SWS Midway Battle Group is out - Page 2
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Thread: SWS Midway Battle Group is out

  1. #26
    Quote Originally Posted by Victory103 View Post
    Sir Ripper, am I making a rookie mistake here with the in-game hook config while in "slew", my num pad is driving me crazy not allowing me to get the pivot point set on the Raz A-6.
    Can you describe the problem on our forum so that it can be monitored more easily?
    Last edited by SiR_RiPPER; October 7th, 2017 at 04:46.

    SimWorks Studios

    Alex Vletsas

    3D Modeler & Animator
    http://www.simworksstudios.com
    http://www.facebook.com/SimWorksStudios

  2. #27
    Simply amazing:



    Making an AI plane trap on a moving carrier in FSX/P3D was hard, not impossible. Impossible is taking a break on holidays!Our carrier tech has provided us with what was missing, so now we can show you this AI A-7 landing on our Coral Sea carrier! Disclaimer: this is a prototype AI development for a future product.
    Visit our page on http://simworksstudios.com/ to find the Carriers Extended! SDK and see more info on our products and technology. Finally, our products are on a 25% discount until January 7th, so grab them before the price goes up!
    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  3. #28
    Very impressive!!! I never knew the A-7 was that smokey though...

  4. #29
    Wow. Alex, great work.
    This feature (AI landing in moving carrier) is for the first time in FS.
    You guys keep bringing new features, not existing before.
    Great work.
    My Military Flight Videos :

  5. #30
    Quote Originally Posted by gribouil View Post
    Very impressive!!! I never knew the A-7 was that smokey though...
    They weren't but it makes it easier to follow in the video.

  6. #31
    For us (FS) naval aviator types, this has to be one of the more significant developments in years.
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  7. #32
    Truly awesome Alex,the little details are amazing.

  8. #33
    Very grateful at this development. Can't wait to have AI A-6s, EA-6Bs and A-3s fly around with me... and at some future point maybe EA-18Gs and F/A-18s please?

  9. #34

  10. #35
    Quote Originally Posted by fsafranek View Post
    They weren't but it makes it easier to follow in the video.

    Can't agree more Frank!

  11. #36
    Thank you guys! We are working like crazy to improve the carrier ops environment in FSX/P3D. With the Nimitz package we're hoping to bring things one more step forward.

    SimWorks Studios

    Alex Vletsas

    3D Modeler & Animator
    http://www.simworksstudios.com
    http://www.facebook.com/SimWorksStudios

  12. #37
    Quote Originally Posted by SiR_RiPPER View Post
    ...... With the Nimitz package we're hoping to bring things one more step forward.
    Can you tell me what time period are you developing the "Nimitz" package for...?
    Do you for-see applying your extended carrier type technology to your support vessels..?
    It seems with your advanced development animations you can and are taking flight sim naval operations to new levels....

  13. #38
    The Nimitz will be in one of its modern, post-2005 versions.

    Our tech is applicable to any vessel. I.e. you can animate a destroyer's hangar, weapons and anything else you like right now. We have an SDK for shipbuilders that they can use to make their vessels compatible.

    We are also testing the next update of our carriers that will allow placement of formations that actually turn in formation (standard or corpen) and other things that I shouldn't write right now. Think of TacPack and AI Carriers combined, then add some virtual captains & wheelmen in these ships, providing positional awareness.

    As for AI aircraft/ships/other stuff, we are hardly making out the tip of the iceberg.

    SimWorks Studios

    Alex Vletsas

    3D Modeler & Animator
    http://www.simworksstudios.com
    http://www.facebook.com/SimWorksStudios

  14. #39
    Quote Originally Posted by SiR_RiPPER View Post
    The Nimitz will be in one of its modern, post-2005 versions.

    Our tech is applicable to any vessel. I.e. you can animate a destroyer's hangar, weapons and anything else you like right now. We have an SDK for shipbuilders that they can use to make their vessels compatible.

    We are also testing the next update of our carriers that will allow placement of formations that actually turn in formation (standard or corpen) and other things that I shouldn't write right now. Think of TacPack and AI Carriers combined, then add some virtual captains & wheelmen in these ships, providing positional awareness.

    As for AI aircraft/ships/other stuff, we are hardly making out the tip of the iceberg.
    Thanks so much for doing all of this. Naval aviation fans have a lot to be excited about!

  15. #40
    I echo JosefK's comment that Naval Aviation fans are excited about SWS creations.

    Most definitely! NC

  16. #41

    SDK...?

    I tried the SDK link but the page has no information...?

    http://wiki.simworksstudios.com/inde...EX_SDK_license

  17. #42
    Quote Originally Posted by Seahawk72s View Post
    I tried the SDK link but the page has no information...?

    http://wiki.simworksstudios.com/inde...EX_SDK_license
    And I can't find a deletion in the logs... I guess it's time to either recover or rewrite it...

