Most of the flying I do is FDE development and testing. With some 22,000 hours of plane flying since 1973, it's how I know to fly. An exception has been with the S2 project, trying to get the nose wheel to flyoff correctly at the rit speed. Every landing is replayed from the outside to critically examine the touchdown and rollout. I only regret that with moving ai ships carrier landings are not re playable.

I find that pitch and bank reference are much mor rprecise from inside.

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