October 18th, 2014, 14:57
The code isn't mine but a guess using Rotate to user (ASM tweak). http://www.fsdeveloper.com/wiki/index.php?title=Rotate_to_user_(ASM_tweak) The prob is this says to change the .asm but the code from Robert John's Making Exploding Objects in Gmax for CFS2.rtf (I use the same code for my CFS2_Exploting_Objs_Using_****) don't use the .asm
You have edit the _0.asm and use the Fs2004 gamepack tweek that says to change BGL_CALL_32 to SPRITE_VICALL. Than add the , 0, 0, 0, 0, 0, 0, 0, 1, 0 as shown in the both FS2002 and FS2004 tweeks.
The change is quite simple. Befor you export out of gMax make sure the Y axis is facing UP. The tree or trees of you make a cluser will rotate on the Y axis to face the player. FSDS users I don't don't know what axis will be used so you may have to test...