This Could Be Very Interesting - AnKor's Shaders - Page 2
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Thread: This Could Be Very Interesting - AnKor's Shaders

  1. #26
    SOH-CM-2024 Pat Pattle's Avatar
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    How on earth are they getting self-shadowing and reflection with cfs3??? Is that modelled in somehow or to do with the dx9?

    I didn't think that was possible, yes very interesting indeed.....
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  2. #27

    Very Interesting Indeed!

    Very Interesting Indeed!
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  3. #28
    I just tried the new self-shadow version and it looks great, but has a problem with double rendering the cockpit where one is normal and the other turns with Track IR.

    It turns out that it's related to having labels turned on and it doesn't happen in WOFF, just OFF, and CFS3.
    Last edited by MajorMagee; February 1st, 2014 at 14:57.
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  4. #29
    SOH-CM-2024 Pat Pattle's Avatar
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    The shadows look great Daniel!

    I've followed the install to the letter but it doesn't work for me
    I'm probably being Mr thicky, does it only work in W7?
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  5. #30
    Did you grab the dxd8.ini from the first post in that thread?

  6. #31
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    I've got all the files/downloads etc. It's on a test install though, think I'll try again on Stock one in case I've modded some files back along.
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  7. #32
    SOH-CM-2023 mongoose's Avatar
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    When you guys have sorted this all out, perhaps a pdf to download in the library or something?

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  8. #33
    re-member,remem-ma-member popsaka's Avatar
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    Two things: Is this enabling a more articulate shadow? ...and Help, I can't recall how to shut the labels in CFS3... hits. dialog, etc.

    ...and also many thanx for some great research... --its the sort of thing that makes this forum rule IMHO!

  9. #34
    The shadows are real time and animated - see the video. We've not done any of this (just beta tested), Ankor over at the WOFF forums is the creator.

    I think ctrl+shift+l is the default labels command.

  10. #35
    The Shadow and Glint version of his d3d8.dll is now fully compatible with all versions of CFS3. (no more cockpit errors when labels are turned on)
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  11. #36
    How has it been performing in cfs3 for you? It still crashes a lot on me.

  12. #37
    It's running fine, and looks stunning.

    Click image for larger version. 

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  13. #38
    In normal CFS3 too? What are your config settings?

  14. #39
    I've been putting it in all 14 of my different installs of CFS3 this afternoon, and I've now experienced a couple of kick-outs to the desktop.

    There does seem to be a problem with any aircraft model that uses reflectance layer textures (white bands, etc.), but I just use the Num Pad 0 key to turn the whole thing off when things get wonky like that.

    I've now toned down the Glint by editing the shader file to:
    float sunStrength = mul(arrDirLights[0].vDiffuse.rgb, float3(1,1,1))*0.5
    (instead of the default multiplier of 10 as shown in the picture of the Nieuport)


    The self-shadowing really is a big jump in bringing the look of CFS3 up to date with other sims.
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  15. #40
    I run everything on all fives except for MAW when I want to fly the Polesti Mission and have to cut it back to threes to get all the way into Romania.
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  16. #41
    Yeah, I usually get a ctd within the first couple seconds, sometimes a bit longer and sometimes I can actually fly without problems. This does not happen in WOFF, it runs smoothly there, I'm trying to figure out what the difference is.

  17. #42
    I've figured out how to hex edit the m3d file for the planes with a reflectance layer so they're compatible with the self-shadowing and glint ded8.dll.
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  18. #43
    Did you remove the reflection or find a way to make it compatible? I have the issue with planes that don't have a reflective texture as well. It seems to eat my gpu alive in the first few seconds for some reason. WOFF doesn't.

  19. #44
    I removed the reflectance layer.
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  20. #45
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    Quote Originally Posted by MajorMagee View Post
    I run everything on all fives except for MAW when I want to fly the Polesti Mission and have to cut it back to threes to get all the way into Romania.
    Yea when I built the Polesti missions I discovered the need to set the sliders at 3 to prevent a CRT in MAW also..

  21. #46
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    Quote Originally Posted by MajorMagee View Post
    It's running fine, and looks stunning.

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    This is looking really exciting, Majormagee. With a bit more tweaking for reliability it could really drag CFS3 past the noughties in terms of look and feel.

  22. #47
    In order to correct the M3D files that get disturbed (planes with relectance layers typically have sections that turn white, become transparent, etc.) by the new d3d8.dll please start with reading this Tutorial again. http://www.sim-outhouse.com/sohforum...dge-base/page3

    Always start by making a back-up copy of your original M3D files.

    Each material is represented by a stream of 36 bytes of code (each one ranging from 0 to ff, that is 255 decimal); (I set my Hex editor to 36 columns wide so the patterns repeat making it easier to see where to edit.)
    this is the meaning of the magic numbers for the first stream


    00 00 00 00 type of drawing (solid, line, etc...), usually set to zeros (The 3rd set will be FF for problem aircraft and needs to be changed to 00 Be careful to only do this for rows that actually have a reflective texture file in it as this also can be FF associated with something else.)

    ff ff ff ff diffuse color (RGB components plus intensity)
    lower intensity for transparency effects

    00 00 00 ff ambient color (RGB components plus intensity), not used

    ff ff ff ff specular factor (RGB components plus intensity) (For Win 7 I have these all at 30 30 30 FF to avoid over bright reflections)

    00 00 00 43 glossiness, usually goes from 00 00 00 40 to 00 00 00 44 (For Win 7 I have this at 42)

    00 00 number (see above) of diffuse texture, ff ff if none

    01 00 number of specular texture, ff ff if none

    ff ff number of reflective texture, none in this plane (If these have a dds file number here it needs to be changed to FFFF)

    ff ff ff ff ff ff ff ff ff ff unknown and possibly not used
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  23. #48
    Some of the cockpits were showing transparent patches through the instrument panel. I've discovered that these are related to a glass layer in some models that is placed between the eye point and the instruments. It's a little tricky to identify the line where this glass layer resides, but if the glossiness entries are something like FF FF FF 3F and there is no texture file called out for that line they probably need to be changed to 00 00 00 3F.

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  24. #49
    So far I've found this with the dpc F86, Mig 15, AD4/AH1, and some versions of the F4U, and P51D.
    Last edited by MajorMagee; March 5th, 2014 at 17:42.
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  25. #50
    I'm going through all my installs and fixing the m3d files for compatibility with both Win 7 Specular Enabled, and AnKor's self-shader dll. It only takes me a few moments to fix each one, but with something over a thousand to do it's quite a project. If anyone feels uncomfortable doing the hex edits, but wants the benefit of the beautiful new renderings, I can help with instructions. Otherwise, just let me know if there is something in particular you want and I can probably send it to you. So far I've completed Rising Sun, PTO Solomon Islands (with many extra aircraft added in over the years), DPC Korea, All Jets, Firepower, Battle Of Britain, and OFF. I still have MAW and ETO to go through but the end is in sight.
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