Thanks Major. These will be available when TOW Pt. I is released; soon................
PS. The TOW_DO_215B-5 is for a new ac with Lichtenstein radar, TOW_DO_215B-5_G9OM, also for TOW Pt. I release.
Thanks Major. These will be available when TOW Pt. I is released; soon................
PS. The TOW_DO_215B-5 is for a new ac with Lichtenstein radar, TOW_DO_215B-5_G9OM, also for TOW Pt. I release.
Cato said "Carthaginem esse delendam"
I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"
Firepower Me 410 Clight positions
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.15" PosZ="1.0" PosY="1.15" Pitch="120" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.15" PosZ="1.0" PosY="1.15" Pitch="120" MinVel="-999999" MaxVel="999999"/>
Unfortunately I've not found a good way to create dynamic reticles for these aircraft.
US Army, Major, Ret.
Service To The Line,
On The Line,
On Time
US Army Ordnance Corps.
Thanks Andy. The reticle is less important, as for TOW II we and just interested in it's bombing potential.
Cato said "Carthaginem esse delendam"
I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"
Here are a few optional effects for the Mustang III if you are so inclined and are using AnKor's Shaders.
UV Cockpit Lights for night flying
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="-0.6" PosY="0.60" Pitch="110" Heading="30" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.275" PosZ="-0.6" PosY="0.60" Pitch="110" Heading="-30" MinVel="-999999" MaxVel="999999"/>
Altitude Dependent Contrails
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_r" />
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_l" />
Altitude and Speed Dependent Wing Tip Vortexes
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="5.6" PosY="-0.15" PosZ="-0.7" MinVel="40" MaxVel="88"/>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-5.6" PosY="-0.15" PosZ="-0.7" MinVel="40" MaxVel="88"/>
US Army, Major, Ret.
Service To The Line,
On The Line,
On Time
US Army Ordnance Corps.
Optional effects for TK_JU88A-6_PNMT
<Effects>
<Effect Type="StartEngine0" EffectName="fx_engstrt" PosX="-1.95" PosY="-0.20" PosZ="0.75" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" PosX="-3.5" PosY="-0.20" PosZ="0.75" />
<Effect Type="StartEngine1" EffectName="fx_engstrt" PosX="1.95" PosY="-0.20" PosZ="0.75" />
<Effect Type="StartEngine1" EffectName="fx_engstrt" PosX="3.5" PosY="-0.20" PosZ="0.75" />
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="2.0" PosY="0.8" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="2.0" PosY="0.8" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="fx_high_contrail" PosX="-1.95" PosY="-0.20" PosZ="-10.0" />
<Effect Type="Track" EffectName="fx_high_contrail" PosX="-3.5" PosY="-0.20" PosZ="-10.0" />
<Effect Type="Track" EffectName="fx_high_contrail" PosX="1.95" PosY="-0.20" PosZ="-10.0" />
<Effect Type="Track" EffectName="fx_high_contrail" PosX="3.5" PosY="-0.20" PosZ="-10.0" />
<Effect Type="Track" EffectName="fx_N_gtrail" AvH="emitter_damage_wing_tip_left" MinVel="44" MaxVel="88" PosX="-9.96696" PosY="0.9144" PosZ="-1.0300716"/>
<Effect Type="Track" EffectName="fx_N_gtrail" AvH="emitter_damage_wing_tip_right" MinVel="44" MaxVel="88" PosX="9.96696" PosY="0.9144" PosZ="-1.0300716"/>
</Effects>
US Army, Major, Ret.
Service To The Line,
On The Line,
On Time
US Army Ordnance Corps.
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