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Thread: Just finished a new 2D panel for the Storch..

  1. #226
    Member gaucho_59's Avatar
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    How's this now?

    Quote Originally Posted by Shessi View Post
    Great work there G,
    The overall colour is much better, the loss of the nose in the windscreen is much better, the bigger yolk is just about right and the stop-watch looks good as well.

    And yes you must be fed up with keep going on!

    Saying that! (don't laugh), could I ask a couple of minor things.
    Would you make the rudder straps and the front observer pad either a dark brown leather or dark grey. These would not have been canvas and it's a bit too greenish/yellow.

    And the ammo feed for the nose gun would not be belt-fed but an ammo magazine as below, would mind either removing the ammo belt or replace it with a magazine if possible?

    I really appreciate what you've done, I could not do it, and I look forward to putting it with the finished He115...sometime in the future. Thanks.

    Cheers

    Shessi
    Hope this gets closer to what you seek... Must tell you a little secret... I am partially color blind... so sometimes I get confused with colors...
    I usually recur to chips to get some colors...

  2. #227
    Well G that's on the money for me (like the MG magazine in the nose).

    A huge thanks for the all time and effort, as I said before, much appreciated.

    And I think I'll fit out the panel with gauges etc, doing something different, and hopefully do it justice!

    Is the posted panel picture the best quality for the panel or?

    :ernae:

    Shessi

  3. #228
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    Right now... it is basically finished...

    Quote Originally Posted by Shessi View Post
    Well G that's on the money for me (like the MG magazine in the nose).

    A huge thanks for the all time and effort, as I said before, much appreciated.

    And I think I'll fit out the panel with gauges etc, doing something different, and hopefully do it justice!

    Is the posted panel picture the best quality for the panel or?

    :ernae:

    Shessi
    Will add some refinements... you need to tell me the measurements you want to use...
    I will have to extrapolate everything to the original... which is larger and high DPI...
    then see about the resolution you want to use... for optimal frame rates, etc.
    I am pretty happy with the results so far... especially the drum magazines... that was an excellent suggestion...
    When you get the VC textures done... we can see about making them match...

  4. #229
    Member gaucho_59's Avatar
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    This about it...

    Quote Originally Posted by gaucho_59 View Post
    Will add some refinements... you need to tell me the measurements you want to use...
    I will have to extrapolate everything to the original... which is larger and high DPI...
    then see about the resolution you want to use... for optimal frame rates, etc.
    I am pretty happy with the results so far... especially the drum magazines... that was an excellent suggestion...
    When you get the VC textures done... we can see about making them match...
    This is the last one... at top dpi and colors... Best format will be extended BMP or DDS.. because straight bmp take
    a lot of space... and 256 colors does not do justice to the details...
    If you know what gauges you want to use... and they have "built-ins" like screws.. I can re-do the textures to eliminate
    things like screws... or "dirty" black spots that become transparent... also I can add lenses with reflections to them...
    (like reflection of light through the greenhouse posts.. subdued clouds reflected... etc. So send the gauges to me by
    email so I can work on them....

  5. #230

    Exclamation

    Have been messing about with it in the sim, and unfortunately there's going to be a major problem, which is very annoying,,,,grrrrr.

    The problem is the high line of the top of the panel, which in the sim means to see anything ahead, the ac has to be basically descending/diving at a great rate. I have tried different sizes and ratios, and either get a good looking panel but no view, a very wide and squashed panel or I moved the panel down to give me a view ahead, which then loses a lot of the lower detail, but is usable.

    Here are the pics, 1= your original panel, 2=your panel roughly adjusted to be useable, 3= another He115 panel for comparison.

    I don't think there are many options on this, what do you think?

    Shessi

  6. #231
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    I don't know whether...

    Quote Originally Posted by Shessi View Post
    Have been messing about with it in the sim, and unfortunately there's going to be a major problem, which is very annoying,,,,grrrrr.

    The problem is the high line of the top of the panel, which in the sim means to see anything ahead, the ac has to be basically descending/diving at a great rate. I have tried different sizes and ratios, and either get a good looking panel but no view, a very wide and squashed panel or I moved the panel down to give me a view ahead, which then loses a lot of the lower detail, but is usable.

