Hi UncleTgt and Gaucho_59
Thank you both for the replies and the encouragment.
The model is only started but I thought that, as it will have a lot of cloned parts, it might be best to texture them before cloning.
UncleTgt, I have Martin Wright's dxtbmp program, but I do not seem to have options to save in any of those formats. I have version 4.00.96.
I can preview the image in DXT, 555 etc and they a number of resized have mipmaps.
I can only 'save as':
DDS texture
Extended Bitmap
Targa with Alpha
24 Bit BMP Image
ACE DXT1 Texture
Creative Assembly Texture
Infinity Ward Image
I am not sure what you mean by creating separate #_base & #_trans bitmaps in PSP, but I guess you mean two separate bitmaps, one without the girders (which have transparencies) and one with only the girders (and the transparencies). When you say bitmap, do you mean .bmp files? In PSP 7 I cannot save to alpha channels as .bmp files.
Gaucho_59, I am probably misunderstanding this, but I thought that the texture file could not be larger than 1024 x 1024?
Thanks again.
I am clearly out of my depth with this one.
CheersS
Syuart
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