If you find US repaints for this plane ... you can find on AVSim and search "Cessna Fravin": I will find N11530 & N5261Q.
I think that the OH-CGL texture will be made by Yves Franckart because I saw it on "http://users.skynet.be/fravinguidee/creation.html". I try to find it ant I if I succeed I will upgrade this post.
Nice Plane however for some reason, The view out of the windshield looks a little scratchy, I see some other postings here that have clear looking windshield.
Guess I need to get out the Glass Wax!!
Attachment 2852
I got the Grasshopper repaints which included the BLue N2927T like the one TUFUN displayed and the windshield is much clearer and better then the other stock one I posted. (See above) ^
Go figure. Book em' Danno!!!!
Attachment 2857
SYSTEM :
OS:Win7 Home Premium 64 bit UAC OFF!
DX version Dx10 with Steve's Fixer.
Processor:I5 4670k overclocked to 4.4 gHz with Corsair CW-9060008-WW hydro cooler
Motherboard:Z87
RAM:16 gig 1866 gigaHz Corsair ram
Video Card:MSI 1070 8 gig ram
HD:2Tb Samsung 850 evo SSD
To err is human; to forgive is divine
Just a HU, I got the Texture 11530 from AVSIM and the files are in BMP mode and when I added it to the core C150, it did not show in the FSX previews.
The grasshopper repaints are compatible and all are in dds format
BTW, The Grasshopper repaints have a better looking windshield the the stock one, much clearer and not as scratchy looking. I have made post above
with attached pics to illustrate this ^.
It is not Grasshopper but Grennhopper repaints, and they are on French-VFR in the downloads section "Aircraft's repaints" (use the English flap on the top left of the banner).
@gray eagle :
It's very strange because this artefacts are due to the glass_CV.dds texture and they are compiled in the 3D model.
If this texture is'nt in the "Cessna 150L\texture.N2927T" directory, FSX call it from "Cessna 150L\texture" directory.
So you can use PSP or The Gimp to modified glass_CV.dds and solve your problem:
- backup the glass_CV.dds file
- with DXT2Bmp ou ImageTool convert this file in BMP (24bits)
- modify the opacity caracteristic of this file (75%) and save it (24 bits)
- convert this new BMP to DDS (DXT3) and enjoy !
I will publish a v1.5 with two glass_CV.dds file: this one and another more clean for all convenience.
Another 3D model will be joined: a Texas Taildragger with a 160 cv and a US repaint !
Some of the paints have glass_cv.dds and glass_ext.dds textures in them. (FBXNS, FGAQC, FGHJK, SAMU)
SAMU glass_cv.dds appears to be a copy of glass_ext.dds so guess should show scratch free. (is also interior reflection free, prefer the fallback)
When the textures are in the paint folder they are used instead of the ones in the fallback texture folder.
If you like the fallback glass textures better, rename the files mentioned in above paints adding .old or .orig to the end (after the .dds).
(just my two cents worth, don't worry about currency conversion to Canadian, we don't deal in pennies now )
Very good suggestions !
For the next Texas Taildragger, I have choose the modele described on this site : http://www.toandos.com/DC152.html
I am positively delighted, Msr. Lagraffe, with news of the Texas Taildragger. I've long been a fan of the airplane and thoroughly enjoyed J.E. Narcizo's version of it in FS2004, but I was frustrated that I couldn't import it into FSX. I truly look forward to your take on it.
It's a pity that Cessna didn't offer a tailwheel option on this little bird while it was still in production. I'm of the opinion that every fixed wing pilot - regardless of what they fly or why - should have some solid taildragger time in their logbooks - as well as aerobatic/unusual attitude training or, at the bare minimum, a healthy dose of stall and spin training - just to gain greater exposure to a variety of aircraft and to expand their airmanship knowledge base. The 150/152 series, especially the Aerobat versions, would've been ideal ab initio taildragger/aerobatic mounts for the task.
