Does the zx zapper not delete all???
Cato said "Carthaginem esse delendam"
I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"
Ok,iv`e downloaded the 1.02 gb file and it comes as adobe PDF my system can`t open it so where to now what do i need please!
alcanallen.
ive got mixed set ups,,, and all works ,,,,well ,,,, its a situation , soon for some speed and graphics ,,,, which is good cause means growth and gaming ,,,cfs3 is almost on par imho ,,,, with many payware sims
thank you all
When editing -SeaWater.fx
should the following lines in red be deleted?
#if defined Sea_Calm #define BaseOpacity 0.95
#define WaveBump 7.0
#define WaveScale 6.0
#define FoamAmount 0.55
// no foam
#elif defined Sea_Light
#define BaseOpacity 0.98
#define WaveBump 6.0
#define WaveScale 6.0
#define FoamAmount 0.55
// no foam
#elif defined Sea_Medium #define BaseOpacity 0.98
#define WaveBump 6.0
#define WaveScale 5.0
#define FoamAmount 0.55
#define AddFoam
#elif defined Sea_Heavy
//#define BaseOpacity 1.0 // assumed 1 if not defined
#define WaveBump 5.0
#define WaveScale 5.0
#define FoamAmount 0.55
#define AddFoam
#else // default (i.e. stock CFS3)
#define BaseOpacity 0.95
#define WaveBump 5.0
#define WaveScale 5.0
#define FoamAmount 0.32
#define AddFoam
#endif
No, why would you want to?
US Army, Major, Ret.
Service To The Line,
On The Line,
On Time
US Army Ordnance Corps.
Morning all,iv`e installed the Ground Textures in assets,deleted the zx`s and the sim when in BoB mode has a great new look to it,the white cliffs of Dover has a tolally new look to it as does the rest of the land scenery,did a sortie to Calais and it also looks entirely different,no problems with fps a great mod for CFS3,thank you wiekniera !
alcanallen.
@Gosd
Yes just replace it
@Alcanallen
You're welcome, im glad you like it and start to post your shots too !
Nice! And it actually works, which is rare with terrain/scenery mods. Well done and thanks!
BUT... I'm now getting the trees-appearing-out-of-nowhere syndrome again, which is something I haven't suffered from really for some time. What tweaks are there to push the rings much further out so they don't appear quite so suddenly a couple of hundred yards away?
[SIGPIC][/SIGPIC]
ATTACK IN THE WEST
MED AIRWAR
@Ndicki
Thanks mate! seems Majormagee is the one who can solve those rings settings and if there's a pic might help us too
Actually, it's broken... I found I had to keep deleting the zx files every time I wanted to run it, and now I've tried to uninstall it - remove new assets folder, paste old one in place, delete all zx files and delete uisel file - it won't run at all......
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ATTACK IN THE WEST
MED AIRWAR
@Ndicki
Hmmm that's odd..but sure you have to delete all inside assets folder first before copying my assets folder (better backup your original assets file) and then delete all *.ZX file, everytime you change something inside assets folder you need to delete *.ZX file, same like i do
Here are the entries to minimize the objects popping into existence unexpectedly. They go in your compositescenerybudgets.xml in the Assets folder.
The density value can be dialed up or down to match the power of your system to render them at a reasonable FPS. These examples are the values that keep my system running above 60 at low altitude.
Minimizing the number of LOD changes for the inner rings will also make the detail transitions less obvious.
No Mods CFS3
<Budget Name="Five">
<Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
<Ring PatchWorldDim="4096" RingDim="9" LOD="25" MajorDensity="0.00033"/>
<Ring PatchWorldDim="2048" RingDim="15" LOD="40" MajorDensity="0.00033"/>
<Ring PatchWorldDim="1024" RingDim="23" LOD="55" MajorDensity="0.00033"/>
<Ring PatchWorldDim="512" RingDim="21" LOD="70" MajorDensity="0.00033"/>
<Ring PatchWorldDim="256" RingDim="19" LOD="85" MajorDensity="0.00033"/>
<Ring PatchWorldDim="128" RingDim="17" LOD="100" MajorDensity="0.00033"/>
</Rings>
</Budget>
ETO
<Budget Name="Five">
<Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
<Ring PatchWorldDim="4096" RingDim="9" LOD="25" MajorDensity="0.0004"/>
<Ring PatchWorldDim="2048" RingDim="15" LOD="25" MajorDensity="0.0004"/>
<Ring PatchWorldDim="1024" RingDim="23" LOD="75" MajorDensity="0.0004"/>
<Ring PatchWorldDim="512" RingDim="21" LOD="75" MajorDensity="0.0004"/>
<Ring PatchWorldDim="256" RingDim="19" LOD="125" MajorDensity="0.0004"/>
<Ring PatchWorldDim="128" RingDim="17" LOD="125" MajorDensity="0.0004"/>
</Rings>
</Budget>
MAW
<Budget Name="Five">
<Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
<Ring PatchWorldDim="2048" RingDim="15" LOD="25" MajorDensity="0.00045"/>
<Ring PatchWorldDim="1024" RingDim="23" LOD="25" MajorDensity="0.00045"/>
<Ring PatchWorldDim="512" RingDim="21" LOD="75" MajorDensity="0.00045"/>
<Ring PatchWorldDim="256" RingDim="19" LOD="100" MajorDensity="0.00045"/>
<Ring PatchWorldDim="128" RingDim="17" LOD="100" MajorDensity="0.00045"/>
</Rings>
</Budget>
PTO and Korea
<Budget Name="Five">
<Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
<Ring PatchWorldDim="2048" RingDim="15" LOD="35" MajorDensity="0.00044"/>
<Ring PatchWorldDim="1024" RingDim="23" LOD="35" MajorDensity="0.00044"/>
<Ring PatchWorldDim="512" RingDim="21" LOD="75" MajorDensity="0.00044"/>
<Ring PatchWorldDim="256" RingDim="19" LOD="75" MajorDensity="0.00044"/>
<Ring PatchWorldDim="128" RingDim="17" LOD="75" MajorDensity="0.00044"/>
</Rings>
</Budget>
US Army, Major, Ret.
Service To The Line,
On The Line,
On Time
US Army Ordnance Corps.
Here`s two Screenshots, the first is the 'assets" addon and the second the additional ''Aris WOFF HD cloud textures'' giving the sky a awesome look.
They go into effects/weather and what a difference!
Cheers,
alcanallen.
Nice one Allen now you could post yours in screenshots thread ! btw you could add this shader to enhance the looks (see if it's gives you more better visual looks + expecting fps drops )
http://www.sim-outhouse.com/sohforum...id=13&id=22449
After install Ankors shaders you might wanna a bit "bulky" look of the terrain you can try set to this :
Find shaders30 folder then edit model.fx file to this :
#define BumpSmoothness 4
Cheers Andy!
[SIGPIC][/SIGPIC]
ATTACK IN THE WEST
MED AIRWAR
@mongoose
Just put all of them inside Assets folder and if you download the 2nd release, you'll need the patch fix and extract replace them inside Assets folder
if it's done then delete all those *.ZX files before running the game
I suggest you to make backup of your original ASSETS folder, after that delete all of it before installing my ground texture
You're only referring to the .zx files in those 3 folders. vectore , ter, ter2 and ? assets, I assume?
Cato said "Carthaginem esse delendam"
I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"
@mongoose
There's no ZX file inside Assets folder, this file should be found in terrains,terrains2 and vector folder, once you delete them (*.ZX file only) then run the game, it will automatically created the new zx file and the rest file from my ASSETS file goes into Assets folder
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