    Here are the pics, 1= your original panel, 2=your panel roughly adjusted to be useable, 3= another He115 panel for comparison.

    I don't think there are many options on this, what do you think?

    Shessi
    you have much experience flying in the cockpit of fair size birds... Like I think I told you... I flew second seat several times on a C-12 in Viet Nam... (it's Cessna small twin)
    and you could see the horizon fairly well... but on big birds like 130s 141s and c-5s... I sat on the flight engineer seat behind the pilot... and really... the horizon in the distance
    is barely visible... of course... the pilots can jack up their seats during take off... but basically... yes in level flight not much view... only on descent... and once you are at the
    end of the glide path... i.e: just prior to touch down... you don't really see the apron..
    P-47 and Corsairs... (tail-draggers of course)... often had a ground crew member sit on the tip of the wing to be the "eyes" of the pilot.
    We can add headroom and cut the panel just above its lower edge... like in picture Nr 2...
    check pictures of cockpits taken from the seat...and you'll notice that there really isn't much of a forward view... I'll post some photos to give you an idea...
    Both of the pics you took in the sim present the view you'd have when you stand up behind the pilot... like a visitor...

  7. #232
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    Here are some illustrative photos...

    Quote Originally Posted by Shessi View Post
    Have been messing about with it in the sim, and unfortunately there's going to be a major problem, which is very annoying,,,,grrrrr.

    The problem is the high line of the top of the panel, which in the sim means to see anything ahead, the ac has to be basically descending/diving at a great rate. I have tried different sizes and ratios, and either get a good looking panel but no view, a very wide and squashed panel or I moved the panel down to give me a view ahead, which then loses a lot of the lower detail, but is usable.

    Here are the pics, 1= your original panel, 2=your panel roughly adjusted to be useable, 3= another He115 panel for comparison.

    I don't think there are many options on this, what do you think?

    Shessi
    Here I got some pics that illustrate the point

  8. #233
    Hi G,
    I have 20 years experience in medium helos and light aircraft but not in medium to fair size fixed wing, but I totally agree with you about what can be viewed forwards from a large-aircraft seat, not that much!

    I know we started this process knowing there would be a lot of artistic licence in this, so trying to get reality AND a useable panel is just not going to work, not without a bit of compromise.

    You have to remember that the He115 was a medium-sized long-range observation and torpedo bomber and not a long range heavy bomber, with that in mind, the pilot would have to have good all-round visibility and especially close to the water for torpedo dropping and seeing the target.

    You can see the construction sets the cockpit canopy high up on the top of the fuselage, so that the pilot and rear gunner/radio op have a good observation platform, more as in a fighter than a bomber. In fact if you look at the Grumman Avenger TBM, the pilot sits poking up out of the cockpit, see pic, to aid the torpedoing concept, as with most torpedo dropping ac.

    I've got some pics of different flying He115s, see below, they are not in the taking-off or landing stage, but level flight, and you quite clearly see the pilots are sitting quite high up in the cockpits.

    I hate to see a great panel, and all your effort, go to waste, or get butchered about and so it would not look like the real thing, just to get it to work. Maybe the answer is to have a half-way house, i.e. move the panel not quite down to where I put it but much nearer, to make it more usable?

    Cheers

    Shessi

  9. #234
    Member gaucho_59's Avatar
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    Just hum me a few bars and I..

    Quote Originally Posted by Shessi View Post
    Hi G,
    I have 20 years experience in medium helos and light aircraft but not in medium to fair size fixed wing, but I totally agree with you about what can be viewed forwards from a large-aircraft seat, not that much!

    I know we started this process knowing there would be a lot of artistic licence in this, so trying to get reality AND a useable panel is just not going to work, not without a bit of compromise.

    You have to remember that the He115 was a medium-sized long-range observation and torpedo bomber and not a long range heavy bomber, with that in mind, the pilot would have to have good all-round visibility and especially close to the water for torpedo dropping and seeing the target.

