SOH A-26 Invader FSX Converted Files Download - Page 3
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Thread: SOH A-26 Invader FSX Converted Files Download

  1. #51
    This is just awesome!
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  2. #52
    John - thanks for the note about bumps and specs on Page 1 - only just got back to this thread today. Awaited eagerly here!!
    'Always do sober what you say you'll do when you're drunk. It'll teach you to keep you mouth shut' - Ernest Hemingway

  3. #53

  4. #54
    VCN-1, I never kept the source files from that project (or the On Mark example), so it would have to be re-done all over again, and right now I just don't have the time I can invest in it - I suspect that it will be done, sometime, however.

    I have just uploaded the updated final conversion files to the SOH library, and I'll post the link when activated.
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  5. #55

    SOH Download Link

    Okay, here are the final (at least for the time being) FSX conversion files: http://www.sim-outhouse.com/sohforum...34&linkid=6951

    If you already have the previous FSX files installed, just overwrite the existing files with these. If installing the early gun nose variant models and repaints, there is a folder of separate textures included, just for those repaints. Hopefully the installation text is detailed and understandable enough. : )
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  6. #56
    Whence doing some single engine flying, I did not get a visual feather of the blades. Anyone else?

    Cheers: T

  7. #57

  8. #58
    Quote Originally Posted by fliger747 View Post
    Whence doing some single engine flying, I did not get a visual feather of the blades. Anyone else?

    Cheers: T
    That's correct Tom. The individual prop blade rotation is controlled via the prop pitch lever animation, so they only will rotate to feathered position by pulling the prop pitch levers back. The prop-feathering switches use the default prop-feathering code, so they do function, but you'll have to pull the prop levers back, too, for the full effect.

    DVJ, that is beautiful screenshot!
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  9. #59
    BTW, if any moderator would like to replace my first post in this thread, with one with a link to the SOH/current download files, please do!
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  10. #60
    Quote Originally Posted by Bomber_12th View Post
    That's correct Tom. The individual prop blade rotation is controlled via the prop pitch lever animation, so they only will rotate to feathered position by pulling the prop pitch levers back. The prop-feathering switches use the default prop-feathering code, so they do function, but you'll have to pull the prop levers back, too, for the full effect.

    DVJ, that is beautiful screenshot!
    Agreed! :-)

    Thanks again,; got my copy
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  11. #61
    John:

    Thanks, prop feathering now. Will try to spit out a revised file soon,which mostly makes a few minor changes to braking, ground handling and takeoff manners.

    T

  12. #62
    Keep getting server too busy to post any attachments, will try again!

    T

  13. #63
    Definitly some issue with the server, keep getting into some endless loop with the server too busy when trying an attachment.

    T

  14. #64
    Try these, remove the .txt at the end:

    T

  15. #65
    Quote Originally Posted by dvj View Post
    What scenery is this?

  16. #66
    Tom also sent teh FM to me just in case he could not get it posted.

    I added another 6 or so fltsim sections from what I have if you are interested, otherwise teh same as Tom posted.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  17. #67
    Is anyone else having an issue with the some of the VC textures not displaying/displaying as gray on the center pedestal, seat and black background around parts of the panel? I'm not sure if I goofed with proper placement with some of the bump textures or if there is a minor mapping issue.

    Any ideas?

  18. #68
    Senior Administrator Roger's Avatar
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    Another of Damian's...

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    remove what text?

    Quote Originally Posted by fliger747 View Post
    Try these, remove the .txt at the end:

    T

    Which one of these files are you referring to and what txt is removed?

  20. #70
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    Any Differences

    Quote Originally Posted by Milton Shupe View Post
    Tom also sent teh FM to me just in case he could not get it posted.

    I added another 6 or so fltsim sections from what I have if you are interested, otherwise teh same as Tom posted.
    any appreciable differences from the original files?

  21. #71
    Quote Originally Posted by richoday View Post
    Which one of these files are you referring to and what txt is removed?
    The files you downloaded have ".txt" at the end of their names. Just delete that part and copy and overwrite the existing files. If you have textures installed, you may want to copy that part of the file over into the new ones before copying and pasting, or just rename the current ones to ".bak" so they don't get over written.

    Edit: OK, I see, when you download them, using "saveas" they download without the .txt at the end of them. So you can probably just copy them over.

  22. #72
    Senior Administrator Roger's Avatar
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    Quote Originally Posted by richoday View Post
    Which one of these files are you referring to and what txt is removed?
    Download them both (one is the .air file the other the .cfg file). Then remove the .txt from the file name. If you have additional repaints then you might want to copy these entries from the old .cfg and add them to the new one, ensuring that the number sequence is maintained..
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  23. #73
    Just gets better and better... now I need to try out the new .cfg files. Thank you John!!!








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  24. #74
    That looks simply awesome, Ted! And great screenshots too!

    Tom, thank you for the updated flight dynamics!
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  25. #75
    Here are some more shots collected from yesterday:













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