Gloster Meteor F3 Rockets
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Thread: Gloster Meteor F3 Rockets

  1. #1

    Gloster Meteor F3 Rockets

    Hi All;

    I can't seem to get the rockets to fire on Morton's, ALPHA's and TR's F-3 Meteors. They just disappear when I hit my weapons release button. Does anybody know a fix for this?

    Thanks.

    Cheers,
    Great to be here......great to be anywhere

  2. #2
    Redding Army Airfield Allen's Avatar
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    Likely the DP dosn't have setting for rockets in the [GUNSTATIONS].
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  3. #3
    Allen,s on the right track,,


    gunstation.x=5,62,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0

    [guns.x]
    gun.0=10,0,0,0,0,0,0,0

    These are pulled from the skyraider dp , the x,s could be any number , as long as there the same no ,

  4. #4
    Thanks for checking in, Guys. In reading Vincent Farnham's 'Gunstations Explained', he writes that the rocket trigger is '2' for the first number of the gunstation.

    This has me rather confused. I just checked the A1H against his explanation and that first number should be a '2' should it not? I didn't see anywhere where the number '5' comes into play at all for rockets.

    Very confusing. With these planes being popular for a Korea install, I'm surprised nobody has offered an updated DP file or if they have, I've missed it. I wouldn't know where to begin. It all looks like a foreign language to me. I checked numberous other aircraft out and it appears that the rocket gunstations all start with the number '2'.

    Thanks for your efforts, though.

    Cheers!
    Great to be here......great to be anywhere

  5. #5
    Whups froidiant screw up ---- sorry Allen



    gunstation.2=2,-1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    ;
    [guns.2]
    gun.0=100,0,0,0,0,0,0,0

  6. #6

    Yup

    Hi SW;

    Yup, all three aircraft have a gunstation with those numbers yet the rockets won't fire. They just disappear as I mentioned. It's a headscratcher for me, though I know so little about this stuff, even after having read Vincent's work.

    I can't seem to find another aircraft with the same configuration to compare these to. On top of that I'm dummer 'n a bag of hammers when it comes to straight numbers. My eyes just seem to kinda glaze over.

    I'm presuming that all three aircraft are using the basics from the ALPHA .dp file because they're all pretty much identical in loadout configurations. I tried changing the rocket pylons but that didn't seem to help. Three years ago or so I did some .dp file weapons work on a couple of aircraft and that worked fine with some help, but my memory isn't great these days. I can't even remember which aircraft they were, for gawd's sake. Of course, there's always the option of not using these aircraft at all. There IS an old maxmeteor that can fire rockets, however.

    I'm not 100% sure but I think the F-3's were used for the odd escort mission and mostly ground attack in the early stages of the Korean War, which is what I like them for.
    Havin' fun here.........!!
    Last edited by alpha_1; February 26th, 2014 at 03:41.
    Great to be here......great to be anywhere

  7. #7

    Eureka!!

    Sarge, you were right.

    I think I've found the problem. in the .dp file there's a section below the gunstations area and above the hardpoints section that says guns.0, guns .1, .2 etc.

    GUNSTATION:
    ; gunstation.1=2,-1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0...... this is correct. The first number is weapons type and '2' is for rockets.



    ORIGINAL:
    [guns.1]
    gun.0=0,0,0,0,0,0,0,0.....wrong

    FIX:
    [guns.1]
    gun.0=8,0,0,0,0,0,0,0....correct

    This deals with the rockets and tells how many there are to be fired. In this case the critical number here is the first one. What I've shown above is '8'. in the original file that number was '0'. That couldn't work because that meant that there were no rockets to fire, yet because the gunstation.1 said it was for rockets, when I pressed my weapons button they disappeared instead of firing.

    I'm not too good at explaining things but this works. I did this on the TR F-3. Now on to the ALPHA and the mk.

    Like I said in my previous post.......'havin' fun here'
    Great to be here......great to be anywhere

  8. #8
    SOH-CM-2016 kelticheart's Avatar
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    Quote Originally Posted by alpha_1 View Post
    Hi SW;

    Yup, all three aircraft have a gunstation with those numbers yet the rockets won't fire. They just disappear as I mentioned. It's a headscratcher for me, though I know so little about this stuff, even after having read Vincent's work.

