Are you using a beta version of MCX? I have the latest version (Version 1.5.0.0 e8e1ec0 DEV 7/14/2021). Also, when I import a Sketchup 3D object for conversion the textures are jpg's, bmp's, even some png's. The Drawcall accepts all of those and once the texture sheets are compiled via the "minimize drawcalls" command I then save all textures as dds and compile the bgl. That has always worked quite well.
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