If an autopilot won't track a heading input (GPS or a heading bug), where would be the most logical place to look to try to troubleshoot?
If an autopilot won't track a heading input (GPS or a heading bug), where would be the most logical place to look to try to troubleshoot?
USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d
Current System Specs:
FSX/Accel | Windows10 64bit
Motherboard: MSI760GM-E51(MS-7596)
CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
GPU: NVidia GTX 970 (4GB GDDR5)
USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d
Current System Specs:
FSX/Accel | Windows10 64bit
Motherboard: MSI760GM-E51(MS-7596)
CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
GPU: NVidia GTX 970 (4GB GDDR5)
A few things come to mind.
One is a possible error in the [autopilot] section. Only way to find out would be to make a copy of your aircraft.cfg, and replace that section from another aircraft.
You didn't say how you set the heading bug. I typically use keyboard shortcuts, so I would check the keyboard commands in case they changed.
There are some payware aircraft that will not let you set autopilot settings due to some gauge design, etc. So in that case I search and read the manual. Typically it some gauge for enabling the autopilot. Once set I can then use the keyboard commands for heading and altitude.
-- WH
If at first you don't succeed, try, try,try again. ... or go read the manual.
I'm having the same exact problem. It's only on addon aircraft! I'm using Prepar3D v5.2 + hotfix.
I think I recall some of or all of these entries can also be relevant:
[direction_indicators]
//1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another
//2 Indicator number of slaving indicator if Type = 4
direction_indicator.0=3,0
[attitude_indicators]
//Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro
attitude_indicator.0 = 2
attitude_indicator.1 = 1
[turn_indicators]
//Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro
turn_indicator.0=0,0
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
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