    I can't seem to find another aircraft with the same configuration to compare these to. On top of that I'm dummer 'n a bag of hammers when it comes to straight numbers. My eyes just seem to kinda glaze over.

    I'm presuming that all three aircraft are using the basics from the ALPHA .dp file because they're all pretty much identical in loadout configurations. I tried changing the rocket pylons but that didn't seem to help. Three years ago or so I did some .dp file weapons work on a couple of aircraft and that worked fine with some help, but my memory isn't great these days. I can't even remember which aircraft they were, for gawd's sake. Of course, there's always the option of not using these aircraft at all. There IS an old maxmeteor that can fire rockets, however.

    I'm not 100% sure but I think the F-3's were used for the odd escort mission and mostly ground attack in the early stages of the Korean War, which is what I like them for.
    Havin' fun here.........!!
    Hi Alpha,

    I had a similar problem a few years ago with Fox4's F-86F Sabre when I proceeded to replace the stock weapons with better looking Dbolt's US Enhanced Weps v.2.0.

    In my case the rockets did not disappear, but were simply dropped as if they were bombs. Just as weird.

    As with you the *.dp entries were correct, I didn't do anything else but changing the name of the weapons so, if the aircraft would fire CFS2 stock rockets it should have done the same with replacement weapons working fine with countless other planes, right? No, it did not. I even thought it had to do with jet planes flying in CFS2, but it did not make any sense since everything worked fine with the stock weapons.

    I remember making sure I deleted the *.CDP file every time I changed something in the *.dp, but the problem remained for quite a while. It only cured itself when, fed up, I switched to another theatre and left the F-86 alone for a few days.
    I use Jean "Bomber" multi-theatre batch system, which I enhanced in several aspects which help CFS2 running better. One of them is going in and deleting all *.dat index files everytime I change theatre, letting CFS2 re-building its databases each time. On top of that, I remember re-installing Fox4's F-86 Sabre again.

    I cannot tell you whether it were those two operations that cured the problem or not, fact is that, when I switched back to my Korean Theatre, all of my Fox4's F-86's I had installed with different skins, started firing their HVARs correctly.

    Try re-installing the Meteor and clear up all of CFS2 indexes and see if it helps.

    Cheers!
    KH
    My wee mods here at the Outhouse:

    FileUploadName=kelticheart

  9. #9

    Hi Kelti

    Thanks for the input, Kelti. I do already run JB's batch files on all my installs and use them quite regularly...... they're a life saver. The problem in this case, though was the .dp file itself. All three aircraft use the ALPHA .dp file which is missing that good old number eight in the guns section. I've changed the dp in all three and they work fine now.

    I experimented first with putting in a '6' and trying it and it fired six and dropped two. I'm actually glad this happened because I've learned something from it for sure.

    This is the absolute best forum for CFS2. People in this community care and their experience and input is priceless. Speaking of which, I'm going to make a contribution to 'the fund' next week (shoulda done this long ago, but I run on a pension income and funds can be tight sometimes). It won't be much, unfortunately but it'll be the best I can do.

    Thanks again.
    Great to be here......great to be anywhere

  10. #10
    Atta boy Alpha ,, congrats on fixen the Dp , I,m way behind you guy,s , No Korea install yet , have,nt flown any of these planes yet

  11. #11

    Pretty Hard to fail.....

    Hi Sarge. Pretty hard to fail after you laid it out right before my very eyes. Thanks again for your help.

    Great to be here......great to be anywhere

  12. #12
    SOH-CM-2016 kelticheart's Avatar
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    Icon23 No sweat!

    Quote Originally Posted by alpha_1 View Post
    Thanks for the input, Kelti....
    You are welcome Alpha!

    Like you say, I would have not been able to help anyone if I hadn't asked for help here a zillion times myself. I learned all I know about CFS2 here at SOH, and I also gained good friendship with numerous fine people. Rami and Jagdflieger were even able to visit me here in Italy.

    When I can reciprocate, it's always a great pleasure for me!

    Happy jet flying!

    Cheers!
    KH
    My wee mods here at the Outhouse:

    FileUploadName=kelticheart

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