    You can see the construction sets the cockpit canopy high up on the top of the fuselage, so that the pilot and rear gunner/radio op have a good observation platform, more as in a fighter than a bomber. In fact if you look at the Grumman Avenger TBM, the pilot sits poking up out of the cockpit, see pic, to aid the torpedoing concept, as with most torpedo dropping ac.

    I've got some pics of different flying He115s, see below, they are not in the taking-off or landing stage, but level flight, and you quite clearly see the pilots are sitting quite high up in the cockpits.

    I hate to see a great panel, and all your effort, go to waste, or get butchered about and so it would not look like the real thing, just to get it to work. Maybe the answer is to have a half-way house, i.e. move the panel not quite down to where I put it but much nearer, to make it more usable?



    Cheers

    Shessi
    will play the tune for you... hahaha Make a small sketch of how you wanted to be... and I will adapt the texture to it....
    Probably.... like I said before.... increase headroom and cut the panel to just that... the panel bottom edge... or whatever can be
    salvaged of the lower portion... no problem at all...

    The panel can be made wider and taller also... and show everything.... like more oblong...

  10. #235
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    Like I said in my last bit...

    Quote Originally Posted by gaucho_59 View Post
    will play the tune for you... hahaha Make a small sketch of how you wanted to be... and I will adapt the texture to it....
    Probably.... like I said before.... increase headroom and cut the panel to just that... the panel bottom edge... or whatever can be
    salvaged of the lower portion... no problem at all...

    The panel can be made wider and taller also... and show everything.... like more oblong...


    everything can be done... the canvas is large enough and with sufficient dpi definition that it can be cropped,
    enlarged, etc. and support additions...
    Here is what it would look like... no problem detailing and resizing as well as putting into perspective
    said detailing... can probably support a 1024 x 768 without any appreciable loss of detail...
    Let me know what you desire...
    Of course this is only a preliminary sketch so to speak....

  11. #236
    Hey Gaucho,

    Your 2D panels are amazingly nice.
    I don't fly 2D, but if I did yours would be in their proper place if you know what I mean.

    Very impressive stuff! :salute:

  12. #237

    Works for me! Glad you came up with that one, great work.....

    And looks good in the sim and is useable. I made the yolk, pop up, but it doesn't really block everything out if it was permenantly there? Your thoughts on that?

    I think this is the way to go, as it's got the great detail, good view and useablility all in one. Means putting a bit of cockpit detailing at the sides, as you say.

    To help with the making of the panel could I ask you to replace the white or sky texs background with pure black, and replace any pure black anywhere else on the panel with anything just off pure black. When making a panel 0,0,0 pure black is used for see through bits such as windows etc, so you get that moth eaten effect if it's anywhere else on the panel (see the shadows in the nose and framing issues, the guages will be replaced anyway).

    Many thanks and patience

    Shessi

  13. #238
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    No problem...

    Quote Originally Posted by Shessi View Post
    Works for me! Glad you came up with that one, great work.....

    And looks good in the sim and is useable. I made the yolk, pop up, but it doesn't really block everything out if it was permenantly there? Your thoughts on that?

    I think this is the way to go, as it's got the great detail, good view and useablility all in one. Means putting a bit of cockpit detailing at the sides, as you say.

    To help with the making of the panel could I ask you to replace the white or sky texs background with pure black, and replace any pure black anywhere else on the panel with anything just off pure black. When making a panel 0,0,0 pure black is used for see through bits such as windows etc, so you get that moth eaten effect if it's anywhere else on the panel (see the shadows in the nose and framing issues, the guages will be replaced anyway).