Mike Armin, who has written what is considered one of the definitive practical guides to the 150/152 and its care and feeding ("Owning, Buying, or Flying the Cessna 150/152: A handbook for owners, potential buyers, and student pilots", Mike Armin, Self published, 2004) says that one of the problems with the taildragger STC is the consistency and quality control of the conversions from aircraft to aircraft. Had Cessna offered it from the get-go, that likely wouldn't have been a problem...
N.
PS. I've picked some shots from the website of that particular 150T for wallpaper on my PC. The paint scheme is quite eye catching!
Hi,
I finally managed to find the texture of the Cessna "OH-CGL" ... it is present in the official paintkit of Fravin. Some additional modifications are needed to make it effective.
For the bug of ADF, I finally find the problem and a fix is in progress. It will probably be delivered as a v1.5 release as soon as possible.
Lagaffe
Last edited by lagaffe; January 22nd, 2014 at 11:47.
"Time is God's way of keeping everything from happening at once"
When you say Curious, do you mean 'can I add bumps and specs by making the appropriate titled files' then no. If you mean can they add them? yes. I agree though, with them it would rock... I'll happily throw them up a set of bumps if they need them. This gorgeous plane deserves it!
Below is a quote from the website: (looking better and better)
I am already working on a V2.0 is to take all advantages of the capabilities of FSX/P3D: the bumps and specular textures with also a "Damage mod" or a AccuSim light.
Thanks Firekitten and Paul... awaiting v.2 with bumps and specs.
"Time is God's way of keeping everything from happening at once"
Hi,
Friends if mines are repainters and a very nice repaints are actually created:
You can see some repaints in progress from this page: http://www.pilote-virtuel.com/viewto...623542#p623542 and the next ones.
The "Texas Taildragger" is also engaged:
Best regards, Lagaffe
Flying this plane almost all the time now, wonderful.
I realize you are busy putting the icing on the cake, but the cherry on top would be to have windshield rain effects.
Is that a possibility?
Hello Paul,
Unfortunately though FS2004 accepts the effects of rain on the windshield, FSX it does not natively allow.
Some commercial products have managed to simulate this effect but at the cost of many complexities.
I will study this but I do not have much hope.
The Texas Taildragger is in the works :
- adding the tailwheel
- moving the main gear forward
- adding safety harness for the driver and passenger
- modified engine to get 160 HP
- repaint N557TH model for the U.S. Army
Lagaffe
Sweet, looks great!!!
Marvin Carter
No matter how hard you try, you can't baptize cats.
Hello,
As promised I ham working on the new release v1.5
Compared to the first specification, the objectives have been reviewed, it will include two major patches, structural changes to have a conventional train, additions at the textures and a new engine.
Adding Damage mode has been postponed and will be part of the release v2.0 .
Back to v1.5 which this has started. Today , progress is as follows:
a) the correction of the ADF needle not working .................................................. .............. 100 %
b) facilitation of the rudder rods that were anything in exterior view ........................................ 30 %
c ) modification of the process to turn it into Texas Taildragger .............................................. 70 %
d) modifying pilot & co - pilot harness .................................................. .............................. 50 %
e ) adding improved textures normal maps among others .................................................. ..... 50 %
f) a new file to get the air engine 100HP to 150HP = D .................................................. ......... x %
Last week , the front was advanced to the amounts of the wings and the tailwheel was completely modeled , there is however to "map" tailwheel and animate springs that dampen the rotational movement of the wheel.
Today, the emphasis has been on creating normal maps they are added to the existing textures and setting Gmax parameters to achieve the desired effect. The tutorial had prepared David W. was used and was successful .
Currently , two textures were processed normal maps the fuselage and the wings.
The BUMP parameter used in Gmax was increased first to 100% then scaled 80% otherwise the effect is too strong and too much reflection.
An another file GlobalEnv_AC_Chrome.dds , has been added at the same time. It adds reflection effects of the environment on the textures look great = W thank you to him.
Here the Australian texture from Greenhopper, expected effects :
And an American repaint of Nastybeats :
BUMP Parameter to 100%
BUMP Parameter to 80%
I think also work indoors in normal maps at least the dashboard and the background instruments .
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