Quote Originally Posted by rcbarend View Post
Good news, for those FSX simmers interrested:

My plan is to release a V1.2, as an addon to JP's V1.1 package, in a few weeks; working on it now with another model designer (@GC, react if you like ...LoL) , to get everything right ...

Added features, as mentioned in earlier posts in this thread:

1. The influence of configured weapons/tanks loadout on the flight-dynamics.
Both in Weight and induced Drag.
Status: now implemented/tested for one model.

2. Proper working of ALL animations in MultiPlayer sessions.
Status: now implemented/tested for one model.

3. An IFLOLS gauge (in a seperate 2D-window) , that helps you in doing precision approaches/traps on (moving) aircraft carriers.
Status: available/working.

Cheers, Rob
Plus:

4. A realistic 'braking' effect when you deploy the drag chute after touchdown ..

5. A new Loadout configurator (same functionality and usage, but new setup/coding), so you can resume with a saved flight with the exact same loadout as when you saved the flight.

Cheers, Rob