fx tutorial?
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Thread: fx tutorial?

  1. #1

    fx tutorial?

    Hi everyone. I'm looking for information on creating or modifying effects files. I did a basic Google search as well as looking on FFDS with no luck. I'm trying to make a bioluminescent ship wake for a mission and I don't even know where to start. Thanks.

    ShpHawK
    Chuck

  2. #2
    May not be what you are looking for, But:

    http://www.cfgse.calebflerk.com/index.htm

    Dave
    http://www.TheFreeFlightSite.com
    "Laissez les bon temps rouler"

  3. #3
    Redding Army Airfield Allen's Avatar
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    Why don't you ask for a book on Alchemy? I don't think any one know that much about FX. Maybe the fs2004 Effects sdk can help....
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  4. #4
    Fssdk.zip SDLMacros.zip




    Nice idea Allen,

    Here is the FS2002 SDK along with SDL macros for FSDS

    Dave
    http://www.TheFreeFlightSite.com
    "Laissez les bon temps rouler"

  5. #5
    The closes thing we have is the Fs 2002 fx Sdk.

    Keep in mind that CFS2 is a bastard child developed between Fs 2000 and Fs 2002.
    These sdk's will give you some insight but CFS2 does not have the fully developed fx graphics engine of Fs2002.

    I'll attach it below.

    Dave
    Attached Files Attached Files

  6. #6
    Redding Army Airfield Allen's Avatar
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    Click image for larger version. 

Name:	Night Wake.jpg 
Views:	2 
Size:	17.7 KB 
ID:	35939Click image for larger version. 

Name:	day wake.jpg 
Views:	2 
Size:	56.7 KB 
ID:	35938
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  7. #7
    Quote Originally Posted by No Dice View Post
    May not be what you are looking for, But:

    http://www.cfgse.calebflerk.com/index.htm

    Dave
    Nope, but thanks. I had no idea that site was still up, and it may come in handy for another project in the near future.

    ShpHawK

  8. #8
    Quote Originally Posted by Allen View Post
    Why don't you ask for a book on Alchemy? I don't think any one know that much about FX. Maybe the fs2004 Effects sdk can help....
    My next thread is going to be about turning lead into gold. Lol. Thanks again Allen.

    ShpHawK

  9. #9
    Quote Originally Posted by No Dice View Post
    Fssdk.zip SDLMacros.zip




    Nice idea Allen,

    Here is the FS2002 SDK along with SDL macros for FSDS

    Dave

    Thanks man. That is what I was looking for.

    ShpHawK

  10. #10
    Quote Originally Posted by dvslats View Post
    The closes thing we have is the Fs 2002 fx Sdk.

    Keep in mind that CFS2 is a bastard child developed between Fs 2000 and Fs 2002.
    These sdk's will give you some insight but CFS2 does not have the fully developed fx graphics engine of Fs2002.

    I'll attach it below.

    Dave
    Thanks Dave. As always, you are very much appreciated.

    ShpHawK

  11. #11
    Quote Originally Posted by Allen View Post
    Those are awesome. Where did you get those? It's very close to what I want to do. The length is great. Can you point me to that effect, or send it to me please. Comparing that file to the one I was trying to mod just might answer some questions for me. Thanks Allen.

  12. #12
    Redding Army Airfield Allen's Avatar
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    I modded the fx_wake_ss. In the [Particle.0] I changed Shade=1 to Shade=0. Shade=1 tells the game to darken the effect at night. We don't want this so that is why I set it to 0. At [ParticleAttributes.0] I changed Color End=255, 255, 255, 0 to Color End=164, 255, 255, 0

    This gives the wake a blue color but don't make it too blue other wise you will see a blue wake in middle of the day.

    At [ParticleAttributes.1] I changed Color End=255, 255, 255, 0 to Color End=164, 255, 255, 0.

    I'm going to guess that the other wake effects MS made are the same but for they are larger so you should be able to do the same to them.

    fx_wake_ss_mod.zip
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  13. #13
    Quote Originally Posted by Allen View Post
    I modded the fx_wake_ss. In the [Particle.0] I changed Shade=1 to Shade=0. Shade=1 tells the game to darken the effect at night. We don't want this so that is why I set it to 0. At [ParticleAttributes.0] I changed Color End=255, 255, 255, 0 to Color End=164, 255, 255, 0

    This gives the wake a blue color but don't make it too blue other wise you will see a blue wake in middle of the day.

    At [ParticleAttributes.1] I changed Color End=255, 255, 255, 0 to Color End=164, 255, 255, 0.

    I'm going to guess that the other wake effects MS made are the same but for they are larger so you should be able to do the same to them.

    fx_wake_ss_mod.zip

    Thank you very much Allen. That is very close to what I want to accomplish. Now I'm not fumbling in the dark.

  14. #14
    Quote Originally Posted by shphawk View Post
    Thank you very much Allen. That is very close to what I want to accomplish. Now I'm not fumbling in the dark.
    here is something to look at.

    http://www.michael-reimer.com/CFS2/C...s_Effects.html
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

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