UVW Mapping in Gmax tutorial series
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Thread: UVW Mapping in Gmax tutorial series

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  1. #1
    Quote Originally Posted by Hauksbee View Post
    (1) After mapping all four sides and top, should one be able to see the model in Perspective view with all the polys selected?
    No, only the last set of polys mapped would still be selected.

    (2) Or, is it OK to let the polys go unselected as one moves on to the other views?
    Yes, that is required. Otherwise you're re-mapping polys up to four times! Look again at the screenshots in the tutorial and pay attention to the Perspective viewport: for each side, only that side's polys are selected (red colour).


    ...After mapping all five sides, and applying Unwrap UVW>Edit Mesh>Unwrap UVW>Edit, I got the following...
    I have often regretted that screenshot: having mapped all five sides, just apply Edit Mesh>Unwrap UVW and then Edit. I was trying to show how simply applying an Unwrap would not show the mappings of the entire object.



    For screenshots I usually use an image hosting site and paste a direct link to the picture required into the post. If you don't let SOH store your pictures locally they get shown at or near full size.
    Tom
    __________________________________________________ ___________________________________________
    Wisdom is the principal thing; therefore get wisdom: and with all thy getting get understanding. Proverbs 4:7



  2. #2

    Progress...of a sort

    Quote Originally Posted by hairyspin View Post
    For screenshots I usually use an image hosting site and paste a direct link to the picture required into the post. If you don't let SOH store your pictures locally they get shown at or near full size.
    Now I get one end and the roof. I've gotten pretty fast at selecting the view, then the Gizmo, aligning to view, positioning the model in the Gizmo box, and selecting polys. Tonight I got the roof to show. Something's gumming the works.

    Can I upload images to My Gallery here in SOH and link them to posts?

    Attached Thumbnails Attached Thumbnails UVW UNWRAP_02.jpg  
    Website: www.robertgkelley.com
    In theory, there is no difference between theory and practice. But in practice, there is.

  3. #3
    I'll bet you're selecting polys by dragging a selection over them, but without ticking Ignore Backfacing...
    Tom
    __________________________________________________ ___________________________________________
    Wisdom is the principal thing; therefore get wisdom: and with all thy getting get understanding. Proverbs 4:7



  4. #4
    Quote Originally Posted by hairyspin View Post
    I'll bet you're selecting polys by dragging a selection over them, but without ticking Ignore Backfacing...
    Actually, I'm selecting them one-by-one, but have not ticked 'Ignore Backfacing". I take care of that forthwith. Thanks.
    Website: www.robertgkelley.com
    In theory, there is no difference between theory and practice. But in practice, there is.

  5. #5
    Quote Originally Posted by Hauksbee View Post
    Actually, I'm selecting them one-by-one, but have not ticked 'Ignore Backfacing". I'll take care of that forthwith. Thanks.
    Getting discouraged. I ticked 'Ignore Backfacing' and tried repeatedly. I still get only one end view and the top. I can get them to appear in slightly different places within the Gizmo square, but that's it. One question cropped up tho': I have a Poly Select Modifier in the stack. Every time I change the view, align and position the model, I click on that modifier again. Should I be adding a new Poly Select Modifier for each view?

    edit: 'Was just perusing "The Gmax Handbook" texturing section. If I have it right, one needs a new Poly Select and a new UVW Map Modifier for each view. Is that right?

    Also, they are using 'Mesh Select'. Can it be done both ways?
    Last edited by Hauksbee; February 21st, 2015 at 22:17.
    Website: www.robertgkelley.com
    In theory, there is no difference between theory and practice. But in practice, there is.

  6. #6
    Yes, a new Poly Select/UVW Mapping modifier pair for each view. You can use Mesh Select instead of Poly, the end result will be the same.
    Tom
    __________________________________________________ ___________________________________________
    Wisdom is the principal thing; therefore get wisdom: and with all thy getting get understanding. Proverbs 4:7



  7. #7
    Why do I get this:-


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    If I open the message in a new TAB in IE11. But if I just click on the link it opens fine. It also opens OK in Google Chrome. Bizarre!
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