    Many thanks and patience

    Shessi
    I will start working on the detailing.... the panel has a black background... you see the way I do things... I start with a black background... first layer... then a layer -usually light blue - so I have good contrast to work out edeges, etc.- and then the cockpit background... another layer with the panel... another layer with the instruments... and however many layers for detaling... shadowing.. shines.. etc. So the panel in the works is usually about 5 or 6 layers...or more
    when I finish, I flatten all layers without the black background.. and this renders a jpg to post... the final panel.. I flatten all layers keeping the sky layer out... and you have a panel with a transparent (black) background.. which for use... I usually format as an extended bmp to test on plane... Now since the extended bmps suffer in quality everytime you open them to edit... I do the editing in the 5 or 6 layer original... and replace a flat copy using Wrights dxt program on the panel being edited...
    so each time I return it to the sim... it is pristine again... if you open an extended bmp and edit it... there is moiree patterns... loss of detail.. etc. but this way... the panel is returned to the aircraft in pristine condition... so I always keep a PSP layered texture... and put an extended bmp version on the plane in the sim...
    Often people like Di Giuli.. are so anxious to try them out from what I post... that they copy the jpg and turn it into a bmp... with poor quality results... when the panel is finished... I will send you a set of textures at high-def... but you should not try to edit them in any way... for they will suffer... to edit them and come with equal quality as the finished product... one has to always go back to the original high def PSP file... make a copy... edit.. and etc.

    Now... I think you need to wait for the finalized panel... to be used as a background to work out a panel config... for testing it is ok to do it like you have been doing now with the test textures... to place bezels, etc.
    In other words... test all you want... suggest changes and they can be edited into the original... I do that with regular textures... work on the original and make quickie copies to put in the sim... see about fits... midlines.. camo lines, etc.
    take a screen shot of the aircraft in flight in different positions... go back to PSP and translate changes into the original... until I am finally decide not much more can be done... and put the finalized extended bmp copy on the sim...

  14. #239
    Ha ha! Sorry if I insulted your intelligence, not meant at all. I know you're a pro and have very high standards, it was just that you did ask "Let me know what you desire..." (a dangerous ask!)

    I did realise the final product would look much better than me copying and trying it out, it was just to give you an in-sim view, and others reading this post a taste of what's to come.

    I'll sit and be patient then.....

    Shessi

  15. #240
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    zNo offense...

    Quote Originally Posted by Shessi View Post
    Ha ha! Sorry if I insulted your intelligence, not meant at all. I know you're a pro and have very high standards, it was just that you did ask "Let me know what you desire..." (a dangerous ask!)

    I did realise the final product would look much better than me copying and trying it out, it was just to give you an in-sim view, and others reading this post a taste of what's to come.

    I'll sit and be patient then.....

    Shessi
    No offense taken at all....I just went into the long explanation so you are aware of my methodology...
    Some folks are what I think, too impatient, in the quest to "publishing" their work for all to see...and in
    the process - however well intentioned to be the first one out the "line" so to speak - they "publish"
    the type of work that that suscited that long Aussieman's tlhread about insulting repainters... basically,
    a storm in a teacup... In a way... one envisions a certain product... then you make it available...and these
    folks sort of chop it up... into an unrecognizable "primitive" version of what you took time to evolve....
    Had that experience with detailing textures for a certain aircraft which... in the end... was "published" with crude
    versions of what I created... just so the author can put the imprimatur... model, textures, etc. by "Joe Blow"
    wasting what I think was an honest effort to produce a nice, clean and sleek product...
    You are very patient and methodical... I like that... I did a set of interiors for a certain aircraft that, I think, I am the only one who flies it as such. now..
    because the finalized version came out without interiors (just dark shadows) because the author had the integrity of eliminating my textures when he fired me from the project...
    So... I commend your patience and good will... I think in the end we can give the community a nicely done effort...


    Tschuess....or Cheers, as you say...

  16. #241

  17. #242
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    Here is the final proof...

    Quote Originally Posted by Shessi View Post
    tschüß!


    Shessi
    If everything seems OK... I'll proceed with the finalized extended bmps...
    This one and a separate bmp of the yoke...
    The original is quite large...

  18. #243

    Very nice G!

    The darker colours you have used are very good. I like the fuselage equipment detail. Also the highlights on the upper part of the panel and the frame shadow on the panel front, makes it look more realistic and takes it to another level, subtle but works very well.

    I think a pop-up yolk is the answer, good to have a choice, and not to hide the nose detail permenantly.

    Shessi

  19. #244
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    glad to hear it...

