe converting from FS2004 to FS2002 model and...
    34 replies | 1884 view(s)
  • Allen's Avatar
    May 10th, 2015, 15:40
    Allen replied to a thread MDLC again! in CFS2 General Discussion
    dvslats I have always had a few MDLC.exe's on my C: drive. I have MK MDLC for converting aircraft and mdlc_190_weap for weapons (I don't use mdlc_190_weap for weapons any more as I now use my CFS2_Exploting_Objs_Using_FS2002 for weapons that is faster) Shessi and Stuart I did some looking at the "bad" copy of MK MDLC that quit working and I found something. A shotcut and it is Named MDLC and its Type is Shortcut to MS-DOS Program. (See attached screen shot) Once I deleted this shortcut my "bad" copy of MK MDLC started working. If I put the shortcut back I get the waiting to convert hang in the MK MDLC window again. This shotcut was not found in download I did last night to get Mk MDLC working so I could to Stuart minesweepers.
    34 replies | 1884 view(s)
  • Allen's Avatar
    May 10th, 2015, 08:10
    Allen replied to a thread MDLC again! in CFS2 General Discussion
    Shessi I use XP SP3. I got/had the waiting to convert hang in the Mk MDLC window but if I open the DOS window by uncheck Hide DOS window It says that the convert worked and as I said I see CONVERT.LOG, CONVER.MD8 and TEMP.MD8 made by MDLC.exe in the Mk MDLC folder. This tells me that something is wrong with the Mk MDLC.exe (The nice interface).
    34 replies | 1884 view(s)
  • Allen's Avatar
    May 9th, 2015, 23:36
    Allen replied to a thread MDLC again! in CFS2 General Discussion
    I did your model the other day but today MDLC dosen't work. Any model that I know worked just hangs in the MK MDLC window. I see in the DOS window that it dose convert from FS2004 and a CONVERT.LOG and CONVER.MD8 are made but MK MDLC dosen't take them from the MK MDLC folder and put them into the folder that your converting from. I tired a restat but got the same. I ended up re-downloading the whole Mk_Mdl_Ver 2.0+.zip http://www.sim-outhouse.com/sohforums/local_links.php?catid=49&sort=d&page=3&pp=20 and got it to work. Attaching the converted modes.
    34 replies | 1884 view(s)
  • Allen's Avatar
    May 9th, 2015, 22:36
    In CFS1 none of the ships are named and it object name is SHDEST (wake model) or SHDEST_NW (no wake model).
    67 replies | 3851 view(s)
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