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  • Allen's Avatar
    Today, 18:39
    flaps-position.0 is flaps up. The first box is degrees that the flap is down and the 2nd for stopping the flaps from being lowed if you above the listed speed or damage to the flaps if your above the listed speed.
    2 replies | 40 view(s)
  • Allen's Avatar
    Today, 09:36
    The model prob uses L_Aileron_Key, R_Aileron_Key for the ailerons. Rudder_Key for the Rudder and L_Elevator_Key, R_Elevator_Key for the Elevators. These keys don't work in CFS2 and I don't think MDLC knows that they need to have the _Key removed from them and the animation needs to be moved to 50% up/down.
    5 replies | 173 view(s)
  • Allen's Avatar
    Yesterday, 19:01
    Wow.... :sorrow:
    79 replies | 1984 view(s)
  • Allen's Avatar
    Yesterday, 11:31
    I'll fix the US flag. No idea how I missed that... kdriver It not just looking at them. Once ported into gMax I had to convert every texture back to standard .bmp format as gMax can't open any extended format .bmp With that done it was do any edits needed to the model/textue,LOD and do a destroyed model. Exporting to a destroyable model was the easy part. Blood_Hawk23 Yup. I stopped for 2 days working on these. EDIT:
    32 replies | 1051 view(s)
  • Allen's Avatar
    November 23rd, 2014, 19:10
    Alright I'm attaching a test copy. Would some one check for errors like missing textures or if objects are using the same model in game. I don't want to look at these any more!. Add the CD_Obj to your Scenery Library and put it at the top of the list it should over ride any older CD objects and textures you may have. I'm also including the DPs. These are needed if you do not have the past CD objects. I did not check or edit them.
    32 replies | 1051 view(s)
  • Allen's Avatar
    November 20th, 2014, 21:54
    I just sent all of they to you. The email titled CFS2 Lancasters (All of them) will have all 4. The Mk.III (Special) bouncing bomb is included. Mk.I (Tallboy) and Mk.I (GrandSlam) use your weapons. The basic Mk.I need some Brit bombs made. right now it still has the bouncing bomb in the DP. Also note none are finished. They have prob with fuel usage and the VC panel is not finished. I think I didn't have the needed gauges. I stopped when Rami took a break way back and never got around to finishing things.
    43 replies | 1659 view(s)
  • Allen's Avatar
    November 20th, 2014, 21:00
    Yes. I posted this pics in some thread a long time ago. I still had them in my attachment list
    43 replies | 1659 view(s)
  • Allen's Avatar
    November 20th, 2014, 16:31
    I'll re-mail it.
    43 replies | 1659 view(s)
  • Allen's Avatar
    November 20th, 2014, 16:28
    Basic CFS2 flat.
    32 replies | 1051 view(s)
  • Allen's Avatar
    November 20th, 2014, 13:47
    50 objects done in .BGL format. They look good in Model Conveter X. 42 more to convert to BGL and 37 edited or new textures do convert to extened format.
    32 replies | 1051 view(s)
  • Allen's Avatar
    November 20th, 2014, 11:10
    The Lancasters I made are edits of the ALPHA Lancaster. I know I sent you the Lancaster B Mk.I with normal bomb bay and top turret as I still have a copy of the "sent" email. If you need it again let me know.
    43 replies | 1659 view(s)
  • Allen's Avatar
    November 18th, 2014, 23:37
    Thanks for the 2 files and all objects now done in gMax.
    32 replies | 1051 view(s)
  • Allen's Avatar
    November 17th, 2014, 22:20
    Up to 57 objects done in gMax. On a side note I found so far 2 missing textures. elvingtonshed.bmp and nissenwedling.bmp.
    32 replies | 1051 view(s)
  • Allen's Avatar
    November 14th, 2014, 16:56
    Windows 7 Home Premium SP1. I copied my FS02/04 gMax onto a thumb drive dumped it on to my Win 7 and used the No Dice code when it asked for a code and it worked fine.
    19 replies | 584 view(s)
  • Allen's Avatar
    November 14th, 2014, 16:04
    I loaded gMax on to my Win7 just fine. Also the code from No Dice site worked.
    19 replies | 584 view(s)
  • Allen's Avatar
    November 10th, 2014, 15:32
    The destoryed model will use stock bamboo or concrete texture. The Normal models will be more or less the same.
    32 replies | 1051 view(s)
  • Allen's Avatar
    November 6th, 2014, 11:48
    Many are quit low polygon count (Being around or under 100 polygons) so all I need to do is get the texture loaded right and load the destroyed model and fit it to the object. The other objects around 200 to 400 are not too bad to get LOD for. The CD_Hanger_# are going to be a pain in the rear as they are in the range of 1000 to 2000 polygons. Some objects are missing details like the caravans. They had no textured wheels. The CD_Hanger_2_green texture was crap so I re did it.
    32 replies | 1051 view(s)
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