    [QUOTE=Shessi;828932]Very nice G!

    The darker colours you have used are very good. I like the fuselage equipment detail. Also the highlights on the upper part of the panel and the frame shadow on the panel front, makes it look more realistic and takes it to another level, subtle but works very well.

    I think a pop-up yolk is the answer, good to have a choice, and not to hide the nose detail permenantly.

    Shessi[/QUOTE


    I forgot to tell you... the reason why I put the sky in my proofs is because in the finalized black background texture... things show different and very dark
    and when the sky is added, it lets me play with light and shadows... as they will look in the sim...
    I was just looking at the picture with the pure black background and it looks very dark and two toned... sort of dark and darker... lol
    I don't know how other folks do it... but if they work with the black background in place... that is why a lot of 2D panels are sort of monotone... solid colors

    tchuess again (how did you get the double ss and the umlaut in your post?/ do you have a choice of keyboard sets?

  20. #245

    Well whatever works for you. I've got admit, it makes sense to use a sky backgorund as that is closer to what it will be like in the sim.

    If you search on the word 'tchuess', there will many references to it on the internet, including dictionaries and transalators, usually you'll see the word 'tschüß' in the site sample. Just highlight with the mouse, the whole word and then 'copy' and then 'paste' the word onto the page you are using. Alternatively do the same to the word below, highlight, 'copy' and 'paste', into your next post!

    tschüß

    Shessi

    p.s Any thoughts on a little wear and tear to the panel and fuselage?

  21. #246
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    Sure....

    Quote Originally Posted by Shessi View Post
    Well whatever works for you. I've got admit, it makes sense to use a sky backgorund as that is closer to what it will be like in the sim.

    If you search on the word 'tchuess', there will many references to it on the internet, including dictionaries and transalators, usually you'll see the word 'tschüß' in the site sample. Just highlight with the mouse, the whole word and then 'copy' and then 'paste' the word onto the page you are using. Alternatively do the same to the word below, highlight, 'copy' and 'paste', into your next post!

    tschüß

    Shessi

    p.s Any thoughts on a little wear and tear to the panel and fuselage?
    When you get the paint scheme done... let me have the textures and I can refine them, weather, etc.
    Is there any part that is doped fabric? or is it all metal...? I really have not read much on the HE 112...

    tschüß

    Carlos

  22. #247
    The He115 was all metal (possibly some control surfaces were fabric covered), but otherwise water would rot the fabric.

    With weathering/wear and tear, I was refering to your panel, I wondered if you would put some in, I'm ok with the exterior texs, thanks.

    Shessi

  23. #248
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    OK, started already

    Quote Originally Posted by Shessi View Post
    The He115 was all metal (possibly some control surfaces were fabric covered), but otherwise water would rot the fabric.

    With weathering/wear and tear, I was refering to your panel, I wondered if you would put some in, I'm ok with the exterior texs, thanks.

    Shessi
    I would appreciate if I can have a copy of the textures... are they all in one bmp or several?
    (for my own use in weathering... so I can replaced them when the actual model is released....
    just advance work for use in my own sim)

    tschüß

  24. #249
    If you are talking about the VC texs then all it was a very rough cut-and-shut of your panel re-coloured and fitted to the VC panel. There are no texs made for the VC cockpit yet, that will come when I finish the cockpit and VC, and then texture them.

    Cheers

    Shessi

  25. #250
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    No... I guess I was not...

    Quote Originally Posted by Shessi View Post
    If you are talking about the VC texs then all it was a very rough cut-and-shut of your panel re-coloured and fitted to the VC panel. There are no texs made for the VC cockpit yet, that will come when I finish the cockpit and VC, and then texture them.

    Cheers

    Shessi
    explicit enough... I meant the exterior textures... for my own enjoyment... in MY copy of the eventual model...
    The VC... whenever you are ready...
    Here is a proof of the cockpit weathering... what do you think...?
    Seems like a never ending story...hahaha
    every time I look at it I see something I can add to make it look more complete...
    added some ammeters, control cables, and a trim wheel...

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