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Here's the way I do the that part of the process: 1) Export as Quake III (MD3) to my MD3 Folder 2) Open the MD3 in LithUnwrap 3) Select Import to the two popup windows 4) Save the 24-bit bmp in my UVW Map folder 5) Apply the new bmp to the project
Milton Shupe FS9/FSX Modeler Hack My Uploads at SOH - Here Video Tutorials - Gmax for Beginners
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