    SimWorks Studios

    Alex Vletsas

    3D Modeler & Animator
    http://www.simworksstudios.com
    http://www.facebook.com/SimWorksStudios

  18. #43
    Quote Originally Posted by JosefK View Post
    Very grateful at this development. Can't wait to have AI A-6s, EA-6Bs and A-3s fly around with me... and at some future point maybe EA-18Gs and F/A-18s please?
    Joe raises an interesting question. Does it really matter what AI aircraft we select, as long as it has a tailhook?

    Or does this new majik involve some kind of modification to the AI aircraft itself, either the model or the .cfg or .air file?

    hazegraystudios.net

  19. #44
    Quote Originally Posted by Ripcord View Post
    Joe raises an interesting question. Does it really matter what AI aircraft we select, as long as it has a tailhook?

    Or does this new majik involve some kind of modification to the AI aircraft itself, either the model or the .cfg or .air file?
    This will work with any tailhook-equipped airplane.

    The only modification that "may" be needed is the hook-wire alignment, done through our Aircraft Configuration App. This ensures that the visual effect of pulling the cable will be at the hook, not in the fuselage or anywhere else. We already have presets for a bunch of good payware and freeware aircraft, so for these you don't have to touch anything. The list is here: http://simworksstudios.com/forum/index.php?topic=786.0. This list is going to expand as we get our hands on them or as you make presets and provide us with them.

    AI Aircraft would be better suited, though, and we're thinking of introducing them with this package. We are working on the full cycle of launch-fly-trap-taxi, so if you want a deck with 70 dynamic aircraft instead of statics, you can't have them all being RAZBAM A-7s or VRS Hornets.

    SimWorks Studios

    Alex Vletsas

    3D Modeler & Animator
    http://www.simworksstudios.com
    http://www.facebook.com/SimWorksStudios

  20. #45
    Quote Originally Posted by SiR_RiPPER View Post
    And I can't find a deletion in the logs... I guess it's time to either recover or rewrite it...
    Thanks for recovering the SDK info.
    I'm very interested in the Nimitz product and was hoping you would speculate on when it and the next carrier upgrades might be coming out..?
    ...Spring, Summer, Fall, Winter

  21. #46
    What I, personally, would love to see is a 1980s era flight deck populated dynamically populated with (obviously ZERO Hornets) at least one RA-5C, several A-7Es, some F-4Js, A-6s, one Hawkeye, a Sea King helo.

    My dream would be to see the USS Independence CV-62 in simulation. For me, the flight deck would resemble when I was aboard during Operation Urgent Fury (attack on Grenada), and the subsequent attack on Lebanon. VF-32 & 14, VA-176, VA-15 & 87, VAW-122, VS-28, HS-15, and VAQ-131. The CAG did not have a Vigilante squadron....I just thought they were awesome aircraft!

    Just reminiscing! NC



    Quote Originally Posted by SiR_RiPPER View Post
    This will work with any tailhook-equipped airplane.

    The only modification that "may" be needed is the hook-wire alignment, done through our Aircraft Configuration App. This ensures that the visual effect of pulling the cable will be at the hook, not in the fuselage or anywhere else. We already have presets for a bunch of good payware and freeware aircraft, so for these you don't have to touch anything. The list is here: http://simworksstudios.com/forum/index.php?topic=786.0. This list is going to expand as we get our hands on them or as you make presets and provide us with them.

    AI Aircraft would be better suited, though, and we're thinking of introducing them with this package. We are working on the full cycle of launch-fly-trap-taxi, so if you want a deck with 70 dynamic aircraft instead of statics, you can't have them all being RAZBAM A-7s or VRS Hornets.

  22. #47
    Quote Originally Posted by Seahawk72s View Post
    Thanks for recovering the SDK info.
    I'm very interested in the Nimitz product and was hoping you would speculate on when it and the next carrier upgrades might be coming out..?
    ...Spring, Summer, Fall, Winter
    The SDK recovery will be completed this weekend. We've already recovered and updated most information in there, all that's left are the modeling guidelines. All of the stuff that's in there is coming with the next update, which will also include our Ship placer (think of AI Carriers with improved functionality), vLSO integration, a warp-to-deck feature and the ability to save a flight on a carrier and (apparently) load it with the carrier being where it's supposed to.

    As for Chester, he is growing fast. The superstructure is almost done and the big structures of the starboard side are also moving quickly. We'll beat Newport News before they do the JFK. :P

    SimWorks Studios

    Alex Vletsas

    3D Modeler & Animator
    http://www.simworksstudios.com
    http://www.facebook.com/SimWorksStudios

  23. #48
    Thanks for the great news all around! Naval aviation is going to have a banner year this year!

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