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Thread: moving vehicles in airbases

  1. #26
    SOH-CM-2024 Pat Pattle's Avatar
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    Thanks David, got it working! I think the trigger is adding canspawn=yes to the frontend.xml. My install didn't have this entry. It only works in missions though as you say, not in QC.

    I tried a number of spawns but only some work. cap and fjets do and most important when I used the fragging spawn I had a/c taking off
    Can you replicate this?

    :salute:
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  2. #27
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    Well thats good news! With spawned aircraft taking off, Scampton is going to be very busy . Do they get in the way of the taxiing Halifaxes?

    I'll try to get a look at the fragging jets spawns later today. Still want to try to get the spawned planes to taxi, rather than takeoff.

  3. #28
    SOH-CM-2023 mongoose's Avatar
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    Clive if you can put out a short "how to" on the spawn thing as well that would be neat!

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  4. #29
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    Quote Originally Posted by Pat Pattle View Post
    I tried a number of spawns but only some work. cap and fjets do and most important when I used the fragging spawn I had a/c taking off
    Can you replicate this?

    :salute:
    Hi Clive, I've sunk a bit of time into this and still haven't widened the net of workingspawns. The annoying thing is that once I had an install where every airbase facility had a spawn attached to it.

    I'm not sure what the fragging spawn is? Is it ETO 1.40?

    On your Scampton package, I amended the Halifax_taxi xdp from heavy armour because all the squeaking and clanking as they taxiied past annoyed me. Then I tried to get innovative and wrote an effect to get the ai_bomber sound - followed faithfully a formula where the fx_aibomber is triggered at taxiing speed, but have not been successful as yet. It would be great to have the taxiing aircraft come with proper sounds.

    Did you think of adding cap spawns to some of your British airbases in Southern England, for your BoB update? I could do some prototype ones if you like. Which airfields had heavy attention from German bombers?


  5. #30
    SOH-CM-2024 Pat Pattle's Avatar
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    I'm not sure what the fragging spawn is? Is it ETO 1.40?
    It's a stock one.

    It would be great to have the taxiing aircraft come with proper sounds.
    Yes that ones eluding me too at the moment, I think its a coded thing.

    Did you think of adding cap spawns to some of your British airbases in Southern England, for your BoB update? I could do some prototype ones if you like. Which airfields had heavy attention from German bombers?
    Yes I had a go at getting some Spits taking off and buzzing around Biggin Hill. Have been sidetracked by all those lovely Alphasim models at the moment but some attacking bombers would be good, Lympne and Manston and Hawkinge all got plastered but then again all the southern bases did!
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  6. #31
    Quote Originally Posted by Pat Pattle View Post
    Yes that ones eluding me too at the moment, I think its a coded thing.
    Nope!

  7. #32
    In wich part of the sounds.xml file do you add the required lines?

  8. #33
    Doesn't matter, just make sure you don't put it in the middle of an existing effect. If you aren't sure, directly above the last line "</SoundDescriptions>" will do.

  9. #34
    Thanks got it,works fine!

  10. #35
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    Quote Originally Posted by gecko View Post
    Nope!
    Good on yer, cobber!

  11. #36
    SOH-CM-2024 Pat Pattle's Avatar
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    Great work, as always, Daniel! Thanks for that, works a treat.
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  12. #37
    Thanks! Let me know if you need other sounds, I've got quite a few.

  13. #38
    I must have missed something,but is it possible to have tis working in QC?

  14. #39
    SOH-CM-2024 Pat Pattle's Avatar
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    I must have missed something,but is it possible to have tis working in QC?
    No, there's something coded into cfs3 methinks. If you start in the air in qc you'll see the animation but not from a runway start.
    Would love to be shown differently!
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  15. #40
    Looks great from the air too bad we cannot get a ground version in QC.
    Tried attacking the airfield with the BF109e2 from JG77 got a great shot! COOL!!Attachment 87085

  16. #41
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    I am working on a mission that will allow the bombers to show up on a take off..
    Experimenting today on this..
    Thanks for this wonderful addition ..

  17. #42
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    Quote Originally Posted by gosd View Post
    Looks great from the air too bad we cannot get a ground version in QC.
    Tried attacking the airfield with the BF109e2 from JG77 got a great shot! COOL!!
    yeah but the airbase seems to be lacking flak, LOL. its a bit like shooting ducks in a barrel...

  18. #43
    SOH-CM-2023 mongoose's Avatar
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    Need more help on this!

    I always want to get back to this especially as I am doing intruder missions which require taxiing and static aircraft. (BTW where was the Halifax Taxiing Dl?)

    Taxiing Aircraft

    1.It seems this m3d and dds is different from a regular aircraft, so it's not just a question of changing the xdp details? So what is needed to be, foe instance to make ETO_Bf110D_R1 into a taxiing aircraft?
    2. What if I want this on a runway , but not actually taking off? I tried a mission file with
    <Route ID="5000">
    <Waypoint Type="takeoff" Speed="0" IsWarpable="n" Lat="N49*25'23.5600&quot;" Lon="E3*53'20.9998&quot;" Alt="0.00"/>
    <Waypoint Type="turn" Speed="1" IsWarpable="n" Lat="N49*25'23.5600&quot;" Lon="E3*53'20.9998&quot;" Alt="0.00"/>
    </Route>

    Which works fine in that the aircraft is static. I will have to see what happens when I make this a spawn. ( It was interesting that if wp1 was 'turn" the ac was not on the runway.)

    Static Aircraft

    1. I, of course, have some associated with the airbase facility file but they don't seem to show up in missions? I will check this further.

    2. I understand to make an aircraft static is to have it as a building. This requires m3d work and having the source files?? Is this easy for someone with them to do?

    More later

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  19. #44
    SOH-CM-2023 mongoose's Avatar
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    Re above. I tested the spawn version of my test mission above and checked it. Actually works fine in that it BF110D makes a slow run down the runway before eventually taking off.

    I do see that parked ac in the airbase facility but they don't register as aircraft on the TI or as labels. Maybe I have to drive onto that particular airbase and use 'z' to mark where I put an aircraft?

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

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