Captain Sim 727 adding A2A Shockwave Lights in FSX
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Thread: Captain Sim 727 adding A2A Shockwave Lights in FSX

  1. #1

    Captain Sim 727 adding A2A Shockwave Lights in FSX

    Hello, Even with it's faults, I do like this airplane. I'm trying to add some of the A2A Shockwave lights to it.
    This is the way the 'original' light .cfg for the airplane looked:
    [LIGHTS]
    light.0 = 5, 17, -7.5, -4.5, cs727_landing //left
    light.1 = 5, 17, 4.5, -6.5, cs727_landing //right

    I found this Shockwave light configuration on the A2A website here: http://a2asimulations.com/forum/view...301739#p301739

    NOTE: the author has posted that these are " 'FS9' Captain Sim 727-100 ".
    I added the Shockwave lines directly below the original lines. Then I '//' those 'original' lines to deactivate them.
    So, my new light .cfg looks like this:

    [LIGHTS]
    //light.0 = 5, 17, -7.5, -4.5, cs727_landing //left
    //light.1 = 5, 17, 4.5, -6.5, cs727_landing //right
    light.0 = 3, -27.59, -52.90, -2.49, Fx_shockwave_navred
    light.1 = 3, -27.59, 52.90, -2.49, Fx_shockwave_navgre
    light.2 = 3, -29.00, -53.40, -2.49, Fx_shockwave_navred
    light.3 = 3, -29.00, 53.40, -2.49, Fx_shockwave_navgre
    light.4 = 2, -33.50, -53.10, -2.50, fx_navwhih
    light.5 = 2, -33.50, 53.10, -2.50, fx_navwhih
    light.6 = 2, -28.25, -53.15, -2.49, Fx_shockwave_strobe
    light.7 = 2, -28.25, 53.15, -2.49, Fx_shockwave_strobe
    light.8 = 2, 23.40, 0.00, 7.20, Fx_shockwave_beacon
    light.9 = 2, 1.05, 0.00, -7.20, Fx_shockwave_beacon
    light.10 = 4, 50.00, -2.50, 0.70, cs727_vclight
    light.11 = 4, 48.50, 0.00, 1.00, cs727_vclight
    light.12 = 5, 9.50, 6.10, -2.90, Fx_shockwave_landing_light
    light.13 = 5, 9.50, -6.10, -2.90, Fx_shockwave_landing_light
    light.14 = 9, -20.00, -52.00, -4.50, cs727_voda
    light.15 = 9, -20.00, 52.00, -4.50, cs727_voda
    light.16 = 6, 43.7, 0.11, -9.5, fx_Shockwave_landing_light // Shockwave light


    >>I added these lines into the panel.cfg (changing the gauge #'s to follow after the other gauge #'s)

    [VCockpit01]
    gaugexx=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
    gaugexx=shockwave_lights!SW Lights_taxi_gear, 1,1,1,1 //shockwave light


    >>>The lights appear to work fine. But I see 2-lights hanging below the wing on both sides of the aircraft.
    They appear to be nav lights.
    Click image for larger version. 

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    When I try to reposition them, by changing their coordinates, that seems to put some of the other lights out of wack.

    Another issue for me is that I cannot turn-off the landing and taxi lights with the cockpit switches. The only way to turn them off is to use the CNTL+L to get the landing lights to go off and use the L-key to get the taxilight to go off.
    Any suggestions will be appreciated...?
    Last edited by bk2000; May 28th, 2014 at 07:26. Reason: more info

  2. #2
    Quote Originally Posted by bk2000 View Post
    >>>The lights appear to work fine. But I see 2-lights hanging below the wing on both sides of the aircraft.
    They appear to be nav lights.
    Could be caused by wingflex. The original lights are attached to the wing in the model file and can thus move as the wing flexes.
    Lights defined in the aircraft.cfg do not support this.

    Either remove the new lights or live with the inconsistency.

  3. #3
    Bjoern, Thank you for your reply.
    I am curious to know what 'light lines' are showing in your 'aircraft.cfg [LIGHTS] section'.
    Mine only has 2 lines in it ...copy below:

    [LIGHTS]
    light.0 = 5, 17, -7.5, -4.5, cs727_landing //left
    light.1 = 5, 17, 4.5, -6.5, cs727_landing //right


    Does your [LIGHTS] section show more than just 2 lines..?

  4. #4
    I do not have the CS727.

    The conflict between wing flex and aircraft.cfg defined lights is universally applicable though.

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