I have a clue about what seems to be happening but I have no clue at all about how to fix it. I see that David has seen your post and I'm sure he'll reply as soon as he figures it out.Originally Posted by anels9
However, I saw no transparency like that when I was painting the plane, nor when I took screen shots. Maybe I just didn't notice, but it's hard to miss something like that when you're constantly studying the plane while painting textures. That makes me wonder if you have reflectivity enables in your sim - though I must admit that I don't know if that would make the alpha channel produce transparency instead of reflectivity.
Alex:
I answered your email a couple of days ago.
Over the last 2 days as time allowed I have been checking various different models in the flightsim how ever i do not see what you described as model bleed through. Can you please take a screen shot of what you are seeing and send it to me.
the only thing i can see resembling what you are calling bleed through is in the Navigators compartment which is actually looking in a window on one side of the fuselage and out the window on the opposite fuselage side.
please clarify
David
Here's one more data point. I just looked at every skin on every model and couldn't see any bleed-through. This time I was looking for it, so it's not just that it slipped past me because I was concentrating on something else.
I also did an experiment with settings. I turned off reflectivity and saw that it only turns off reflections on reflective textures; it does not make the textures transparent. So that's not it. OK, so two data points.
No solution though...
Last edited by Mick; May 4th, 2021 at 08:28.
A screenie might offer a clue...
ive sent dave an email with corresponding photos
I misunderstood your earlier comments. I took "bleed-through" to refer to translucency in the models so you could see things through the parts. When I saw the screenies I realized that you meant gaps between the parts.
Well, I'm not surprised that David doesn't want to fix those little gaps. They aren't very conspicuous. I looked all over those models when I was painting the skins, zoomed in real close to make sure things like panel lines lined up, and to make sure none of the details impinged on things like the bomb bay or landing gear doors, and none of those gaps jumped out and poked me in the eye. Now I'm old and freely admit that my eyes aren't what they used to be, but still... I've seen well-regarded payware planes that were worse, and I didn't notice them either until someone pointed them out to me.
Perfection would be nice but it has a cost. Time spent correcting barely visible glitches on a project is time not available for other projects, or flying, or doing non-FS stuff. That's an important factor for folks like David and me who never have enough hours in the day or enough days in the week for all the things that we want to or need to do.
There is an old French saying, "Il meglio è nemico del bene", "The best is the enemy of the good." It's usually attributed to Voltaire, but he cited it as an old Italian proverb. It means that the time and effort spent striving for perfection can inhibit you finishing what you're trying to do.
Sometimes when I get too deep into the details of a paint job I have to remind myself that FS is a hobby based on a computer game, not a museum. Maybe if we were publishing payware we might feel compelled to strive for perfection. I don't know about David, but I wouldn't want to be in the payware business, partly for that reason.
I hope you can overlook those little gaps and enjoy the Stratojet package and have fun with it. Despite its flaws I still think it's the best thing David and I have done yet and I'm really pleased that you put him up to it.
I just uploaded a texture fix for the B-47 History Package.
A sharp-eyed downloader reported a couple spots on the jet pod intake lips that allowed tiny bits of the background color of the texture files to show up. A close look at that revealed a slight mismatch of the red turbine warning stripes towards the read of the pods.
The flaws were so small that only one person out of the hundreds who've downloaded the B-47 package noticed it, or at least bothered to point it out. Though the flaws were probably small enough to ignore, the fixes were too simple to leave undone.
The edited textures are in a zip file set up so that all you have to do is aim WinZip at the main Aircraft folder, (or whatever folder the Stratojets are in) and click Yes" when windows asks if you want to overwrite files.
Attachment 82946
A new entry has been added to Add-Ons Library, category FS 2004 Military - Jets
Description: This is a fix for a couple of little glitches on the engine pod textures in the B-47 History Package. Installs simply with just a couple clicks. Corrections by Mick.
To check it out, rate it or add comments, visit B-47 Package Texture Fix
The comments you make there will appear in the posts below.
Ayone try the mdlc converter to get this into cfs 2?
If anyone knows how, they're welcome to do it.
I don't know much about CFS2 but I wonder if it can handle reflective textures? The early vintage of that sim makes me suspect not. All the skins but one are reflective, and that one, the AACS plane "Sweet Marie," wasn't a combat aircraft. If someone knows a way to convert the textures so the plane will appear silver instead of dark gray, they're welcome to do that too.
I know mdlc util has a feature for shineness or to add shining to the model. If it does convert we do need a dp expert for weapons or bombloads.
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